Difficulty System and Classes

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Difficulty System and Classes

Upon creating a character in this server, you will spawn in the map thana_boss – the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).

To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator Triedge, and may be expanded in future updates.


🧟 The First Death and Your Rebirth

After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.

Expect some mockery at first β€” the Receptionist will make fun of your early demise β€” but after some dialogue, you’ll be presented with a critical choice:

βš–οΈ Difficulty Paths

You'll choose one of three gameplay styles that will determine the experience and challenge of your character:

πŸ₯€ Hardcore Mode

  • Upon death, you are reset entirely to Novice 1/1
  • You will lose all equipment, zeny, and progress
  • All class choices must be made again
  • Every mistake is fatal β€” even going AFK or answering a call in a hostile area can mean your end

Recommended for players who seek an extreme challenge.


🐒 Slow but Surely

  • You retain your character and equipment upon death
  • You only lose 5% of your current EXP
  • However, all quests and monsters give 50% less EXP

Ideal for players who want to explore cautiously and learn the game mechanics.


πŸ› οΈ Craftsman's Way

  • You receive:
 * 10% EXP from quests
 * 0% EXP from monsters
  • Instead, you gain EXP from:
 * Crafting weapons and armors
 * Skinning and gathering materials
 * Any profession-related activity

Perfect for players who enjoy crafting and have abundant materials to use.


🎭 Class Selection

After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:

  • Knight
  • Crusader
  • Assassin
  • Wizard
  • Sage
  • Priest
  • Monk
  • Hunter

Note: You skip the First Job and go straight to Second Class.

πŸ“Œ Important Class Notes

  • Only these classes are available for now.
  • Some classes have merged skill sets. For example:
 * Assassin includes some Rogue abilities (Rogues are unavailable).
  • All classes will eventually have:
 * 1st and 2nd class skills
 * Select skills from 3rd and 4th jobs
  • Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.

πŸ›’ Merchant Class Removal

There are no Merchant classes (Blacksmith, Alchemist, etc.).

  • Certain skills from Whitesmith and Creator have been redistributed.
  • For example, Knight now includes select Blacksmith abilities.

πŸ“Š Custom Skill Point System

The skill system has been entirely rebalanced:

  • Maximum skill levels have changed drastically.
 * Example: Vulture’s Eye (Hunter) now only goes up to level 4 instead of 10.
  • Many skills have new caps like:
 * Max Level: 1 or Max Level: 3
  • Some skill descriptions may still display outdated max values – these are being revised over time.

Don’t worry if a skill seems to cap early β€” this is intentional and part of the custom balancing system.


πŸ’¬ Final Notes

This system is still in active development and may change based on feedback and balance updates.

If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β€” after all, death is just the beginning here.

Happy adventuring!