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	<title>Wiki Ragnamex Hardcore - User contributions [en]</title>
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	<updated>2026-06-16T09:28:52Z</updated>
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	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Building_Your_Character&amp;diff=77</id>
		<title>Building Your Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Building_Your_Character&amp;diff=77"/>
		<updated>2026-05-27T19:59:08Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* 7. Tips for New Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Building Your Character =&lt;br /&gt;
&lt;br /&gt;
This guide explains how to gear up and build your character in &#039;&#039;&#039;Ragnamex&#039;&#039;&#039;, covering equipment prefixes, grades, gems, enchantments, crafting, item tiers, refinement, and tips for new players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 1. Equipment Prefixes ==&lt;br /&gt;
&lt;br /&gt;
Every piece of equipment has a &#039;&#039;&#039;prefix&#039;&#039;&#039; that indicates its origin and the grades available for it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Prefix !! Source !! Available Grades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forsaken&#039;&#039;&#039; || Trash || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vendor&#039;&#039;&#039; || NPC Shop || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adventurer&#039;&#039;&#039; || World Quest || D, C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039; || World Monsters || D, C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sentinel&#039;&#039;&#039; || Intendente || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisan&#039;&#039;&#039; || Normal Craft || D, C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explorer&#039;&#039;&#039; || Treasure Chest || D, C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;&#039;&#039; || Dungeon Drop (Mob) || C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master&#039;&#039;&#039; || Advanced Craft || C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conqueror&#039;&#039;&#039; || Open World Boss || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gladiator&#039;&#039;&#039; || Battleground Reward || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emperium&#039;&#039;&#039; || War of Emperium Reward || A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Luxuriant&#039;&#039;&#039; || Cash Shop || A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chamber&#039;&#039;&#039; || Dungeon Treasure Chest || C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champion&#039;&#039;&#039; || Dungeon Boss Drop || B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;&#039;&#039; || Legendary Craft || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. Grades ==&lt;br /&gt;
&lt;br /&gt;
Grades determine how powerful an item&#039;s stats and bonuses are. Items with no grade have no stats or special effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grade !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;None&#039;&#039;&#039; || No grade. Item has no stats or bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039; || Lowest grade. Minimal stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Low-mid grade. Moderate stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Mid-high grade. Good stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039; || Highest grade. Maximum stats and bonuses available for the prefix.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Gems &amp;amp; Enchantments ==&lt;br /&gt;
&lt;br /&gt;
=== 3.1 Gems ===&lt;br /&gt;
&lt;br /&gt;
* Gems improve the &#039;&#039;&#039;secondary stats&#039;&#039;&#039; of equipment.&lt;br /&gt;
* Gems are obtained through the &#039;&#039;&#039;Jewelry&#039;&#039;&#039; profession.&lt;br /&gt;
&lt;br /&gt;
=== 3.2 Enchantments ===&lt;br /&gt;
&lt;br /&gt;
* Enchantments add additional effects to items — from basic stats to unique properties such as area attacks, life steal, movement speed, ASPD, and more.&lt;br /&gt;
* Enchantments are created by the &#039;&#039;&#039;Enchanting&#039;&#039;&#039; profession.&lt;br /&gt;
* To craft enchantments, you must destroy equipment to obtain &#039;&#039;&#039;Dusts&#039;&#039;&#039;. The quality of the Dust depends on the grade of the destroyed item.&lt;br /&gt;
&lt;br /&gt;
== 4. Equipment Types &amp;amp; Crafting ==&lt;br /&gt;
&lt;br /&gt;
Different equipment types are usable by different classes and are crafted by different professions.&lt;br /&gt;
&lt;br /&gt;
=== 4.1 Weapons ===&lt;br /&gt;
&lt;br /&gt;
Almost all weapons are crafted by the &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, with the following exceptions:&lt;br /&gt;
* &#039;&#039;&#039;Books&#039;&#039;&#039; → crafted by the Inscription profession.&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; → crafted by the Enchanting profession.&lt;br /&gt;
&lt;br /&gt;
=== 4.2 Armor &amp;amp; Accessories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment Type !! Usable By !! Crafting Profession&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth Armor&#039;&#039;&#039; || All classes || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather Armor&#039;&#039;&#039; || All classes except Wizard and Priest || Leatherworking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plate / Metal Armor&#039;&#039;&#039; || Crusader and Knight class only || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garments&#039;&#039;&#039; || All classes || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings &amp;amp; Necklaces&#039;&#039;&#039; || All classes || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Middle Gears&#039;&#039;&#039; || All classes || Engineering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shields&#039;&#039;&#039; || Crusader and Knight class only || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Orbs&#039;&#039;&#039; || Magic classes only. Increases magic damage. || Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grimoires&#039;&#039;&#039; || Magic classes only. Reduces cast time. || Inscription&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 5. Item Level &amp;amp; Tier ==&lt;br /&gt;
&lt;br /&gt;
=== 5.1 Item Level (iLv) ===&lt;br /&gt;
&lt;br /&gt;
Items have an internal &#039;&#039;&#039;Item Level (iLv)&#039;&#039;&#039; that determines how strong they are, based on the monsters or zone they came from. For crafted or NPC-purchased items, the iLv is tied to the item&#039;s minimum equip level.&lt;br /&gt;
&lt;br /&gt;
=== 5.2 Tier ===&lt;br /&gt;
&lt;br /&gt;
Items have a &#039;&#039;&#039;Tier&#039;&#039;&#039; — the higher the tier, the higher the base stats. Tier is determined by the level of the source monster, zone, or content.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Monster Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier I || Mob Lv &amp;lt; 15&lt;br /&gt;
|-&lt;br /&gt;
| Tier II || Mob Lv 15 – 26&lt;br /&gt;
|-&lt;br /&gt;
| Tier III || Mob Lv 27 – 38&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV || Mob Lv 39 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Tier V || Mob Lv 51 – 62&lt;br /&gt;
|-&lt;br /&gt;
| Tier VI || Mob Lv 63 – 72&lt;br /&gt;
|-&lt;br /&gt;
| Tier VII || Mob Lv 73 – 82&lt;br /&gt;
|-&lt;br /&gt;
| Tier VIII || Mob Lv 83 – 92&lt;br /&gt;
|-&lt;br /&gt;
| Tier IX || Mob Lv 93 – 102&lt;br /&gt;
|-&lt;br /&gt;
| Tier X || Mob Lv 103 – 112&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 6. Refinement ==&lt;br /&gt;
&lt;br /&gt;
* All equipment can be refined using &#039;&#039;&#039;Refinement Tickets&#039;&#039;&#039;.&lt;br /&gt;
* Refined equipment &#039;&#039;&#039;does not break&#039;&#039;&#039;.&lt;br /&gt;
* The more Refinement Tickets you collect, the faster you can upgrade your gear.&lt;br /&gt;
&lt;br /&gt;
== 7. Tips for New Players ==&lt;br /&gt;
&lt;br /&gt;
* Get geared quickly by completing &#039;&#039;&#039;leveling quests&#039;&#039;&#039; — they provide solid starter equipment.&lt;br /&gt;
* Run &#039;&#039;&#039;Dungeons&#039;&#039;&#039; whenever possible to obtain Champion-prefix gear.&lt;br /&gt;
* Use &#039;&#039;&#039;Professions&#039;&#039;&#039; to equip yourself without relying entirely on drops.&lt;br /&gt;
* &#039;&#039;&#039;Legendary gear&#039;&#039;&#039; can be crafted, but requires significant time investment in farming and Zeny.&lt;br /&gt;
* Sell equipment you do not need at the &#039;&#039;&#039;Auction House&#039;&#039;&#039; to earn Zeny.&lt;br /&gt;
* Destroy gear you no longer use with the &#039;&#039;&#039;Enchanting&#039;&#039;&#039; profession — the resulting Dusts can be used or sold to other players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Character Building]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Building_Your_Character&amp;diff=76</id>
		<title>Building Your Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Building_Your_Character&amp;diff=76"/>
		<updated>2026-05-27T19:56:31Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* 4.2 Armor &amp;amp; Accessories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Building Your Character =&lt;br /&gt;
&lt;br /&gt;
This guide explains how to gear up and build your character in &#039;&#039;&#039;Ragnamex&#039;&#039;&#039;, covering equipment prefixes, grades, gems, enchantments, crafting, item tiers, refinement, and tips for new players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 1. Equipment Prefixes ==&lt;br /&gt;
&lt;br /&gt;
Every piece of equipment has a &#039;&#039;&#039;prefix&#039;&#039;&#039; that indicates its origin and the grades available for it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Prefix !! Source !! Available Grades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forsaken&#039;&#039;&#039; || Trash || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vendor&#039;&#039;&#039; || NPC Shop || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adventurer&#039;&#039;&#039; || World Quest || D, C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039; || World Monsters || D, C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sentinel&#039;&#039;&#039; || Intendente || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisan&#039;&#039;&#039; || Normal Craft || D, C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explorer&#039;&#039;&#039; || Treasure Chest || D, C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;&#039;&#039; || Dungeon Drop (Mob) || C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master&#039;&#039;&#039; || Advanced Craft || C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conqueror&#039;&#039;&#039; || Open World Boss || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gladiator&#039;&#039;&#039; || Battleground Reward || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emperium&#039;&#039;&#039; || War of Emperium Reward || A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Luxuriant&#039;&#039;&#039; || Cash Shop || A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chamber&#039;&#039;&#039; || Dungeon Treasure Chest || C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champion&#039;&#039;&#039; || Dungeon Boss Drop || B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;&#039;&#039; || Legendary Craft || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. Grades ==&lt;br /&gt;
&lt;br /&gt;
Grades determine how powerful an item&#039;s stats and bonuses are. Items with no grade have no stats or special effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grade !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;None&#039;&#039;&#039; || No grade. Item has no stats or bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039; || Lowest grade. Minimal stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Low-mid grade. Moderate stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Mid-high grade. Good stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039; || Highest grade. Maximum stats and bonuses available for the prefix.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Gems &amp;amp; Enchantments ==&lt;br /&gt;
&lt;br /&gt;
=== 3.1 Gems ===&lt;br /&gt;
&lt;br /&gt;
* Gems improve the &#039;&#039;&#039;secondary stats&#039;&#039;&#039; of equipment.&lt;br /&gt;
* Gems are obtained through the &#039;&#039;&#039;Jewelry&#039;&#039;&#039; profession.&lt;br /&gt;
&lt;br /&gt;
=== 3.2 Enchantments ===&lt;br /&gt;
&lt;br /&gt;
* Enchantments add additional effects to items — from basic stats to unique properties such as area attacks, life steal, movement speed, ASPD, and more.&lt;br /&gt;
* Enchantments are created by the &#039;&#039;&#039;Enchanting&#039;&#039;&#039; profession.&lt;br /&gt;
* To craft enchantments, you must destroy equipment to obtain &#039;&#039;&#039;Dusts&#039;&#039;&#039;. The quality of the Dust depends on the grade of the destroyed item.&lt;br /&gt;
&lt;br /&gt;
== 4. Equipment Types &amp;amp; Crafting ==&lt;br /&gt;
&lt;br /&gt;
Different equipment types are usable by different classes and are crafted by different professions.&lt;br /&gt;
&lt;br /&gt;
=== 4.1 Weapons ===&lt;br /&gt;
&lt;br /&gt;
Almost all weapons are crafted by the &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, with the following exceptions:&lt;br /&gt;
* &#039;&#039;&#039;Books&#039;&#039;&#039; → crafted by the Inscription profession.&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; → crafted by the Enchanting profession.&lt;br /&gt;
&lt;br /&gt;
=== 4.2 Armor &amp;amp; Accessories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment Type !! Usable By !! Crafting Profession&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth Armor&#039;&#039;&#039; || All classes || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather Armor&#039;&#039;&#039; || All classes except Wizard and Priest || Leatherworking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plate / Metal Armor&#039;&#039;&#039; || Crusader and Knight class only || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garments&#039;&#039;&#039; || All classes || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings &amp;amp; Necklaces&#039;&#039;&#039; || All classes || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Middle Gears&#039;&#039;&#039; || All classes || Engineering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shields&#039;&#039;&#039; || Crusader and Knight class only || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Orbs&#039;&#039;&#039; || Magic classes only. Increases magic damage. || Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grimoires&#039;&#039;&#039; || Magic classes only. Reduces cast time. || Inscription&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 5. Item Level &amp;amp; Tier ==&lt;br /&gt;
