Difficulty System and Classes: Difference between revisions

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= πŸ“˜ Starting Out in Ragnamex Hardcore =
= Difficulty System and Classes =


Upon creating your character in Ragnamex Hardcore, you'll start at the map thana_boss, the final floor of Thanatos Tower. Despite appearing as any class at max level (Base 60 / Job 50), the true adventure doesn't begin until you are defeated.
Upon creating a character in this server, you will spawn in the map '''thana_boss''' – the final floor of Thanatos Tower. You'll appear as a random class at '''level 60/50 (base/job)'''.


Currently, this introductory sequence is under construction, as it ties into a larger narrative being developed by the server creator, Triedge. For now, to begin your actual journey, find and allow the roaming Dark Lord to kill you.
To begin the adventure, you must find and be defeated by the wandering boss '''Dark Lord'''. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator '''Triedge''', and may be expanded in future updates.


Once defeated, you'll be reborn inside inside_st_abbey as a humble Novice 1/1. Here, speak with the Receptionist NPC, who will mock your death before offering you a choice of three distinct paths:
----


== πŸ’€ Difficulty Paths ==
== 🧟 The First Death and Your Rebirth ==


=== πŸ”₯ Hardcore ===
After being defeated, you'll awaken inside '''St_Abbey''' as a humble '''Novice 1/1'''. Speak to the NPC '''Receptionist''' to continue.


❌ Death is permanent β€” you return to Novice 1/1.
Expect some mockery at first β€” the Receptionist will make fun of your early demise β€” but after some dialogue, you’ll be presented with a critical choice:


❌ Lose all your equipment, zeny, and progress.
== βš–οΈ Difficulty Paths ==


⚠️ Even a moment of distraction or AFK can mean the end.
You'll choose one of three gameplay styles that will determine the experience and challenge of your character:


βœ… Recommended for hardcore players seeking a brutal challenge.
=== '''πŸ₯€ Hardcore Mode''' ===
* Upon death, you are reset entirely to '''Novice 1/1'''
* You will lose '''all equipment, zeny, and progress'''
* All class choices must be made again
* Every mistake is fatal β€” even going AFK or answering a call in a hostile area can mean your end


=== 🐒 Slow but Surely ===
''Recommended for players who seek an extreme challenge.''


βœ… Keep all progress upon death.
----


⬆ Lose only 5% of your current EXP.
=== '''🐒 Slow but Surely''' ===
* You retain your character and equipment upon death
* You only lose '''5% of your current EXP'''
* However, '''all quests and monsters give 50% less EXP'''


⬇ 50% less EXP from quests and monsters.
''Ideal for players who want to explore cautiously and learn the game mechanics.''


βœ… Great for cautious exploration and getting a feel for the world.
----


=== πŸ› οΈ Craftsman's Way ===
=== '''πŸ› οΈ Craftsman's Way''' ===
* You receive:
Β  * '''10% EXP from quests'''
Β  * '''0% EXP from monsters'''
* Instead, you gain EXP from:
Β  * Crafting weapons and armors
Β  * Skinning and gathering materials
Β  * Any profession-related activity


❌ 0% EXP from monsters.
''Perfect for players who enjoy crafting and have abundant materials to use.''


⬇ Only 10% EXP from quests.
----


βœ… Gain EXP from crafting and gathering.
== 🎭 Class Selection ==


βœ… Ideal for crafting-focused playstyles and material hoarders.
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:


== 🧭 Class Selection ==
* KnightΒ 
* CrusaderΒ 
* AssassinΒ 
* WizardΒ 
* SageΒ 
* PriestΒ 
* MonkΒ 
* Hunter


After choosing your difficulty path, you will pick your class β€” skipping Novice 10 and First Class entirely. You will instantly become a non-transcended Second Class character.
'''Note:''' You skip the First Job and go straight to Second Class.


Available classes:
=== πŸ“Œ Important Class Notes ===


πŸ›‘οΈ Knight
* Only these classes are available for now.
* Some classes have merged skill sets. For example:
Β  * '''Assassin''' includes some '''Rogue''' abilities (Rogues are unavailable).
* All classes will eventually have:
Β  * '''1st and 2nd class skills'''
Β  * Select skills from '''3rd and 4th jobs'''
* Currently, only '''Sage''' has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.


✝️ Crusader
=== πŸ›’ Merchant Class Removal ===


πŸ—‘οΈ Assassin
There are '''no Merchant classes''' (Blacksmith, Alchemist, etc.).


πŸ§™ Wizard
* Certain skills from '''Whitesmith''' and '''Creator''' have been redistributed.
* For example, '''Knight''' now includes select '''Blacksmith''' abilities.


πŸ“˜ Sage
----


✝️ Priest
== πŸ“Š Custom Skill Point System ==


🧘 Monk
The skill system has been '''entirely rebalanced''':


🏹 Hunter
* Maximum skill levels have changed drastically.
Β  * Example: '''Vulture’s Eye''' (Hunter) now only goes up to level 4 instead of 10.
* Many skills have new caps like:
Β  * '''Max Level: 1''', '''Max Level: 4''' or '''Max Level: 3'''
* Some skill descriptions may still display outdated max values – these are being revised over time.


