Difficulty System and Classes: Difference between revisions
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= | = Difficulty System and Classes = | ||
Upon | Upon creating a character in this server, you will spawn in the map '''thana_boss''' β the final floor of Thanatos Tower. You'll appear as a random class at '''level 60/50 (base/job)'''. | ||
To begin the adventure, you must find and be defeated by the wandering boss '''Dark Lord'''. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the serverβs creator '''Triedge''', and may be expanded in future updates. | |||
---- | |||
=== | == π§ The First Death and Your Rebirth == | ||
After being defeated, you'll awaken inside '''St_Abbey''' as a humble '''Novice 1/1'''. Speak to the NPC '''Receptionist''' to continue. | |||
Expect some mockery at first β the Receptionist will make fun of your early demise β but after some dialogue, youβll be presented with a critical choice: | |||
== βοΈ Difficulty Paths == | |||
You'll choose one of three gameplay styles that will determine the experience and challenge of your character: | |||
=== '''π₯ Hardcore Mode''' === | |||
* Upon death, you are reset entirely to '''Novice 1/1''' | |||
* You will lose '''all equipment, zeny, and progress''' | |||
* All class choices must be made again | |||
* Every mistake is fatal β even going AFK or answering a call in a hostile area can mean your end | |||
''Recommended for players who seek an extreme challenge.'' | |||
'' | |||
---- | |||
=== '''π’ Slow but Surely''' === | |||
* You retain your character and equipment upon death | |||
* You only lose '''5% of your current EXP''' | |||
* However, '''all quests and monsters give 50% less EXP''' | |||
''Ideal for players who want to explore cautiously and learn the game mechanics.'' | |||
---- | |||
=== π οΈ Craftsman's Way === | === '''π οΈ Craftsman's Way''' === | ||
''' | * You receive: | ||
Β * '''10% EXP from quests''' | |||
Β * '''0% EXP from monsters''' | |||
* Instead, you gain EXP from: | |||
Β * Crafting weapons and armors | |||
Β * Skinning and gathering materials | |||
Β * Any profession-related activity | |||
''Perfect for players who enjoy crafting and have abundant materials to use.'' | |||
---- | |||
== π Class Selection == | |||
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**: | |||
* KnightΒ | |||
* CrusaderΒ | |||
* AssassinΒ | |||
* WizardΒ | |||
* SageΒ | |||
* PriestΒ | |||
* MonkΒ | |||
* Hunter | |||
''' | '''Note:''' You skip the First Job and go straight to Second Class. | ||
=== π Important Class Notes === | |||
* Only these classes are available for now. | |||
* Some classes have merged skill sets. For example: | |||
Β * '''Assassin''' includes some '''Rogue''' abilities (Rogues are unavailable). | |||
* All classes will eventually have: | |||
Β * '''1st and 2nd class skills''' | |||
Β * Select skills from '''3rd and 4th jobs''' | |||
* Currently, only '''Sage''' has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available. | |||
=== π Merchant Class Removal === | |||
There are '''no Merchant classes''' (Blacksmith, Alchemist, etc.). | |||
* Certain skills from '''Whitesmith''' and '''Creator''' have been redistributed. | |||
* For example, '''Knight''' now includes select '''Blacksmith''' abilities. | |||
---- | |||
== π Custom Skill Point System == | |||
The skill system has been '''entirely rebalanced''': | |||
* Maximum skill levels have changed drastically. | |||
Β * Example: '''Vultureβs Eye''' (Hunter) now only goes up to level 4 instead of 10. | |||
* Many skills have new caps like: | |||
Β * '''Max Level: 1''', '''Max Level: 4''' or '''Max Level: 3''' | |||
* Some skill descriptions may still display outdated max values β these are being revised over time. | |||
'' | ''Donβt worry if a skill seems to cap early β this is intentional and part of the custom balancing system.'' | ||
---- | |||
== π¬ Final Notes == | |||
This system is still in active development and may change based on feedback and balance updates. | |||
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β after all, death is just the beginning here. | |||
'''Happy adventuring!''' | |||
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Latest revision as of 21:52, 31 May 2025
Difficulty System and Classes[edit]
Upon creating a character in this server, you will spawn in the map thana_boss β the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).
To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the serverβs creator Triedge, and may be expanded in future updates.
π§ The First Death and Your Rebirth[edit]
After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.
Expect some mockery at first β the Receptionist will make fun of your early demise β but after some dialogue, youβll be presented with a critical choice:
βοΈ Difficulty Paths[edit]
You'll choose one of three gameplay styles that will determine the experience and challenge of your character:
π₯ Hardcore Mode[edit]
- Upon death, you are reset entirely to Novice 1/1
- You will lose all equipment, zeny, and progress
- All class choices must be made again
- Every mistake is fatal β even going AFK or answering a call in a hostile area can mean your end
Recommended for players who seek an extreme challenge.
π’ Slow but Surely[edit]
- You retain your character and equipment upon death
- You only lose 5% of your current EXP
- However, all quests and monsters give 50% less EXP
Ideal for players who want to explore cautiously and learn the game mechanics.
π οΈ Craftsman's Way[edit]
- You receive:
* 10% EXP from quests * 0% EXP from monsters
- Instead, you gain EXP from:
* Crafting weapons and armors * Skinning and gathering materials * Any profession-related activity
Perfect for players who enjoy crafting and have abundant materials to use.
π Class Selection[edit]
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:
- Knight
- Crusader
- Assassin
- Wizard
- Sage
- Priest
- Monk
- Hunter
Note: You skip the First Job and go straight to Second Class.
π Important Class Notes[edit]
- Only these classes are available for now.
- Some classes have merged skill sets. For example:
* Assassin includes some Rogue abilities (Rogues are unavailable).
- All classes will eventually have:
* 1st and 2nd class skills * Select skills from 3rd and 4th jobs
- Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.
π Merchant Class Removal[edit]
There are no Merchant classes (Blacksmith, Alchemist, etc.).
- Certain skills from Whitesmith and Creator have been redistributed.
- For example, Knight now includes select Blacksmith abilities.
π Custom Skill Point System[edit]
The skill system has been entirely rebalanced:
- Maximum skill levels have changed drastically.
* Example: Vultureβs Eye (Hunter) now only goes up to level 4 instead of 10.
- Many skills have new caps like:
* Max Level: 1, Max Level: 4 or Max Level: 3
- Some skill descriptions may still display outdated max values β these are being revised over time.
Donβt worry if a skill seems to cap early β this is intentional and part of the custom balancing system.
π¬ Final Notes[edit]
This system is still in active development and may change based on feedback and balance updates.
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment β after all, death is just the beginning here.
Happy adventuring!