Difficulty System and Classes: Difference between revisions

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Created page with "== Ragnamex Hardcore: Class System and Difficulty Modes Overview == In ''Ragnamex Hardcore'', your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a '''level 60/50 character''' with any class, but your first objective is to '''die''' — on purpose. This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the '''Dark Lord''' roaming the map kill..."
 
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== Ragnamex Hardcore: Class System and Difficulty Modes Overview ==
= Classes and Difficulty Modes in Ragnamex Hardcore =


In ''Ragnamex Hardcore'', your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a '''level 60/50 character''' with any class, but your first objective is to '''die''' — on purpose.
When you begin your journey in '''Ragnamex Hardcore''', you’ll find yourself in the map thana_boss, which is the final floor of Thanatos Tower. Here, you'll spawn as any class at max level (Base 60 / Job 50). To start the game properly, you'll need to find a boss monster roaming the area and let it kill you. Currently, the story behind this is under development by the server's developer, '''Triedge''', but for now, simply let yourself be defeated by the '''Dark Lord''' to proceed.


This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the '''Dark Lord''' roaming the map kill you.
== Starting Point: St. Abbey ==
After your death, you’ll respawn inside inside St_Abbey as a '''Novice 1/1'''. Speak to the NPC '''Receptionist''', who will first mock your death and then present you with three choices:


== Respawning into the Real Game ==
== Difficulty Modes ==


Once defeated, you’ll respawn inside '''St. Abbey''' (inside_st_abbey) as a '''Novice 1/1'''. Here, you'll encounter the NPC '''Receptionist''', who mocks your death before offering you three distinct gameplay paths:
=== Hardcore ===


=== Hardcore Mode ===
Death is severely punished.


'''Death penalty''': Severe
You'll return to level 1/1 (Novice).


'''On death''': Your character is reset to 1/1 Novice
You lose all your gear, zeny, and progress.


'''You lose''': All your gear, zeny, and progress
Recommended for players who love extreme challenges. Even going AFK or answering a phone call can result in your demise if you're not in a safe zone!


'''Recommended for''': Masochists and hardcore challenge-seekers
=== Slow but Surely ===


'''Warning''': Even going AFK or checking your skill window in the wild can result in death
You do not lose your character on death.


=== Slow but Surely Mode ===
You only lose 5% of your current EXP.


'''Death penalty''': Mild
All monsters and quests grant 50% less EXP.


'''On death''': You lose '''5% of your current EXP'''
Ideal for scouting monsters, testing damage, or exploring.
 
'''You gain''': '''50% less EXP''' from quests and monsters
 
'''Recommended for''': Players who want to explore and test enemy behavior and damage without huge risks


=== Craftsman's Way ===
=== Craftsman's Way ===


'''Death penalty''': None
You gain only 10% EXP from quests.


'''EXP from quests''': Only '''10%'''
You gain 0% EXP from monsters.


'''EXP from monsters''': '''0%'''
However, all crafting and gathering professions grant EXP.


'''EXP from crafting''': Earn experience through '''crafting weapons, armor, leather, and gathering'''
Perfect for players focused on crafting or who have large material stockpiles.


'''Recommended for''': Players who want to roleplay as crafters or have gathered large amounts of resources
== Class Selection ==
After choosing your path, you will be allowed to select your class for the adventure. You will skip directly to your '''Second Job Class (Non-Rebirth)'''. The following classes are available:


== Available Classes ==
Knight
 
After choosing a mode, you’ll proceed to select your '''base class'''. Note that you’ll skip directly to '''2nd non-transcended class'''.
 
=== Current Playable Classes ===
 
Knight (with partial Blacksmith skills)


Crusader
Crusader


Assassin (merged with Rogue skills)
Assassin


Wizard
Wizard


Sage (complete with 3rd & 4th job skills available)
Sage


Priest
Priest
Line 65: Line 57:
Hunter
Hunter


''Note: Only Sage currently has full access to third and fourth job skill trees. Other classes only have access to their first skill tree/column from higher classes as balancing is ongoing.''
These are the only available classes for now. Some classes are fused — for example:
 
'''Assassin''' has access to '''Rogue''' skills.
 
There is no standalone Rogue class.
 