&lt;br /&gt;
=== 5.1 Item Level (iLv) ===&lt;br /&gt;
&lt;br /&gt;
Items have an internal &#039;&#039;&#039;Item Level (iLv)&#039;&#039;&#039; that determines how strong they are, based on the monsters or zone they came from. For crafted or NPC-purchased items, the iLv is tied to the item&#039;s minimum equip level.&lt;br /&gt;
&lt;br /&gt;
=== 5.2 Tier ===&lt;br /&gt;
&lt;br /&gt;
Items have a &#039;&#039;&#039;Tier&#039;&#039;&#039; — the higher the tier, the higher the base stats. Tier is determined by the level of the source monster, zone, or content.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Monster Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier I || Mob Lv &amp;lt; 15&lt;br /&gt;
|-&lt;br /&gt;
| Tier II || Mob Lv 15 – 26&lt;br /&gt;
|-&lt;br /&gt;
| Tier III || Mob Lv 27 – 38&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV || Mob Lv 39 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Tier V || Mob Lv 51 – 62&lt;br /&gt;
|-&lt;br /&gt;
| Tier VI || Mob Lv 63 – 72&lt;br /&gt;
|-&lt;br /&gt;
| Tier VII || Mob Lv 73 – 82&lt;br /&gt;
|-&lt;br /&gt;
| Tier VIII || Mob Lv 83 – 92&lt;br /&gt;
|-&lt;br /&gt;
| Tier IX || Mob Lv 93 – 102&lt;br /&gt;
|-&lt;br /&gt;
| Tier X || Mob Lv 103 – 112&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 6. Refinement ==&lt;br /&gt;
&lt;br /&gt;
* All equipment can be refined using &#039;&#039;&#039;Refinement Tickets&#039;&#039;&#039;.&lt;br /&gt;
* Refined equipment &#039;&#039;&#039;does not break&#039;&#039;&#039;.&lt;br /&gt;
* The more Refinement Tickets you collect, the faster you can upgrade your gear.&lt;br /&gt;
&lt;br /&gt;
== 7. Tips for New Players ==&lt;br /&gt;
&lt;br /&gt;
{{Tip|Get geared quickly by completing &#039;&#039;&#039;leveling quests&#039;&#039;&#039; — they provide solid starter equipment.}}&lt;br /&gt;
&lt;br /&gt;
* Run &#039;&#039;&#039;Dungeons&#039;&#039;&#039; whenever possible to obtain Champion-prefix gear.&lt;br /&gt;
* Use &#039;&#039;&#039;Professions&#039;&#039;&#039; to equip yourself without relying entirely on drops.&lt;br /&gt;
* &#039;&#039;&#039;Legendary gear&#039;&#039;&#039; can be crafted, but requires significant time investment in farming and Zeny.&lt;br /&gt;
* Sell equipment you do not need at the &#039;&#039;&#039;Auction House&#039;&#039;&#039; to earn Zeny.&lt;br /&gt;
* Destroy gear you no longer use with the &#039;&#039;&#039;Enchanting&#039;&#039;&#039; profession — the resulting Dusts can be used or sold to other players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Character Building]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Building_Your_Character&amp;diff=75</id>
		<title>Building Your Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Building_Your_Character&amp;diff=75"/>
		<updated>2026-05-27T19:54:45Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;= Building Your Character =  This guide explains how to gear up and build your character in &amp;#039;&amp;#039;&amp;#039;Ragnamex&amp;#039;&amp;#039;&amp;#039;, covering equipment prefixes, grades, gems, enchantments, crafting, item tiers, refinement, and tips for new players.  __TOC__  == 1. Equipment Prefixes ==  Every piece of equipment has a &amp;#039;&amp;#039;&amp;#039;prefix&amp;#039;&amp;#039;&amp;#039; that indicates its origin and the grades available for it.  {| class=&amp;quot;wikitable sortable&amp;quot; ! Prefix !! Source !! Available Grades |- | &amp;#039;&amp;#039;&amp;#039;Forsaken&amp;#039;&amp;#039;&amp;#039; || Trash || None |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Building Your Character =&lt;br /&gt;
&lt;br /&gt;
This guide explains how to gear up and build your character in &#039;&#039;&#039;Ragnamex&#039;&#039;&#039;, covering equipment prefixes, grades, gems, enchantments, crafting, item tiers, refinement, and tips for new players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== 1. Equipment Prefixes ==&lt;br /&gt;
&lt;br /&gt;
Every piece of equipment has a &#039;&#039;&#039;prefix&#039;&#039;&#039; that indicates its origin and the grades available for it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Prefix !! Source !! Available Grades&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forsaken&#039;&#039;&#039; || Trash || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vendor&#039;&#039;&#039; || NPC Shop || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adventurer&#039;&#039;&#039; || World Quest || D, C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039; || World Monsters || D, C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sentinel&#039;&#039;&#039; || Intendente || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisan&#039;&#039;&#039; || Normal Craft || D, C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explorer&#039;&#039;&#039; || Treasure Chest || D, C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;&#039;&#039; || Dungeon Drop (Mob) || C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master&#039;&#039;&#039; || Advanced Craft || C, B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Conqueror&#039;&#039;&#039; || Open World Boss || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gladiator&#039;&#039;&#039; || Battleground Reward || B&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emperium&#039;&#039;&#039; || War of Emperium Reward || A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Luxuriant&#039;&#039;&#039; || Cash Shop || A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chamber&#039;&#039;&#039; || Dungeon Treasure Chest || C, B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champion&#039;&#039;&#039; || Dungeon Boss Drop || B, A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;&#039;&#039; || Legendary Craft || A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. Grades ==&lt;br /&gt;
&lt;br /&gt;
Grades determine how powerful an item&#039;s stats and bonuses are. Items with no grade have no stats or special effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grade !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;None&#039;&#039;&#039; || No grade. Item has no stats or bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039; || Lowest grade. Minimal stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Low-mid grade. Moderate stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Mid-high grade. Good stats and bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039; || Highest grade. Maximum stats and bonuses available for the prefix.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3. Gems &amp;amp; Enchantments ==&lt;br /&gt;
&lt;br /&gt;
=== 3.1 Gems ===&lt;br /&gt;
&lt;br /&gt;
* Gems improve the &#039;&#039;&#039;secondary stats&#039;&#039;&#039; of equipment.&lt;br /&gt;
* Gems are obtained through the &#039;&#039;&#039;Jewelry&#039;&#039;&#039; profession.&lt;br /&gt;
&lt;br /&gt;
=== 3.2 Enchantments ===&lt;br /&gt;
&lt;br /&gt;
* Enchantments add additional effects to items — from basic stats to unique properties such as area attacks, life steal, movement speed, ASPD, and more.&lt;br /&gt;
* Enchantments are created by the &#039;&#039;&#039;Enchanting&#039;&#039;&#039; profession.&lt;br /&gt;
* To craft enchantments, you must destroy equipment to obtain &#039;&#039;&#039;Dusts&#039;&#039;&#039;. The quality of the Dust depends on the grade of the destroyed item.&lt;br /&gt;
&lt;br /&gt;
== 4. Equipment Types &amp;amp; Crafting ==&lt;br /&gt;
&lt;br /&gt;
Different equipment types are usable by different classes and are crafted by different professions.&lt;br /&gt;
&lt;br /&gt;
=== 4.1 Weapons ===&lt;br /&gt;
&lt;br /&gt;
Almost all weapons are crafted by the &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, with the following exceptions:&lt;br /&gt;
* &#039;&#039;&#039;Books&#039;&#039;&#039; → crafted by the Inscription profession.&lt;br /&gt;
* &#039;&#039;&#039;Staves&#039;&#039;&#039; → crafted by the Enchanting profession.&lt;br /&gt;
&lt;br /&gt;
=== 4.2 Armor &amp;amp; Accessories ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment Type !! Usable By !! Crafting Profession&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloth Armor&#039;&#039;&#039; || All classes || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leather Armor&#039;&#039;&#039; || All classes except Wizard and Priest || Leatherworking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plate / Metal Armor&#039;&#039;&#039; || Crusader and Knight class only || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capes&#039;&#039;&#039; || All classes || Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rings &amp;amp; Necklaces&#039;&#039;&#039; || All classes || Jewelry&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Middle Gear&#039;&#039;&#039; || All classes || Engineering&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shields&#039;&#039;&#039; || Crusader and Knight class only || Blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic Orb&#039;&#039;&#039; || Magic classes only. Increases magic damage. || Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grimoire&#039;&#039;&#039; || Magic classes only. Reduces cast time. || Inscription&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 5. Item Level &amp;amp; Tier ==&lt;br /&gt;
&lt;br /&gt;
=== 5.1 Item Level (iLv) ===&lt;br /&gt;
&lt;br /&gt;
Items have an internal &#039;&#039;&#039;Item Level (iLv)&#039;&#039;&#039; that determines how strong they are, based on the monsters or zone they came from. For crafted or NPC-purchased items, the iLv is tied to the item&#039;s minimum equip level.&lt;br /&gt;
&lt;br /&gt;
=== 5.2 Tier ===&lt;br /&gt;
&lt;br /&gt;
Items have a &#039;&#039;&#039;Tier&#039;&#039;&#039; — the higher the tier, the higher the base stats. Tier is determined by the level of the source monster, zone, or content.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Monster Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier I || Mob Lv &amp;lt; 15&lt;br /&gt;
