Difficulty System and Classes: Difference between revisions

From Wiki Ragnamex Hardcore
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Classes and Difficulty Modes in Ragnamex Hardcore =
= Difficulty System and Classes =


When you begin your journey in '''Ragnamex Hardcore''', you’ll find yourself in the map thana_boss, which is the final floor of Thanatos Tower. Here, you'll spawn as any class at max level (Base 60 / Job 50). To start the game properly, you'll need to find a boss monster roaming the area and let it kill you. Currently, the story behind this is under development by the server's developer, '''Triedge''', but for now, simply let yourself be defeated by the '''Dark Lord''' to proceed.
Upon creating a character in this server, you will spawn in the map '''thana_boss''' the final floor of Thanatos Tower. You'll appear as a random class at '''level 60/50 (base/job)'''.


== Starting Point: St. Abbey ==
To begin the adventure, you must find and be defeated by the wandering boss '''Dark Lord'''. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator '''Triedge''', and may be expanded in future updates.
After your death, you’ll respawn inside inside St_Abbey as a '''Novice 1/1'''. Speak to the NPC '''Receptionist''', who will first mock your death and then present you with three choices:


== Difficulty Modes ==
----


=== Hardcore ===
== 🧟 The First Death and Your Rebirth ==


Death is severely punished.
After being defeated, you'll awaken inside '''St_Abbey''' as a humble '''Novice 1/1'''. Speak to the NPC '''Receptionist''' to continue.


You'll return to level 1/1 (Novice).
Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:


You lose all your gear, zeny, and progress.
== ⚖️ Difficulty Paths ==


Recommended for players who love extreme challenges. Even going AFK or answering a phone call can result in your demise if you're not in a safe zone!
You'll choose one of three gameplay styles that will determine the experience and challenge of your character:


=== Slow but Surely ===
=== '''🥀 Hardcore Mode''' ===
* Upon death, you are reset entirely to '''Novice 1/1'''
* You will lose '''all equipment, zeny, and progress'''
* All class choices must be made again
* Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end


You do not lose your character on death.
''Recommended for players who seek an extreme challenge.''


You only lose 5% of your current EXP.
----


All monsters and quests grant 50% less EXP.
=== '''🐢 Slow but Surely''' ===
* You retain your character and equipment upon death
* You only lose '''5% of your current EXP'''
* However, '''all quests and monsters give 50% less EXP'''


Ideal for scouting monsters, testing damage, or exploring.
''Ideal for players who want to explore cautiously and learn the game mechanics.''


=== Craftsman's Way ===
----


You gain only 10% EXP from quests.
=== '''🛠️ Craftsman's Way''' ===
* You receive:
  * '''10% EXP from quests'''
  * '''0% EXP from monsters'''
* Instead, you gain EXP from:
  * Crafting weapons and armors
  * Skinning and gathering materials
  * Any profession-related activity


You gain 0% EXP from monsters.
''Perfect for players who enjoy crafting and have abundant materials to use.''


However, all crafting and gathering professions grant EXP.
----


Perfect for players focused on crafting or who have large material stockpiles.
== 🎭 Class Selection ==


== Class Selection ==
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:
After choosing your path, you will be allowed to select your class for the adventure. You will skip directly to your '''Second Job Class (Non-Rebirth)'''. The following classes are available:


Knight
* Knight
* Crusader 
* Assassin 
* Wizard 
* Sage 
* Priest 
* Monk 
* Hunter


Crusader
'''Note:''' You skip the First Job and go straight to Second Class.


Assassin
=== 📌 Important Class Notes ===


Wizard
* Only these classes are available for now.
* Some classes have merged skill sets. For example:
  * '''Assassin''' includes some '''Rogue''' abilities (Rogues are unavailable).
* All classes will eventually have:
  * '''1st and 2nd class skills'''
  * Select skills from '''3rd and 4th jobs'''
* Currently, only '''Sage''' has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.


Sage
=== 🛒 Merchant Class Removal ===


Priest
There are '''no Merchant classes''' (Blacksmith, Alchemist, etc.).


Monk
* Certain skills from '''Whitesmith''' and '''Creator''' have been redistributed.
* For example, '''Knight''' now includes select '''Blacksmith''' abilities.


