<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ragnamex.com/index.php?action=history&amp;feed=atom&amp;title=Equipment_System</id>
	<title>Equipment System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ragnamex.com/index.php?action=history&amp;feed=atom&amp;title=Equipment_System"/>
	<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Equipment_System&amp;action=history"/>
	<updated>2026-06-16T09:32:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Equipment_System&amp;diff=14&amp;oldid=prev</id>
		<title>Balthier: Created page with &quot;= Equipment System in Ragnamex Hardcore =  __TOC__  In &#039;&#039;Ragnamex Hardcore&#039;&#039;, gear progression plays a vital role in a player&#039;s journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival.  == Equipment Categories ==  Equipment is classified into named sets ba...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Equipment_System&amp;diff=14&amp;oldid=prev"/>
		<updated>2025-05-31T20:46:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Equipment System in Ragnamex Hardcore =  __TOC__  In &amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039;, gear progression plays a vital role in a player&amp;#039;s journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival.  == Equipment Categories ==  Equipment is classified into named sets ba...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Equipment System in Ragnamex Hardcore =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039;, gear progression plays a vital role in a player&amp;#039;s journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival.&lt;br /&gt;
&lt;br /&gt;
== Equipment Categories ==&lt;br /&gt;
&lt;br /&gt;
Equipment is classified into named sets based on their source. These categories define how and where you can acquire certain gear, ranging from simple vendor items to legendary crafted equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Equipment Set !! Source&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Forsaken&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Trash loot from low-level monsters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vendor&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || NPC Shops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Adventurer&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Quest rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Slayer&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Mob drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sentinel&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Gear from faction/intendant vendors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Artisan&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Basic crafting recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Explorer&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || World treasure chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warden&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Dungeon mob drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Master&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Advanced crafting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Luxuriant&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Cash shop equipment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chamber&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Dungeon treasure chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Boss drops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;s&amp;#039;&amp;#039;&amp;#039; || Legendary-level crafted gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier and Player Level Ranges ==&lt;br /&gt;
&lt;br /&gt;
Each piece of gear also belongs to a &amp;#039;&amp;#039;&amp;#039;Tier&amp;#039;&amp;#039;&amp;#039;, which indicates the level range in which it is usable. Higher tiers are more powerful but also more difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Suggested Player Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier I || Level 1 – 8&lt;br /&gt;
|-&lt;br /&gt;
| Tier II || Level 8 – 22&lt;br /&gt;
|-&lt;br /&gt;
| Tier III || Level 18 – 34&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV || Level 30 – 46&lt;br /&gt;
|-&lt;br /&gt;
| Tier V || Level 42 – 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note: * Any equipment type listed above (like &amp;#039;&amp;#039;&amp;#039;Slayer&amp;#039;s&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Explorer&amp;#039;s&amp;#039;&amp;#039;&amp;#039;) can appear in any tier depending on the strength of the enemy or location. For example, a weak monster may drop a Tier I &amp;#039;&amp;#039;&amp;#039;Slayer’s Blade&amp;#039;&amp;#039;&amp;#039;, while a strong dungeon mob could drop a Tier IV &amp;#039;&amp;#039;&amp;#039;Slayer’s Cleaver&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Grades and Stat Scaling ==&lt;br /&gt;
&lt;br /&gt;
In addition to Tiers, gear can also come with a &amp;#039;&amp;#039;&amp;#039;Grade&amp;#039;&amp;#039;&amp;#039;, which affects the value of its random stats (called &amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grade !! Stat Quality Example&lt;br /&gt;
|-&lt;br /&gt;
| No Grade || +2 POW /  WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade D || +3 ~ +4 POW /  WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade C || +4 ~ +5 POW /  WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade B || +5 ~ +7 POW / WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade A || +7 ~ +11 POW /  WIS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher grades offer better trait values, making even the same item significantly more powerful depending on its roll.&lt;br /&gt;
&lt;br /&gt;
== Traits (Random Stats) Explained ==&lt;br /&gt;
&lt;br /&gt;
Each piece of gear may contain &amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039;, which are randomized stat bonuses that enhance your performance. Here’s a breakdown of the most important ones:&lt;br /&gt;
&lt;br /&gt;
=== 🌀 WIS (Wisdom) ===&lt;br /&gt;
&lt;br /&gt;
📘 &amp;#039;&amp;#039;&amp;#039;What does WIS do?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
🔹 Extends the duration of ALL buffs and debuffs ⏳  &lt;br /&gt;
🔹 Enhances buff effects — with high WIS, certain skills may be doubled! 💪🌀  &lt;br /&gt;
🔹 Improves magical shield resistance 🛡️🔮&lt;br /&gt;
&lt;br /&gt;
🎯 &amp;#039;&amp;#039;&amp;#039;Who benefits most from WIS?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
✔️ Support characters maximizing blessing uptime 🩷  &lt;br /&gt;
✔️ Debuffers who want longer negative effects 😈  &lt;br /&gt;
✔️ Spell tanks who value magical durability ⚡&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== ⏱️ HST (Haste) ===&lt;br /&gt;
&lt;br /&gt;
🌀 &amp;#039;&amp;#039;&amp;#039;What does Haste do?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
🗡️ Increases Attack Speed (ASPD)  &lt;br /&gt;
 🔹 Scales with AGI and DEX.  &lt;br /&gt;
🧘 Boosts SP regeneration  &lt;br /&gt;
⏱️ Reduces fixed casting times  &lt;br /&gt;
🔥 Reduces intervals of DoT (Damage-over-Time) skills  &lt;br /&gt;
🧊 Reduces cooldowns of skills&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 💥 POW (Power) ===&lt;br /&gt;
&lt;br /&gt;
Today we&amp;#039;re breaking down the &amp;quot;Pow&amp;quot; attribute — a crucial stat for all playstyles.&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Increases final damage&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
 🔹 The higher your Pow, the more total damage you deal. Can even double your output!  &lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Enhances healing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 🔹 Support skills heal more with high Pow.  &lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Reduces final damage taken&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
 🔹 Essential in PvP and boss fights.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 🎯 CRT (Critical) ===&lt;br /&gt;
&lt;br /&gt;
CRT boosts your chance to land &amp;#039;&amp;#039;&amp;#039;Critical Hits&amp;#039;&amp;#039;&amp;#039;, affecting:&lt;br /&gt;
&lt;br /&gt;
✔️ Physical skills and attacks: &amp;#039;&amp;#039;&amp;#039;+100%&amp;#039;&amp;#039;&amp;#039; damage  &lt;br /&gt;
✔️ Healing skills: &amp;#039;&amp;#039;&amp;#039;+100%&amp;#039;&amp;#039;&amp;#039; bonus  &lt;br /&gt;
✔️ Offensive spells: &amp;#039;&amp;#039;&amp;#039;+50%&amp;#039;&amp;#039;&amp;#039; bonus&lt;br /&gt;
&lt;br /&gt;
== Equipment Examples ==&lt;br /&gt;
&lt;br /&gt;
To better illustrate how the system works:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forsaken&amp;#039;s Bandana I [NA]&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
 ⮞ A low-level item dropped from weak mobs. No grade, no traits.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;s Bandana of Havoc V [A]&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
 ⮞ High-level crafted gear with max tier and grade, tailored for level 60. Carries powerful traits like +8 POW, +8 WIS, and more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ragnamex Hardcore rewards players who explore dangerous areas, challenge stronger foes, and engage with the crafting system. Understanding how &amp;#039;&amp;#039;&amp;#039;Tiers&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Grades&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039; interact will be key to surviving — and thriving — in a roguelike world where every piece of gear can make a difference.&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
</feed>