|-&lt;br /&gt;
| Tier II || Mob Lv 15 – 26&lt;br /&gt;
|-&lt;br /&gt;
| Tier III || Mob Lv 27 – 38&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV || Mob Lv 39 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Tier V || Mob Lv 51 – 62&lt;br /&gt;
|-&lt;br /&gt;
| Tier VI || Mob Lv 63 – 72&lt;br /&gt;
|-&lt;br /&gt;
| Tier VII || Mob Lv 73 – 82&lt;br /&gt;
|-&lt;br /&gt;
| Tier VIII || Mob Lv 83 – 92&lt;br /&gt;
|-&lt;br /&gt;
| Tier IX || Mob Lv 93 – 102&lt;br /&gt;
|-&lt;br /&gt;
| Tier X || Mob Lv 103 – 112&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 6. Refinement ==&lt;br /&gt;
&lt;br /&gt;
* All equipment can be refined using &#039;&#039;&#039;Refinement Tickets&#039;&#039;&#039;.&lt;br /&gt;
* Refined equipment &#039;&#039;&#039;does not break&#039;&#039;&#039;.&lt;br /&gt;
* The more Refinement Tickets you collect, the faster you can upgrade your gear.&lt;br /&gt;
&lt;br /&gt;
== 7. Tips for New Players ==&lt;br /&gt;
&lt;br /&gt;
{{Tip|Get geared quickly by completing &#039;&#039;&#039;leveling quests&#039;&#039;&#039; — they provide solid starter equipment.}}&lt;br /&gt;
&lt;br /&gt;
* Run &#039;&#039;&#039;Dungeons&#039;&#039;&#039; whenever possible to obtain Champion-prefix gear.&lt;br /&gt;
* Use &#039;&#039;&#039;Professions&#039;&#039;&#039; to equip yourself without relying entirely on drops.&lt;br /&gt;
* &#039;&#039;&#039;Legendary gear&#039;&#039;&#039; can be crafted, but requires significant time investment in farming and Zeny.&lt;br /&gt;
* Sell equipment you do not need at the &#039;&#039;&#039;Auction House&#039;&#039;&#039; to earn Zeny.&lt;br /&gt;
* Destroy gear you no longer use with the &#039;&#039;&#039;Enchanting&#039;&#039;&#039; profession — the resulting Dusts can be used or sold to other players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Character Building]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=74</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=74"/>
		<updated>2026-05-18T16:12:58Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
* Guides&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Leveling|Leveling&lt;br /&gt;
** Farming|Farming&lt;br /&gt;
** Kafra_Services|Kafra Services&lt;br /&gt;
** Crafting|Crafting&lt;br /&gt;
* Information&lt;br /&gt;
** Auction_House|Auction House&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Game_Modes|Game Modes&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Element|Element&lt;br /&gt;
** DEF|Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=73</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=73"/>
		<updated>2026-03-30T04:07:36Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Levels 31–40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leveling Guide =&lt;br /&gt;
&lt;br /&gt;
This guide lists recommended hunting maps organized by level range. Each map shows the &#039;&#039;&#039;minimum level to accept quests&#039;&#039;&#039; and the &#039;&#039;&#039;recommended level&#039;&#039;&#039; to hunt there effectively.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min Quest Level&#039;&#039;&#039;: The minimum character level required to accept quests in that map.&lt;br /&gt;
* &#039;&#039;&#039;Recommended Level&#039;&#039;&#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability.&lt;br /&gt;
* Maps are grouped by level range for easy navigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 1–10 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_monk]] || 1 || 1 || Starting area inside Prontera Monastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[monk_in]] || 1 || 1 || Interior map of the Monk guild, safe for absolute beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild03]] || 1 || 3 || Prontera fields, ideal for the very first levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild08]] || 4 || 7 || Open Prontera field with slightly stronger monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild01]] || 5 || 8 || Morroc outskirts, good for early leveling.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild02]] || 6 || 9 || Continues into Morroc fields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 11–20 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb1]] || 6 || 9 || First floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb2]] || 7 || 10 || Second floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb3]] || 8 || 11 || Third floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb4]] || 9 || 12 || Deepest level of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild01]] || 10 || 13 || Payyon fields, transition to mid-level hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild03]] || 12 || 15 || Morroc fields continue eastward.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild11]] || 15 || 18 || Payon surrounding fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild02]] || 18 || 21 || Further Payon fields for transitioning characters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun00]] || 11 || 14 || Payon Cave entrance, first dungeon experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun01]] || 12 || 15 || Payon Cave floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun02]] || 13 || 16 || Payon Cave floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun03]] || 14 || 17 || Payon Cave floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun04]] || 15 || 18 || Payon Cave floor 4, more dangerous monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 22–30 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun00]] || 22 || 25 || Izlude Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun01]] || 23 || 26 || Izlude Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun02]] || 24 || 27 || Izlude Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun03]] || 25 || 28 || Izlude Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun04]] || 27 || 30 || Izlude Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild05]] || 22 || 25 || Payon field branch.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild08]] || 22 || 25 || Payon field, good density of monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild09]] || 23 || 26 || Payon surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild10]] || 24 || 27 || Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure01]] || 24 || 27 || Treasure map area, good loot potential.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure02]] || 27 || 30 || Second treasure area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild07]] || 25 || 28 || More Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild03]] || 26 || 29 || Payon field near cave entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild13]] || 27 || 30 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd01]] || 27 || 30 || Morroc Pyramid floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild06]] || 27 || 30 || Payon field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 31–40 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx1]] || 27 || 30 || Sphinx Dungeon floor 1 (inside).&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx2]] || 28 || 31 || Sphinx Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx3]] || 29 || 32 || Sphinx Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx4]] || 30 || 33 || Sphinx Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx5]] || 32 || 35 || Sphinx Dungeon floor 5 (deepest), high danger.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild06]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild08]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd02]] || 28 || 31 || Morroc Pyramid floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd03]] || 29 || 32 || Morroc Pyramid floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd04]] || 30 || 33 || Morroc Pyramid floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd05]] || 30 || 33 || Morroc Pyramid floor 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd06]] || 31 || 34 || Morroc Pyramid floor 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild07]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild14]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild11]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild15]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild16]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell01]] || 31 || 34 || Ant Hell floor 1, great for mid-level grind.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell02]] || 31 || 34 || Ant Hell floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild17]] || 31 || 34 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild09]] || 31 || 34 || Prontera field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild01]] || 32 || 35 || Geffen outskirts.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild07]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild14]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun01]] || 33 || 36 || Orc Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun02]] || 35 || 38 || Orc Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild04]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild05]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild10]] || 36 || 39 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun00]] || 37 || 40 || Geffen Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun01]] || 37 || 40 || Geffen Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun02]] || 37 || 40 || Geffen Dungeon floor 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 41–50 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_02]] || 38 || 41 || Mjolnir Mountain range.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_fild01]] || 38 || 41 || Christmas-themed field map.