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= Class System and Difficulty Modes in Ragnamex Hardcore =
= Difficulty System and Classes =


Welcome to '''Ragnamex Hardcore''', a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like ''World of Warcraft'' and roguelike elements — emphasizing risk, challenge, and rewarding gameplay.
Upon creating a character in this server, you will spawn in the map '''thana_boss''' – the final floor of Thanatos Tower. You'll appear as a random class at '''level 60/50 (base/job)'''.


== Getting Started ==
To begin the adventure, you must find and be defeated by the wandering boss '''Dark Lord'''. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator '''Triedge''', and may be expanded in future updates.
Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss '''Dark Lord''' — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, '''Triedge'''.


After dying, you will respawn inside '''St. Abbey (inside)''' as a humble '''Novice 1/1'''. Speak with the NPC '''Receptionist'''. They’ll mock your death and, after some dialogue, offer you three distinct paths:
----


== Difficulty Paths ==
== 🧟 The First Death and Your Rebirth ==
Each path determines how your character progresses — and how harshly you are punished upon death.


=== Hardcore Mode ===
After being defeated, you'll awaken inside '''St_Abbey''' as a humble '''Novice 1/1'''. Speak to the NPC '''Receptionist''' to continue.
''For masochists and challenge-seekers.''


Upon death, you return to '''Novice 1/1'''.
Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:


You lose all '''equipment, Zeny, and progress'''.
== ⚖️ Difficulty Paths ==


You must choose your class path all over again.
You'll choose one of three gameplay styles that will determine the experience and challenge of your character:


Even going AFK or answering a phone call in a non-safe zone may be your doom.
=== '''🥀 Hardcore Mode''' ===
* Upon death, you are reset entirely to '''Novice 1/1'''
* You will lose '''all equipment, zeny, and progress'''
* All class choices must be made again
* Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end


=== Slow but Surely ===
''Recommended for players who seek an extreme challenge.''
''For cautious adventurers.''


You do not lose gear or levels upon death.
----


You lose 5% of your current EXP.
=== '''🐢 Slow but Surely''' ===
* You retain your character and equipment upon death
* You only lose '''5% of your current EXP'''
* However, '''all quests and monsters give 50% less EXP'''


All monsters and quests give 50% less EXP.
''Ideal for players who want to explore cautiously and learn the game mechanics.''


Ideal for scouting areas and learning mechanics.
----


=== Craftsman's Way ===
=== '''🛠️ Craftsman's Way''' ===
''For artisans and material hoarders.''
* You receive:
  * '''10% EXP from quests'''
  * '''0% EXP from monsters'''
* Instead, you gain EXP from:
  * Crafting weapons and armors
  * Skinning and gathering materials
  * Any profession-related activity


Monster EXP: '''0%'''
''Perfect for players who enjoy crafting and have abundant materials to use.''


Quest EXP: '''10%'''
----


Only '''crafting and gathering professions''' grant EXP.
== 🎭 Class Selection ==


Great for players who focus on production and trade.
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:


== Available Classes ==
* Knight 
Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are:
* Crusader 
* Assassin 
* Wizard 
* Sage 
* Priest 
* Monk 
* Hunter


Knight
'''Note:''' You skip the First Job and go straight to Second Class.


Crusader
=== 📌 Important Class Notes ===


Assassin
* Only these classes are available for now.
* Some classes have merged skill sets. For example:
  * '''Assassin''' includes some '''Rogue''' abilities (Rogues are unavailable).
* All classes will eventually have:
  * '''1st and 2nd class skills'''
  * Select skills from '''3rd and 4th jobs'''
* Currently, only '''Sage''' has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.


Wizard
=== 🛒 Merchant Class Removal ===


Sage
There are '''no Merchant classes''' (Blacksmith, Alchemist, etc.).


Priest
* Certain skills from '''Whitesmith''' and '''Creator''' have been redistributed.
* For example, '''Knight''' now includes select '''Blacksmith''' abilities.


Monk
----


Hunter
== 📊 Custom Skill Point System ==


'''Note:''' You start directly at your 2nd class.
The skill system has been '''entirely rebalanced''':


== Class Fusion and Skill Adjustments ==
* Maximum skill levels have changed drastically.
Ragnamex Hardcore does not follow the traditional skill tree restrictions:
  * Example: '''Vulture’s Eye''' (Hunter) now only goes up to level 4 instead of 10.
* Many skills have new caps like:
  * '''Max Level: 1''', '''Max Level: 4''' or '''Max Level: 3'''
* Some skill descriptions may still display outdated max values – these are being revised over time.


Some classes are '''fused''' — e.g., Assassin includes Rogue abilities.
''Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.''


'''Merchant class is unavailable'''. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight.
----


=== Skill Scaling and Limits ===
== 💬 Final Notes ==
The skill system has been drastically rebalanced:


Many skills no longer reach their original max levels.
This system is still in active development and may change based on feedback and balance updates.


Example: ''Vulture’s Eye'' now caps at level '''4''' (originally 10).
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment — after all, death is just the beginning here.


Several skills now cap at level '''3''' or even '''1'''.
'''Happy adventuring!'''
 
This balance ensures meaningful decisions in point allocation.
 
=== Skill Description Warnings ===
Some skill descriptions still display outdated effects or level caps.
 
Don’t be alarmed — these will be updated in time.
 
Always test your skills in-game to verify their actual behavior.
 
== Final Thoughts ==
Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive.

Latest revision as of 21:52, 31 May 2025

Difficulty System and Classes[edit]

Upon creating a character in this server, you will spawn in the map thana_boss – the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).

To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator Triedge, and may be expanded in future updates.


🧟 The First Death and Your Rebirth[edit]

After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.

Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:

⚖️ Difficulty Paths[edit]

You'll choose one of three gameplay styles that will determine the experience and challenge of your character:

🥀 Hardcore Mode[edit]

  • Upon death, you are reset entirely to Novice 1/1
  • You will lose all equipment, zeny, and progress
  • All class choices must be made again
  • Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end

Recommended for players who seek an extreme challenge.


🐢 Slow but Surely[edit]

  • You retain your character and equipment upon death
  • You only lose 5% of your current EXP
  • However, all quests and monsters give 50% less EXP

Ideal for players who want to explore cautiously and learn the game mechanics.


🛠️ Craftsman's Way[edit]

  • You receive:
 * 10% EXP from quests
 * 0% EXP from monsters
  • Instead, you gain EXP from:
 * Crafting weapons and armors
 * Skinning and gathering materials
 * Any profession-related activity

Perfect for players who enjoy crafting and have abundant materials to use.


🎭 Class Selection[edit]

After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:

  • Knight
  • Crusader
  • Assassin
  • Wizard
  • Sage
  • Priest
  • Monk
  • Hunter

Note: You skip the First Job and go straight to Second Class.

📌 Important Class Notes[edit]

  • Only these classes are available for now.
  • Some classes have merged skill sets. For example:
 * Assassin includes some Rogue abilities (Rogues are unavailable).
  • All classes will eventually have:
 * 1st and 2nd class skills
 * Select skills from 3rd and 4th jobs
  • Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.

🛒 Merchant Class Removal[edit]

There are no Merchant classes (Blacksmith, Alchemist, etc.).

  • Certain skills from Whitesmith and Creator have been redistributed.
  • For example, Knight now includes select Blacksmith abilities.

📊 Custom Skill Point System[edit]

The skill system has been entirely rebalanced:

  • Maximum skill levels have changed drastically.
 * Example: Vulture’s Eye (Hunter) now only goes up to level 4 instead of 10.
  • Many skills have new caps like:
 * Max Level: 1, Max Level: 4 or Max Level: 3
  • Some skill descriptions may still display outdated max values – these are being revised over time.

Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.


💬 Final Notes[edit]

This system is still in active development and may change based on feedback and balance updates.

If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment — after all, death is just the beginning here.

Happy adventuring!