Hunter
----


These are the only available classes for now. Some classes are fused — for example:
== 📊 Custom Skill Point System ==


'''Assassin''' has access to '''Rogue''' skills.
The skill system has been '''entirely rebalanced''':


There is no standalone Rogue class.
* Maximum skill levels have changed drastically.
  * Example: '''Vulture’s Eye''' (Hunter) now only goes up to level 4 instead of 10.
* Many skills have new caps like:
  * '''Max Level: 1''', '''Max Level: 4''' or '''Max Level: 3'''
* Some skill descriptions may still display outdated max values – these are being revised over time.


All classes have access to a mix of skills:
''Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.''


1st and 2nd Job skills
----


Some 3rd and even 4th Job skills (limited for now)
== 💬 Final Notes ==


Currently, only '''Sage''' has full access to all their extended skill trees. Other classes are still being balanced and currently only have their first row and column of advanced skills unlocked.
This system is still in active development and may change based on feedback and balance updates.


There is no Merchant class available, so Whitesmith and Creator are not obtainable. Some of their abilities have been redistributed:
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment — after all, death is just the beginning here.


Example: Knight has some '''Blacksmith''' skills.
'''Happy adventuring!'''
 
== Custom Skill Level System ==
The skill point distribution system in Ragnamex Hardcore differs from the official server:
 
Many skills now have a reduced max level.
 
Example: '''Vulture’s Eye''' from the Hunter used to go up to level 10. Here, it caps at level 4.
 
Other skills may max out at level 1 or 3.
 
This is intentional and ensures balance within the server.
 
'''Note:''' Many skill descriptions still reflect their old (official) effects. Don't be confused — the server will gradually update these tooltips, so players should test or ask for clarification until then.
 
== Summary ==
 
You start strong, but death resets everything depending on your mode.
 
Choose your path and class wisely.
 
Enjoy a mix of known mechanics with deep customization and a hardcore roguelike twist.

Latest revision as of 21:52, 31 May 2025

Difficulty System and Classes[edit]

Upon creating a character in this server, you will spawn in the map thana_boss – the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).

To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator Triedge, and may be expanded in future updates.


🧟 The First Death and Your Rebirth[edit]

After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.

Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:

⚖️ Difficulty Paths[edit]

You'll choose one of three gameplay styles that will determine the experience and challenge of your character:

🥀 Hardcore Mode[edit]

  • Upon death, you are reset entirely to Novice 1/1
  • You will lose all equipment, zeny, and progress
  • All class choices must be made again
  • Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end

Recommended for players who seek an extreme challenge.


🐢 Slow but Surely[edit]

  • You retain your character and equipment upon death
  • You only lose 5% of your current EXP
  • However, all quests and monsters give 50% less EXP

Ideal for players who want to explore cautiously and learn the game mechanics.


🛠️ Craftsman's Way[edit]

  • You receive:
 * 10% EXP from quests
 * 0% EXP from monsters
  • Instead, you gain EXP from:
 * Crafting weapons and armors
 * Skinning and gathering materials
 * Any profession-related activity

Perfect for players who enjoy crafting and have abundant materials to use.


🎭 Class Selection[edit]

After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:

  • Knight
  • Crusader
  • Assassin
  • Wizard
  • Sage
  • Priest
  • Monk
  • Hunter

Note: You skip the First Job and go straight to Second Class.

📌 Important Class Notes[edit]

  • Only these classes are available for now.
  • Some classes have merged skill sets. For example:
 * Assassin includes some Rogue abilities (Rogues are unavailable).
  • All classes will eventually have:
 * 1st and 2nd class skills
 * Select skills from 3rd and 4th jobs
  • Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.

🛒 Merchant Class Removal[edit]

There are no Merchant classes (Blacksmith, Alchemist, etc.).

  • Certain skills from Whitesmith and Creator have been redistributed.
  • For example, Knight now includes select Blacksmith abilities.

📊 Custom Skill Point System[edit]

The skill system has been entirely rebalanced:

  • Maximum skill levels have changed drastically.
 * Example: Vulture’s Eye (Hunter) now only goes up to level 4 instead of 10.
  • Many skills have new caps like:
 * Max Level: 1, Max Level: 4 or Max Level: 3
  • Some skill descriptions may still display outdated max values – these are being revised over time.

Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.


💬 Final Notes[edit]

This system is still in active development and may change based on feedback and balance updates.

If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment — after all, death is just the beginning here.

Happy adventuring!