User contributions for Balthier
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31 May 2025
- 21:5221:52, 31 May 2025 diff hist +20 Difficulty System and Classes No edit summary current
- 21:5021:50, 31 May 2025 diff hist +598 Difficulty System and Classes No edit summary
- 21:4221:42, 31 May 2025 diff hist −153 Difficulty System and Classes No edit summary
- 21:3921:39, 31 May 2025 diff hist +216 Difficulty System and Classes No edit summary
- 21:3721:37, 31 May 2025 diff hist −15 Difficulty System and Classes No edit summary
- 21:3421:34, 31 May 2025 diff hist +567 Difficulty System and Classes No edit summary
- 21:2821:28, 31 May 2025 diff hist +2,697 N Difficulty System and Classes Created page with "== Ragnamex Hardcore: Class System and Difficulty Modes Overview == In ''Ragnamex Hardcore'', your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a '''level 60/50 character''' with any class, but your first objective is to '''die''' — on purpose. This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the '''Dark Lord''' roaming the map kill..."
- 20:4620:46, 31 May 2025 diff hist +4,804 N Equipment System Created page with "= Equipment System in Ragnamex Hardcore = __TOC__ In ''Ragnamex Hardcore'', gear progression plays a vital role in a player's journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival. == Equipment Categories == Equipment is classified into named sets ba..." current
- 19:5419:54, 31 May 2025 diff hist −21 Main Page No edit summary Tag: Manual revert
- 19:4719:47, 31 May 2025 diff hist +21 Main Page No edit summary