⚠️ Note: These are the only available classes for now.
''Don’t worry if a skill seems to cap early β€” this is intentional and part of the custom balancing system.''


== βš’οΈ Hybrid Class Mechanics ==
----


Some classes are merged or modified:
== πŸ’¬ Final Notes ==


Assassin has access to Rogue skills.
This system is still in active development and may change based on feedback and balance updates.


Knight includes Blacksmith abilities.
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β€” after all, death is just the beginning here.


Sage is the only class with full access to 3rd and 4th job skills.
'''Happy adventuring!'''
Β 
Other classes currently have access only to their first row and column of those higher-tier skills.
Β 
Merchant classes are not available.
Β 
Their skills (e.g., from Whitesmith and Creator) are distributed among other classes in a limited fashion.
Β 
== πŸ§ͺ Skill Leveling Differences ==
Β 
🧩 Skill scaling has been rebalanced server-wide.
Β 
Nearly all skills have a lower max level than in official servers. This is to encourage tactical builds and reduce power creep.
Β 
Original Max Level
Β 
Ragnamex Max Level
Β 
10
Β 
4
Β 
5
Β 
3
Β 
3 or less
Β 
Usually remains the same or becomes 1
Β 
For example:
Β 
Vulture’s Eye from Hunter, originally Lv10, is now capped at Lv4.
Β 
πŸ”” Some skill descriptions still reflect outdated levels. Please be cautious and experiment β€” updates are ongoing.
Β 
== πŸ“ Summary ==
Β 
Ragnamex Hardcore offers a refreshing take on Ragnarok Online with:
Β 
πŸ’€ Real risk and real punishment.
Β 
πŸ› οΈ Unique crafting and leveling systems.
Β 
βš”οΈ Custom skill trees and stat growth.
Β 
Be ready to explore, adapt, and overcome the challenges that await in this roguelike-inspired version of Rune Midgard.
Β 
''"A 'Forsaken's Bandana I [NA]' is just the start. Survive long enough, and you may one day earn the right to wear a 'Legendary's Bandana of Havoc V [A]'."''

Latest revision as of 21:52, 31 May 2025

Difficulty System and Classes[edit]

Upon creating a character in this server, you will spawn in the map thana_boss – the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).

To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator Triedge, and may be expanded in future updates.


🧟 The First Death and Your Rebirth[edit]

After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.

Expect some mockery at first β€” the Receptionist will make fun of your early demise β€” but after some dialogue, you’ll be presented with a critical choice:

βš–οΈ Difficulty Paths[edit]

You'll choose one of three gameplay styles that will determine the experience and challenge of your character:

πŸ₯€ Hardcore Mode[edit]

  • Upon death, you are reset entirely to Novice 1/1
  • You will lose all equipment, zeny, and progress
  • All class choices must be made again
  • Every mistake is fatal β€” even going AFK or answering a call in a hostile area can mean your end

Recommended for players who seek an extreme challenge.


🐒 Slow but Surely[edit]

  • You retain your character and equipment upon death
  • You only lose 5% of your current EXP
  • However, all quests and monsters give 50% less EXP

Ideal for players who want to explore cautiously and learn the game mechanics.


πŸ› οΈ Craftsman's Way[edit]

  • You receive:
 * 10% EXP from quests
 * 0% EXP from monsters
  • Instead, you gain EXP from:
 * Crafting weapons and armors
 * Skinning and gathering materials
 * Any profession-related activity

Perfect for players who enjoy crafting and have abundant materials to use.


🎭 Class Selection[edit]

After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:

  • Knight
  • Crusader
  • Assassin
  • Wizard
  • Sage
  • Priest
  • Monk
  • Hunter

Note: You skip the First Job and go straight to Second Class.

πŸ“Œ Important Class Notes[edit]

  • Only these classes are available for now.
  • Some classes have merged skill sets. For example:
 * Assassin includes some Rogue abilities (Rogues are unavailable).
  • All classes will eventually have:
 * 1st and 2nd class skills
 * Select skills from 3rd and 4th jobs
  • Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.

πŸ›’ Merchant Class Removal[edit]

There are no Merchant classes (Blacksmith, Alchemist, etc.).

  • Certain skills from Whitesmith and Creator have been redistributed.
  • For example, Knight now includes select Blacksmith abilities.

πŸ“Š Custom Skill Point System[edit]

The skill system has been entirely rebalanced:

  • Maximum skill levels have changed drastically.
 * Example: Vulture’s Eye (Hunter) now only goes up to level 4 instead of 10.
  • Many skills have new caps like:
 * Max Level: 1, Max Level: 4 or Max Level: 3
  • Some skill descriptions may still display outdated max values – these are being revised over time.

Don’t worry if a skill seems to cap early β€” this is intentional and part of the custom balancing system.


πŸ’¬ Final Notes[edit]

This system is still in active development and may change based on feedback and balance updates.

If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β€” after all, death is just the beginning here.

Happy adventuring!