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= Classes and Difficulty Modes in Ragnamex Hardcore =
= Class System and Difficulty Modes in Ragnamex Hardcore =


When you begin your journey in '''Ragnamex Hardcore''', you’ll find yourself in the map thana_boss, which is the final floor of Thanatos Tower. Here, you'll spawn as any class at max level (Base 60 / Job 50). To start the game properly, you'll need to find a boss monster roaming the area and let it kill you. Currently, the story behind this is under development by the server's developer, '''Triedge''', but for now, simply let yourself be defeated by the '''Dark Lord''' to proceed.
Welcome to '''Ragnamex Hardcore''', a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like ''World of Warcraft'' and roguelike elements — emphasizing risk, challenge, and rewarding gameplay.


== Starting Point: St. Abbey ==
== Getting Started ==
After your death, you’ll respawn inside inside St_Abbey as a '''Novice 1/1'''. Speak to the NPC '''Receptionist''', who will first mock your death and then present you with three choices:
Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss — '''Dark Lord''' — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, '''Triedge'''.


== Difficulty Modes ==
After dying, you will respawn inside '''St. Abbey (inside)''' as a humble '''Novice 1/1'''. Speak with the NPC '''Receptionist'''. They’ll mock your death and, after some dialogue, offer you three distinct paths:


=== Hardcore ===
== Difficulty Paths ==
Each path determines how your character progresses — and how harshly you are punished upon death.


Death is severely punished.
=== Hardcore Mode ===
''For masochists and challenge-seekers.''


You'll return to level 1/1 (Novice).
Upon death, you return to '''Novice 1/1'''.


You lose all your gear, zeny, and progress.
You lose all '''equipment, Zeny, and progress'''.


Recommended for players who love extreme challenges. Even going AFK or answering a phone call can result in your demise if you're not in a safe zone!
You must choose your class path all over again.
 
Even going AFK or answering a phone call in a non-safe zone may be your doom.


=== Slow but Surely ===
=== Slow but Surely ===
''For cautious adventurers.''


You do not lose your character on death.
You do not lose gear or levels upon death.


You only lose 5% of your current EXP.
You lose 5% of your current EXP.


All monsters and quests grant 50% less EXP.
All monsters and quests give 50% less EXP.


Ideal for scouting monsters, testing damage, or exploring.
Ideal for scouting areas and learning mechanics.


=== Craftsman's Way ===
=== Craftsman's Way ===
''For artisans and material hoarders.''


You gain only 10% EXP from quests.
Monster EXP: '''0%'''


You gain 0% EXP from monsters.
Quest EXP: '''10%'''


However, all crafting and gathering professions grant EXP.
Only '''crafting and gathering professions''' grant EXP.


Perfect for players focused on crafting or who have large material stockpiles.
Great for players who focus on production and trade.


== Class Selection ==
== Available Classes ==
After choosing your path, you will be allowed to select your class for the adventure. You will skip directly to your '''Second Job Class (Non-Rebirth)'''. The following classes are available:
Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are:


Knight
Knight
Line 57: Line 63:
Hunter
Hunter


These are the only available classes for now. Some classes are fused — for example:
'''Note:''' You start directly at your 2nd class.
 
'''Assassin''' has access to '''Rogue''' skills.
 
There is no standalone Rogue class.
 
All classes have access to a mix of skills:
 
1st and 2nd Job skills
 
Some 3rd and even 4th Job skills (limited for now)
 
Currently, only '''Sage''' has full access to all their extended skill trees. Other classes are still being balanced and currently only have their first row and column of advanced skills unlocked.


There is no Merchant class available, so Whitesmith and Creator are not obtainable. Some of their abilities have been redistributed:
== Class Fusion and Skill Adjustments ==
Ragnamex Hardcore does not follow the traditional skill tree restrictions:


Example: Knight has some '''Blacksmith''' skills.
Some classes are '''fused''' — e.g., Assassin includes Rogue abilities.


== Custom Skill Level System ==
'''Merchant class is unavailable'''. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight.
The skill point distribution system in Ragnamex Hardcore differs from the official server:


Many skills now have a reduced max level.
=== Skill Scaling and Limits ===
The skill system has been drastically rebalanced:


Example: '''Vulture’s Eye''' from the Hunter used to go up to level 10. Here, it caps at level 4.
Many skills no longer reach their original max levels.


Other skills may max out at level 1 or 3.
Example: ''Vulture’s Eye'' now caps at level '''4''' (originally 10).


This is intentional and ensures balance within the server.
Several skills now cap at level '''3''' or even '''1'''.


'''Note:''' Many skill descriptions still reflect their old (official) effects. Don't be confused — the server will gradually update these tooltips, so players should test or ask for clarification until then.
This balance ensures meaningful decisions in point allocation.


== Summary ==
=== Skill Description Warnings ===
Some skill descriptions still display outdated effects or level caps.


You start strong, but death resets everything depending on your mode.
Don’t be alarmed — these will be updated in time.


Choose your path and class wisely.
Always test your skills in-game to verify their actual behavior.


Enjoy a mix of known mechanics with deep customization and a hardcore roguelike twist.
== Final Thoughts ==
Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive.

Revision as of 21:37, 31 May 2025

Class System and Difficulty Modes in Ragnamex Hardcore

Welcome to Ragnamex Hardcore, a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like World of Warcraft and roguelike elements — emphasizing risk, challenge, and rewarding gameplay.

Getting Started

Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss — Dark Lord — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, Triedge.

After dying, you will respawn inside St. Abbey (inside) as a humble Novice 1/1. Speak with the NPC Receptionist. They’ll mock your death and, after some dialogue, offer you three distinct paths:

Difficulty Paths

Each path determines how your character progresses — and how harshly you are punished upon death.

Hardcore Mode

For masochists and challenge-seekers.

Upon death, you return to Novice 1/1.

You lose all equipment, Zeny, and progress.

You must choose your class path all over again.

Even going AFK or answering a phone call in a non-safe zone may be your doom.

Slow but Surely

For cautious adventurers.

You do not lose gear or levels upon death.

You lose 5% of your current EXP.

All monsters and quests give 50% less EXP.

Ideal for scouting areas and learning mechanics.

Craftsman's Way

For artisans and material hoarders.

Monster EXP: 0%

Quest EXP: 10%

Only crafting and gathering professions grant EXP.

Great for players who focus on production and trade.

Available Classes

Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are:

Knight

Crusader

Assassin

Wizard

Sage

Priest

Monk

Hunter

Note: You start directly at your 2nd class.

Class Fusion and Skill Adjustments

Ragnamex Hardcore does not follow the traditional skill tree restrictions:

Some classes are fused — e.g., Assassin includes Rogue abilities.

Merchant class is unavailable. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight.

Skill Scaling and Limits

The skill system has been drastically rebalanced:

Many skills no longer reach their original max levels.

Example: Vulture’s Eye now caps at level 4 (originally 10).

Several skills now cap at level 3 or even 1.

This balance ensures meaningful decisions in point allocation.

Skill Description Warnings

Some skill descriptions still display outdated effects or level caps.

Don’t be alarmed — these will be updated in time.

Always test your skills in-game to verify their actual behavior.

Final Thoughts

Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive.