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= Class System and Difficulty Modes in Ragnamex Hardcore =
= 🧭 Getting Started in '''Ragnamex Hardcore''' =


Welcome to '''Ragnamex Hardcore''', a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like ''World of Warcraft'' and roguelike elements — emphasizing risk, challenge, and rewarding gameplay.
Upon entering the server, all new players will begin in the final floor of Thanatos Tower: '''thana_boss'''. You will start as any class at max level 60 Base / 50 Job. To begin your adventure, you must seek out the wandering boss – the '''Dark Lord''' – and allow it to kill you. This death sequence is currently part of an in-progress lore system developed by the server creator, '''Triedge'''.


== Getting Started ==
Once defeated, you will respawn as a '''Novice 1/1''' inside the '''St. Abbey''' map. Your first interaction will be with the NPC '''Receptionist'''. They will mock your demise and then offer you three unique paths to shape your gameplay experience:
Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss — '''Dark Lord''' — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, '''Triedge'''.


After dying, you will respawn inside '''St. Abbey (inside)''' as a humble '''Novice 1/1'''. Speak with the NPC '''Receptionist'''. They’ll mock your death and, after some dialogue, offer you three distinct paths:
== ⚔️ Difficulty Modes ==


== Difficulty Paths ==
=== 🔥 Hardcore Mode ===
Each path determines how your character progresses — and how harshly you are punished upon death.
'''"One life. One mistake. Everything lost."'''


=== Hardcore Mode ===
Upon death, your character is reset to 1/1 Novice.
''For masochists and challenge-seekers.''


Upon death, you return to '''Novice 1/1'''.
You lose all your equipment, Zeny, and quest progress.


You lose all '''equipment, Zeny, and progress'''.
Intended for players who seek the ultimate challenge.


You must choose your class path all over again.
Even going AFK, looking away, or answering a call without securing a safe zone can be fatal.


Even going AFK or answering a phone call in a non-safe zone may be your doom.
{{Warning|This mode is brutal and punishing. Only for the boldest adventurers.}}


=== Slow but Surely ===
=== 🐢 Slow but Surely ===
''For cautious adventurers.''
'''"Patience is power."'''


You do not lose gear or levels upon death.
You lose nothing on death.


You lose 5% of your current EXP.
Only receive 5% EXP penalty.


All monsters and quests give 50% less EXP.
All monsters and quests give 50% reduced EXP.


Ideal for scouting areas and learning mechanics.
Ideal for learning enemy patterns and pacing yourself.


=== Craftsman's Way ===
=== 🛠️ Craftsman's Way ===
''For artisans and material hoarders.''
'''"Forge your legacy."'''


Monster EXP: '''0%'''
Receive only 10% EXP from quests.


Quest EXP: '''10%'''
0% EXP gain from monsters.


Only '''crafting and gathering professions''' grant EXP.
EXP is earned through crafting and gathering activities.


Great for players who focus on production and trade.
Recommended for crafters with large material reserves.


== Available Classes ==
== 🧙‍♂️ Available Classes ==
Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are:
After choosing your path, you will be allowed to pick your starting class. Currently, all characters start directly as 2nd Job (non-transcendent).
 
'''Available classes:'''


Knight
Knight
Line 63: Line 63:
Hunter
Hunter


'''Note:''' You start directly at your 2nd class.
{{Info|You immediately become the second job. There is no rebirth system in place.}}
 
'''Important Notes:'''
 
Certain classes merge skills from other job paths. For example:
 
'''Assassin''' has access to several '''Rogue''' skills (Rogue is not a selectable class).


== Class Fusion and Skill Adjustments ==
'''Knight''' includes a selection of '''Blacksmith''' abilities (Merchants are not playable).
Ragnamex Hardcore does not follow the traditional skill tree restrictions:


Some classes are '''fused''' — e.g., Assassin includes Rogue abilities.
Skills from 3rd and 4th jobs are selectively added to each class.


'''Merchant class is unavailable'''. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight.
Currently, only the '''Sage''' has all advanced skills fully unlocked.


