Difficulty System and Classes: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
= | = Class System and Difficulty Modes in Ragnamex Hardcore = | ||
Welcome to '''Ragnamex Hardcore''', a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like ''World of Warcraft'' and roguelike elements — emphasizing risk, challenge, and rewarding gameplay. | |||
== | == Getting Started == | ||
Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss — '''Dark Lord''' — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, '''Triedge'''. | |||
After dying, you will respawn inside '''St. Abbey (inside)''' as a humble '''Novice 1/1'''. Speak with the NPC '''Receptionist'''. They’ll mock your death and, after some dialogue, offer you three distinct paths: | |||
== | == Difficulty Paths == | ||
Each path determines how your character progresses — and how harshly you are punished upon death. | |||
=== Hardcore Mode === | |||
''For masochists and challenge-seekers.'' | |||
Upon death, you return to '''Novice 1/1'''. | |||
You lose all | You lose all '''equipment, Zeny, and progress'''. | ||
You must choose your class path all over again. | |||
Even going AFK or answering a phone call in a non-safe zone may be your doom. | |||
=== Slow but Surely === | === Slow but Surely === | ||
''For cautious adventurers.'' | |||
You do not lose | You do not lose gear or levels upon death. | ||
You | You lose 5% of your current EXP. | ||
All monsters and quests | All monsters and quests give 50% less EXP. | ||
Ideal for scouting | Ideal for scouting areas and learning mechanics. | ||
=== Craftsman's Way === | === Craftsman's Way === | ||
''For artisans and material hoarders.'' | |||
Monster EXP: '''0%''' | |||
Quest EXP: '''10%''' | |||
Only '''crafting and gathering professions''' grant EXP. | |||
Great for players who focus on production and trade. | |||
== | == Available Classes == | ||
Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are: | |||
Knight | Knight | ||
| Line 57: | Line 63: | ||
Hunter | Hunter | ||
'''Note:''' You start directly at your 2nd class. | |||
''' | |||
== Class Fusion and Skill Adjustments == | |||
Ragnamex Hardcore does not follow the traditional skill tree restrictions: | |||
Some classes are '''fused''' — e.g., Assassin includes Rogue abilities. | |||
'''Merchant class is unavailable'''. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight. | |||
=== Skill Scaling and Limits === | |||
The skill system has been drastically rebalanced: | |||
Many skills no longer reach their original max levels. | |||
Example: ''Vulture’s Eye'' now caps at level '''4''' (originally 10). | |||
Several skills now cap at level '''3''' or even '''1'''. | |||
This balance ensures meaningful decisions in point allocation. | |||
== | === Skill Description Warnings === | ||
Some skill descriptions still display outdated effects or level caps. | |||
Don’t be alarmed — these will be updated in time. | |||
Always test your skills in-game to verify their actual behavior. | |||
== Final Thoughts == | |||
Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive. | |||
Revision as of 21:37, 31 May 2025
Class System and Difficulty Modes in Ragnamex Hardcore
Welcome to Ragnamex Hardcore, a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like World of Warcraft and roguelike elements — emphasizing risk, challenge, and rewarding gameplay.
Getting Started
Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss — Dark Lord — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, Triedge.
After dying, you will respawn inside St. Abbey (inside) as a humble Novice 1/1. Speak with the NPC Receptionist. They’ll mock your death and, after some dialogue, offer you three distinct paths:
Difficulty Paths
Each path determines how your character progresses — and how harshly you are punished upon death.
Hardcore Mode
For masochists and challenge-seekers.
Upon death, you return to Novice 1/1.
You lose all equipment, Zeny, and progress.
You must choose your class path all over again.
Even going AFK or answering a phone call in a non-safe zone may be your doom.
Slow but Surely
For cautious adventurers.
You do not lose gear or levels upon death.
You lose 5% of your current EXP.
All monsters and quests give 50% less EXP.
Ideal for scouting areas and learning mechanics.
Craftsman's Way
For artisans and material hoarders.
Monster EXP: 0%
Quest EXP: 10%
Only crafting and gathering professions grant EXP.
Great for players who focus on production and trade.
Available Classes
Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are:
Knight
Crusader
Assassin
Wizard
Sage
Priest
Monk
Hunter
Note: You start directly at your 2nd class.
Class Fusion and Skill Adjustments
Ragnamex Hardcore does not follow the traditional skill tree restrictions:
Some classes are fused — e.g., Assassin includes Rogue abilities.
Merchant class is unavailable. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight.
Skill Scaling and Limits
The skill system has been drastically rebalanced:
Many skills no longer reach their original max levels.
Example: Vulture’s Eye now caps at level 4 (originally 10).
Several skills now cap at level 3 or even 1.
This balance ensures meaningful decisions in point allocation.
Skill Description Warnings
Some skill descriptions still display outdated effects or level caps.
Don’t be alarmed — these will be updated in time.
Always test your skills in-game to verify their actual behavior.
Final Thoughts
Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive.