Difficulty System and Classes: Difference between revisions

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= 🧭 Getting Started in '''Ragnamex Hardcore''' =
= Difficulty System and Classes =


Upon entering the server, all new players will begin in the final floor of Thanatos Tower: '''thana_boss'''. You will start as any class at max level 60 Base / 50 Job. To begin your adventure, you must seek out the wandering boss – the '''Dark Lord''' – and allow it to kill you. This death sequence is currently part of an in-progress lore system developed by the server creator, '''Triedge'''.
Upon creating a character in this server, you will spawn in the map '''thana_boss''' – the final floor of Thanatos Tower. You'll appear as a random class at '''level 60/50 (base/job)'''.


Once defeated, you will respawn as a '''Novice 1/1''' inside the '''St. Abbey''' map. Your first interaction will be with the NPC '''Receptionist'''. They will mock your demise and then offer you three unique paths to shape your gameplay experience:
To begin the adventure, you must find and be defeated by the wandering boss '''Dark Lord'''. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator '''Triedge''', and may be expanded in future updates.


== βš”οΈ Difficulty Modes ==
----


=== πŸ”₯ Hardcore Mode ===
== 🧟 The First Death and Your Rebirth ==
'''"One life. One mistake. Everything lost."'''


Upon death, your character is reset to 1/1 Novice.
After being defeated, you'll awaken inside '''St_Abbey''' as a humble '''Novice 1/1'''. Speak to the NPC '''Receptionist''' to continue.


You lose all your equipment, Zeny, and quest progress.
Expect some mockery at first β€” the Receptionist will make fun of your early demise β€” but after some dialogue, you’ll be presented with a critical choice:


Intended for players who seek the ultimate challenge.
== βš–οΈ Difficulty Paths ==


Even going AFK, looking away, or answering a call without securing a safe zone can be fatal.
You'll choose one of three gameplay styles that will determine the experience and challenge of your character:


{{Warning|This mode is brutal and punishing. Only for the boldest adventurers.}}
=== '''πŸ₯€ Hardcore Mode''' ===
* Upon death, you are reset entirely to '''Novice 1/1'''
* You will lose '''all equipment, zeny, and progress'''
* All class choices must be made again
* Every mistake is fatal β€” even going AFK or answering a call in a hostile area can mean your end


=== 🐒 Slow but Surely ===
''Recommended for players who seek an extreme challenge.''
'''"Patience is power."'''


You lose nothing on death.
----


Only receive 5% EXP penalty.
=== '''🐒 Slow but Surely''' ===
* You retain your character and equipment upon death
* You only lose '''5% of your current EXP'''
* However, '''all quests and monsters give 50% less EXP'''


All monsters and quests give 50% reduced EXP.
''Ideal for players who want to explore cautiously and learn the game mechanics.''


Ideal for learning enemy patterns and pacing yourself.
----


=== πŸ› οΈ Craftsman's Way ===
=== '''πŸ› οΈ Craftsman's Way''' ===
'''"Forge your legacy."'''
* You receive:
Β  * '''10% EXP from quests'''
Β  * '''0% EXP from monsters'''
* Instead, you gain EXP from:
Β  * Crafting weapons and armors
Β  * Skinning and gathering materials
Β  * Any profession-related activity


Receive only 10% EXP from quests.
''Perfect for players who enjoy crafting and have abundant materials to use.''


0% EXP gain from monsters.
----


EXP is earned through crafting and gathering activities.
== 🎭 Class Selection ==


Recommended for crafters with large material reserves.
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:


== πŸ§™β€β™‚οΈ Available Classes ==
* KnightΒ 
After choosing your path, you will be allowed to pick your starting class. Currently, all characters start directly as 2nd Job (non-transcendent).
* CrusaderΒ 
* AssassinΒ 
* WizardΒ 
* SageΒ 
* PriestΒ 
* MonkΒ 
* Hunter


'''Available classes:'''
'''Note:''' You skip the First Job and go straight to Second Class.


Knight
=== πŸ“Œ Important Class Notes ===


Crusader
* Only these classes are available for now.
* Some classes have merged skill sets. For example:
Β  * '''Assassin''' includes some '''Rogue''' abilities (Rogues are unavailable).
* All classes will eventually have:
Β  * '''1st and 2nd class skills'''
Β  * Select skills from '''3rd and 4th jobs'''
* Currently, only '''Sage''' has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.


Assassin
=== πŸ›’ Merchant Class Removal ===


Wizard
There are '''no Merchant classes''' (Blacksmith, Alchemist, etc.).


Sage
* Certain skills from '''Whitesmith''' and '''Creator''' have been redistributed.
* For example, '''Knight''' now includes select '''Blacksmith''' abilities.