=== Skill Scaling and Limits ===
Other classes may have only the first row and column of their advanced skill trees available.
The skill system has been drastically rebalanced:


Many skills no longer reach their original max levels.
== 📊 Custom Skill Level Scaling ==
In Ragnamex Hardcore, the skill system is modified significantly:


Example: ''Vulture’s Eye'' now caps at level '''4''' (originally 10).
Many skills have different max levels than their official counterparts.


Several skills now cap at level '''3''' or even '''1'''.
Some skills are capped at level 1, 3, or 4 instead of their usual maximums.


This balance ensures meaningful decisions in point allocation.
Example: '''Vulture's Eye''' for Hunters only goes up to level 4 (instead of 10).


=== Skill Description Warnings ===
{{Warning|Some skill descriptions still show outdated level caps and effects. Please verify manually when assigning points.}}
Some skill descriptions still display outdated effects or level caps.


Don’t be alarmed these will be updated in time.
This system is designed to encourage diversity and balance don't worry if skills feel weaker at first, as their power may have been adjusted accordingly.


Always test your skills in-game to verify their actual behavior.
== 💡 Final Thoughts ==
'''Ragnamex Hardcore''' offers a unique and punishing take on classic Ragnarok Online. With roguelike mechanics, custom skill scaling, crafting-focused paths, and flexible class builds, it's a server that rewards knowledge, planning, and persistence.


== Final Thoughts ==
Choose your path wisely, adventurer — and don't get too attached to your loot. 🪦
Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive.

Revision as of 21:39, 31 May 2025

🧭 Getting Started in Ragnamex Hardcore

Upon entering the server, all new players will begin in the final floor of Thanatos Tower: thana_boss. You will start as any class at max level 60 Base / 50 Job. To begin your adventure, you must seek out the wandering boss – the Dark Lord – and allow it to kill you. This death sequence is currently part of an in-progress lore system developed by the server creator, Triedge.

Once defeated, you will respawn as a Novice 1/1 inside the St. Abbey map. Your first interaction will be with the NPC Receptionist. They will mock your demise and then offer you three unique paths to shape your gameplay experience:

⚔️ Difficulty Modes

🔥 Hardcore Mode

"One life. One mistake. Everything lost."

Upon death, your character is reset to 1/1 Novice.

You lose all your equipment, Zeny, and quest progress.

Intended for players who seek the ultimate challenge.

Even going AFK, looking away, or answering a call without securing a safe zone can be fatal.

Template:Warning

🐢 Slow but Surely

"Patience is power."

You lose nothing on death.

Only receive 5% EXP penalty.

All monsters and quests give 50% reduced EXP.

Ideal for learning enemy patterns and pacing yourself.

🛠️ Craftsman's Way

"Forge your legacy."

Receive only 10% EXP from quests.

0% EXP gain from monsters.

EXP is earned through crafting and gathering activities.

Recommended for crafters with large material reserves.

🧙‍♂️ Available Classes

After choosing your path, you will be allowed to pick your starting class. Currently, all characters start directly as 2nd Job (non-transcendent).

Available classes:

Knight

Crusader

Assassin

Wizard

Sage

Priest

Monk

Hunter

Template:Info

Important Notes:

Certain classes merge skills from other job paths. For example:

Assassin has access to several Rogue skills (Rogue is not a selectable class).

Knight includes a selection of Blacksmith abilities (Merchants are not playable).

Skills from 3rd and 4th jobs are selectively added to each class.

Currently, only the Sage has all advanced skills fully unlocked.

Other classes may have only the first row and column of their advanced skill trees available.

📊 Custom Skill Level Scaling

In Ragnamex Hardcore, the skill system is modified significantly:

Many skills have different max levels than their official counterparts.

Some skills are capped at level 1, 3, or 4 instead of their usual maximums.

Example: Vulture's Eye for Hunters only goes up to level 4 (instead of 10).

Template:Warning

This system is designed to encourage diversity and balance — don't worry if skills feel weaker at first, as their power may have been adjusted accordingly.

💡 Final Thoughts

Ragnamex Hardcore offers a unique and punishing take on classic Ragnarok Online. With roguelike mechanics, custom skill scaling, crafting-focused paths, and flexible class builds, it's a server that rewards knowledge, planning, and persistence.

Choose your path wisely, adventurer — and don't get too attached to your loot. 🪦