Difficulty System and Classes: Difference between revisions

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Created page with "== Ragnamex Hardcore: Class System and Difficulty Modes Overview == In ''Ragnamex Hardcore'', your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a '''level 60/50 character''' with any class, but your first objective is to '''die''' — on purpose. This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the '''Dark Lord''' roaming the map kill..."
 
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== Ragnamex Hardcore: Class System and Difficulty Modes Overview ==
= Difficulty System and Classes =


In ''Ragnamex Hardcore'', your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a '''level 60/50 character''' with any class, but your first objective is to '''die''' — on purpose.
Upon creating a character in this server, you will spawn in the map '''thana_boss''' – the final floor of Thanatos Tower. You'll appear as a random class at '''level 60/50 (base/job)'''.


This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the '''Dark Lord''' roaming the map kill you.
To begin the adventure, you must find and be defeated by the wandering boss '''Dark Lord'''. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator '''Triedge''', and may be expanded in future updates.


== Respawning into the Real Game ==
----


Once defeated, you’ll respawn inside '''St. Abbey''' (inside_st_abbey) as a '''Novice 1/1'''. Here, you'll encounter the NPC '''Receptionist''', who mocks your death before offering you three distinct gameplay paths:
== 🧟 The First Death and Your Rebirth ==


=== Hardcore Mode ===
After being defeated, you'll awaken inside '''St_Abbey''' as a humble '''Novice 1/1'''. Speak to the NPC '''Receptionist''' to continue.


'''Death penalty''': Severe
Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:


'''On death''': Your character is reset to 1/1 Novice
== ⚖️ Difficulty Paths ==


'''You lose''': All your gear, zeny, and progress
You'll choose one of three gameplay styles that will determine the experience and challenge of your character:


'''Recommended for''': Masochists and hardcore challenge-seekers
=== '''🥀 Hardcore Mode''' ===
* Upon death, you are reset entirely to '''Novice 1/1'''
* You will lose '''all equipment, zeny, and progress'''
* All class choices must be made again
* Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end


'''Warning''': Even going AFK or checking your skill window in the wild can result in death
''Recommended for players who seek an extreme challenge.''


=== Slow but Surely Mode ===
----


'''Death penalty''': Mild
=== '''🐢 Slow but Surely''' ===
* You retain your character and equipment upon death
* You only lose '''5% of your current EXP'''
* However, '''all quests and monsters give 50% less EXP'''


'''On death''': You lose '''5% of your current EXP'''
''Ideal for players who want to explore cautiously and learn the game mechanics.''


'''You gain''': '''50% less EXP''' from quests and monsters
----


'''Recommended for''': Players who want to explore and test enemy behavior and damage without huge risks
=== '''🛠️ Craftsman's Way''' ===
* You receive:
  * '''10% EXP from quests'''
  * '''0% EXP from monsters'''
* Instead, you gain EXP from:
  * Crafting weapons and armors
  * Skinning and gathering materials
  * Any profession-related activity


=== Craftsman's Way ===
''Perfect for players who enjoy crafting and have abundant materials to use.''


'''Death penalty''': None
----


'''EXP from quests''': Only '''10%'''
== 🎭 Class Selection ==


'''EXP from monsters''': '''0%'''
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:


'''EXP from crafting''': Earn experience through '''crafting weapons, armor, leather, and gathering'''
* Knight 
* Crusader 
* Assassin 
* Wizard 
* Sage 
* Priest 
* Monk 
* Hunter


'''Recommended for''': Players who want to roleplay as crafters or have gathered large amounts of resources
'''Note:''' You skip the First Job and go straight to Second Class.


== Available Classes ==
=== 📌 Important Class Notes ===


After choosing a mode, you’ll proceed to select your '''base class'''. Note that you’ll skip directly to '''2nd non-transcended class'''.
* Only these classes are available for now.
* Some classes have merged skill sets. For example:
  * '''Assassin''' includes some '''Rogue''' abilities (Rogues are unavailable).
* All classes will eventually have:
  * '''1st and 2nd class skills'''
  * Select skills from '''3rd and 4th jobs'''
* Currently, only '''Sage''' has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.


=== Current Playable Classes ===
=== 🛒 Merchant Class Removal ===


Knight (with partial Blacksmith skills)
There are '''no Merchant classes''' (Blacksmith, Alchemist, etc.).