Priest
----


Monk
== πŸ“Š Custom Skill Point System ==


Hunter
The skill system has been '''entirely rebalanced''':


{{Info|You immediately become the second job. There is no rebirth system in place.}}
* Maximum skill levels have changed drastically.
Β  * Example: '''Vulture’s Eye''' (Hunter) now only goes up to level 4 instead of 10.
* Many skills have new caps like:
Β  * '''Max Level: 1''', '''Max Level: 4''' or '''Max Level: 3'''
* Some skill descriptions may still display outdated max values – these are being revised over time.


'''Important Notes:'''
''Don’t worry if a skill seems to cap early β€” this is intentional and part of the custom balancing system.''


Certain classes merge skills from other job paths. For example:
----


'''Assassin''' has access to several '''Rogue''' skills (Rogue is not a selectable class).
== πŸ’¬ Final Notes ==


'''Knight''' includes a selection of '''Blacksmith''' abilities (Merchants are not playable).
This system is still in active development and may change based on feedback and balance updates.


Skills from 3rd and 4th jobs are selectively added to each class.
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β€” after all, death is just the beginning here.


Currently, only the '''Sage''' has all advanced skills fully unlocked.
'''Happy adventuring!'''
Β 
Other classes may have only the first row and column of their advanced skill trees available.
Β 
== πŸ“Š Custom Skill Level Scaling ==
In Ragnamex Hardcore, the skill system is modified significantly:
Β 
Many skills have different max levels than their official counterparts.
Β 
Some skills are capped at level 1, 3, or 4 instead of their usual maximums.
Β 
Example: '''Vulture's Eye''' for Hunters only goes up to level 4 (instead of 10).
Β 
{{Warning|Some skill descriptions still show outdated level caps and effects. Please verify manually when assigning points.}}
Β 
This system is designed to encourage diversity and balance β€” don't worry if skills feel weaker at first, as their power may have been adjusted accordingly.
Β 
== πŸ’‘ Final Thoughts ==
'''Ragnamex Hardcore''' offers a unique and punishing take on classic Ragnarok Online. With roguelike mechanics, custom skill scaling, crafting-focused paths, and flexible class builds, it's a server that rewards knowledge, planning, and persistence.
Β 
Choose your path wisely, adventurer β€” and don't get too attached to your loot. πŸͺ¦

Latest revision as of 21:52, 31 May 2025

Difficulty System and Classes[edit]

Upon creating a character in this server, you will spawn in the map thana_boss – the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).

To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator Triedge, and may be expanded in future updates.


🧟 The First Death and Your Rebirth[edit]

After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.

Expect some mockery at first β€” the Receptionist will make fun of your early demise β€” but after some dialogue, you’ll be presented with a critical choice:

βš–οΈ Difficulty Paths[edit]

You'll choose one of three gameplay styles that will determine the experience and challenge of your character:

πŸ₯€ Hardcore Mode[edit]

  • Upon death, you are reset entirely to Novice 1/1
  • You will lose all equipment, zeny, and progress
  • All class choices must be made again
  • Every mistake is fatal β€” even going AFK or answering a call in a hostile area can mean your end

Recommended for players who seek an extreme challenge.


🐒 Slow but Surely[edit]

  • You retain your character and equipment upon death
  • You only lose 5% of your current EXP
  • However, all quests and monsters give 50% less EXP

Ideal for players who want to explore cautiously and learn the game mechanics.


πŸ› οΈ Craftsman's Way[edit]

  • You receive:
 * 10% EXP from quests
 * 0% EXP from monsters
  • Instead, you gain EXP from:
 * Crafting weapons and armors
 * Skinning and gathering materials
 * Any profession-related activity

Perfect for players who enjoy crafting and have abundant materials to use.


🎭 Class Selection[edit]

After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:

  • Knight
  • Crusader
  • Assassin
  • Wizard
  • Sage
  • Priest
  • Monk
  • Hunter

Note: You skip the First Job and go straight to Second Class.

πŸ“Œ Important Class Notes[edit]

  • Only these classes are available for now.
  • Some classes have merged skill sets. For example:
 * Assassin includes some Rogue abilities (Rogues are unavailable).
  • All classes will eventually have:
 * 1st and 2nd class skills
 * Select skills from 3rd and 4th jobs
  • Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.

πŸ›’ Merchant Class Removal[edit]

There are no Merchant classes (Blacksmith, Alchemist, etc.).

  • Certain skills from Whitesmith and Creator have been redistributed.
  • For example, Knight now includes select Blacksmith abilities.

πŸ“Š Custom Skill Point System[edit]

The skill system has been entirely rebalanced:

  • Maximum skill levels have changed drastically.
 * Example: Vulture’s Eye (Hunter) now only goes up to level 4 instead of 10.
  • Many skills have new caps like:
 * Max Level: 1, Max Level: 4 or Max Level: 3
  • Some skill descriptions may still display outdated max values – these are being revised over time.

Don’t worry if a skill seems to cap early β€” this is intentional and part of the custom balancing system.


πŸ’¬ Final Notes[edit]

This system is still in active development and may change based on feedback and balance updates.

If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β€” after all, death is just the beginning here.

Happy adventuring!