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Combined display of all available logs of Wiki Ragnamex Hardcore. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 21:28, 31 May 2025 Balthier talk contribs created page Difficulty System and Classes (Created page with "== Ragnamex Hardcore: Class System and Difficulty Modes Overview == In ''Ragnamex Hardcore'', your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a '''level 60/50 character''' with any class, but your first objective is to '''die''' — on purpose. This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the '''Dark Lord''' roaming the map kill...")
  • 20:46, 31 May 2025 Balthier talk contribs created page Equipment System (Created page with "= Equipment System in Ragnamex Hardcore = __TOC__ In ''Ragnamex Hardcore'', gear progression plays a vital role in a player's journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival. == Equipment Categories == Equipment is classified into named sets ba...")
  • 20:10, 31 May 2025 Balthier talk contribs created page Equip Tiers (Created page with "= Sistema de Equipos y Tiers en Ragnamex Hardcore = __TOC__ En ''Ragnamex Hardcore'', los equipos juegan un papel esencial en la progresión del personaje. El juego incorpora un sistema de **Tiers** y **Grados** que define la rareza, poder y origen de cada conjunto de equipamiento. == Tiers de Equipos == Los equipos están organizados en **15 categorías únicas**, cada una asociada a una fuente específica de obtención. Además, cada conjunto puede tener una calida...")