Crusader
* Certain skills from '''Whitesmith''' and '''Creator''' have been redistributed.
* For example, '''Knight''' now includes select '''Blacksmith''' abilities.


Assassin (merged with Rogue skills)
----


Wizard
== 📊 Custom Skill Point System ==


Sage (complete with 3rd & 4th job skills available)
The skill system has been '''entirely rebalanced''':


Priest
* Maximum skill levels have changed drastically.
  * Example: '''Vulture’s Eye''' (Hunter) now only goes up to level 4 instead of 10.
* Many skills have new caps like:
  * '''Max Level: 1''', '''Max Level: 4''' or '''Max Level: 3'''
* Some skill descriptions may still display outdated max values – these are being revised over time.


Monk
''Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.''


Hunter
----


''Note: Only Sage currently has full access to third and fourth job skill trees. Other classes only have access to their first skill tree/column from higher classes as balancing is ongoing.''
== 💬 Final Notes ==


=== Missing Classes ===
This system is still in active development and may change based on feedback and balance updates.


'''No Merchant class''': Whitesmith and Creator do not exist
If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment — after all, death is just the beginning here.


Some of their crafting/support skills are shared among other classes, but '''not all'''
'''Happy adventuring!'''
 
'''No Rogue''': Assassin includes Rogue skills by design
 
This system provides flexibility and a layered challenge depending on your preferred playstyle. Whether you want punishing death mechanics, methodical pacing, or a focus on crafting, ''Ragnamex Hardcore'' has a path for you.

Latest revision as of 21:52, 31 May 2025

Difficulty System and Classes[edit]

Upon creating a character in this server, you will spawn in the map thana_boss – the final floor of Thanatos Tower. You'll appear as a random class at level 60/50 (base/job).

To begin the adventure, you must find and be defeated by the wandering boss Dark Lord. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator Triedge, and may be expanded in future updates.


🧟 The First Death and Your Rebirth[edit]

After being defeated, you'll awaken inside St_Abbey as a humble Novice 1/1. Speak to the NPC Receptionist to continue.

Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:

⚖️ Difficulty Paths[edit]

You'll choose one of three gameplay styles that will determine the experience and challenge of your character:

🥀 Hardcore Mode[edit]

  • Upon death, you are reset entirely to Novice 1/1
  • You will lose all equipment, zeny, and progress
  • All class choices must be made again
  • Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end

Recommended for players who seek an extreme challenge.


🐢 Slow but Surely[edit]

  • You retain your character and equipment upon death
  • You only lose 5% of your current EXP
  • However, all quests and monsters give 50% less EXP

Ideal for players who want to explore cautiously and learn the game mechanics.


🛠️ Craftsman's Way[edit]

  • You receive:
 * 10% EXP from quests
 * 0% EXP from monsters
  • Instead, you gain EXP from:
 * Crafting weapons and armors
 * Skinning and gathering materials
 * Any profession-related activity

Perfect for players who enjoy crafting and have abundant materials to use.


🎭 Class Selection[edit]

After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:

  • Knight
  • Crusader
  • Assassin
  • Wizard
  • Sage
  • Priest
  • Monk
  • Hunter

Note: You skip the First Job and go straight to Second Class.

📌 Important Class Notes[edit]

  • Only these classes are available for now.
  • Some classes have merged skill sets. For example:
 * Assassin includes some Rogue abilities (Rogues are unavailable).
  • All classes will eventually have:
 * 1st and 2nd class skills
 * Select skills from 3rd and 4th jobs
  • Currently, only Sage has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.

🛒 Merchant Class Removal[edit]

There are no Merchant classes (Blacksmith, Alchemist, etc.).

  • Certain skills from Whitesmith and Creator have been redistributed.
  • For example, Knight now includes select Blacksmith abilities.

📊 Custom Skill Point System[edit]

The skill system has been entirely rebalanced:

  • Maximum skill levels have changed drastically.
 * Example: Vulture’s Eye (Hunter) now only goes up to level 4 instead of 10.
  • Many skills have new caps like:
 * Max Level: 1, Max Level: 4 or Max Level: 3
  • Some skill descriptions may still display outdated max values – these are being revised over time.

Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.


💬 Final Notes[edit]

This system is still in active development and may change based on feedback and balance updates.

If you're new, take your time understanding the difficulty settings and class combinations, and don't be afraid to experiment — after all, death is just the beginning here.

Happy adventuring!