All classes have access to a mix of skills:
 
1st and 2nd Job skills
 
Some 3rd and even 4th Job skills (limited for now)
 
Currently, only '''Sage''' has full access to all their extended skill trees. Other classes are still being balanced and currently only have their first row and column of advanced skills unlocked.
 
There is no Merchant class available, so Whitesmith and Creator are not obtainable. Some of their abilities have been redistributed:
 
Example: Knight has some '''Blacksmith''' skills.
 
== Custom Skill Level System ==
The skill point distribution system in Ragnamex Hardcore differs from the official server:
 
Many skills now have a reduced max level.
 
Example: '''Vulture’s Eye''' from the Hunter used to go up to level 10. Here, it caps at level 4.
 
Other skills may max out at level 1 or 3.
 
This is intentional and ensures balance within the server.


=== Missing Classes ===
'''Note:''' Many skill descriptions still reflect their old (official) effects. Don't be confused — the server will gradually update these tooltips, so players should test or ask for clarification until then.


'''No Merchant class''': Whitesmith and Creator do not exist
== Summary ==


Some of their crafting/support skills are shared among other classes, but '''not all'''
You start strong, but death resets everything depending on your mode.


'''No Rogue''': Assassin includes Rogue skills by design
Choose your path and class wisely.


This system provides flexibility and a layered challenge depending on your preferred playstyle. Whether you want punishing death mechanics, methodical pacing, or a focus on crafting, ''Ragnamex Hardcore'' has a path for you.
Enjoy a mix of known mechanics with deep customization and a hardcore roguelike twist.

Revision as of 21:34, 31 May 2025

Classes and Difficulty Modes in Ragnamex Hardcore

When you begin your journey in Ragnamex Hardcore, you’ll find yourself in the map thana_boss, which is the final floor of Thanatos Tower. Here, you'll spawn as any class at max level (Base 60 / Job 50). To start the game properly, you'll need to find a boss monster roaming the area and let it kill you. Currently, the story behind this is under development by the server's developer, Triedge, but for now, simply let yourself be defeated by the Dark Lord to proceed.

Starting Point: St. Abbey

After your death, you’ll respawn inside inside St_Abbey as a Novice 1/1. Speak to the NPC Receptionist, who will first mock your death and then present you with three choices:

Difficulty Modes

Hardcore

Death is severely punished.

You'll return to level 1/1 (Novice).

You lose all your gear, zeny, and progress.

Recommended for players who love extreme challenges. Even going AFK or answering a phone call can result in your demise if you're not in a safe zone!

Slow but Surely

You do not lose your character on death.

You only lose 5% of your current EXP.

All monsters and quests grant 50% less EXP.

Ideal for scouting monsters, testing damage, or exploring.

Craftsman's Way

You gain only 10% EXP from quests.

You gain 0% EXP from monsters.

However, all crafting and gathering professions grant EXP.

Perfect for players focused on crafting or who have large material stockpiles.

Class Selection

After choosing your path, you will be allowed to select your class for the adventure. You will skip directly to your Second Job Class (Non-Rebirth). The following classes are available:

Knight

Crusader

Assassin

Wizard

Sage

Priest

Monk

Hunter

These are the only available classes for now. Some classes are fused — for example:

Assassin has access to Rogue skills.

There is no standalone Rogue class.

All classes have access to a mix of skills:

1st and 2nd Job skills

Some 3rd and even 4th Job skills (limited for now)

Currently, only Sage has full access to all their extended skill trees. Other classes are still being balanced and currently only have their first row and column of advanced skills unlocked.

There is no Merchant class available, so Whitesmith and Creator are not obtainable. Some of their abilities have been redistributed:

Example: Knight has some Blacksmith skills.

Custom Skill Level System

The skill point distribution system in Ragnamex Hardcore differs from the official server:

Many skills now have a reduced max level.

Example: Vulture’s Eye from the Hunter used to go up to level 10. Here, it caps at level 4.

Other skills may max out at level 1 or 3.

This is intentional and ensures balance within the server.

Note: Many skill descriptions still reflect their old (official) effects. Don't be confused — the server will gradually update these tooltips, so players should test or ask for clarification until then.

Summary

You start strong, but death resets everything depending on your mode.

Choose your path and class wisely.

Enjoy a mix of known mechanics with deep customization and a hardcore roguelike twist.