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun01]] || 39 || 42 || Aldebaran Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower1]] || 39 || 42 || Clock Tower floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_03]] || 39 || 42 || Mjolnir Mountain area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun01]] || 39 || 42 || Christmas Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun02]] || 40 || 43 || Aldebaran Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower2]] || 40 || 43 || Clock Tower floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_09]] || 40 || 43 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun02]] || 40 || 43 || Christmas Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun03]] || 41 || 44 || Aldebaran Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower3]] || 41 || 44 || Clock Tower floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_12]] || 41 || 44 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun04]] || 42 || 45 || Aldebaran Dungeon floor 4 (deepest).&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower4]] || 42 || 45 || Clock Tower floor 4 (top).&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild01]] || 42 || 45 || Juno (Yuno) fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild02]] || 42 || 45 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild03]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild04]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun01]] || 44 || 47 || Magma Dungeon floor 1, fire-based monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 47–60 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild01]] || 47 || 50 || Comodo fields, beach area.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild02]] || 47 || 50 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun02]] || 47 || 50 || Magma Dungeon floor 2, tougher fire monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild05]] || 47 || 50 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild03]] || 48 || 51 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun2]] || 49 || 52 || Beach Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild04]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild05]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun3]] || 50 || 53 || Beach Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild06]] || 50 || 53 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild07]] || 51 || 54 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild01]] || 52 || 55 || Umbala fields, jungle environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild02]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild03]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild04]] || 54 || 57 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild01]] || 56 || 59 || Niflheim fields, undead-heavy area.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild02]] || 57 || 60 || Niflheim fields, approach with caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always carry &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; and &#039;&#039;&#039;Butterfly Wings&#039;&#039;&#039; for emergency escapes.&lt;br /&gt;
* Bring sufficient &#039;&#039;&#039;Potions&#039;&#039;&#039; — the recommended level does not mean the map is trivial.&lt;br /&gt;
* Party play significantly speeds up leveling in dungeons.&lt;br /&gt;
* Check for active &#039;&#039;&#039;quests&#039;&#039;&#039; in each map before grinding; quest EXP bonuses can double your leveling speed.&lt;br /&gt;
* Maps labeled as &#039;&#039;&#039;dun&#039;&#039;&#039; (dungeon) generally have higher monster density and better loot than open fields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Leveling]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=72</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=72"/>
		<updated>2026-03-30T04:05:11Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Levels 22–30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leveling Guide =&lt;br /&gt;
&lt;br /&gt;
This guide lists recommended hunting maps organized by level range. Each map shows the &#039;&#039;&#039;minimum level to accept quests&#039;&#039;&#039; and the &#039;&#039;&#039;recommended level&#039;&#039;&#039; to hunt there effectively.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min Quest Level&#039;&#039;&#039;: The minimum character level required to accept quests in that map.&lt;br /&gt;
* &#039;&#039;&#039;Recommended Level&#039;&#039;&#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability.&lt;br /&gt;
* Maps are grouped by level range for easy navigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 1–10 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_monk]] || 1 || 1 || Starting area inside Prontera Monastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[monk_in]] || 1 || 1 || Interior map of the Monk guild, safe for absolute beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild03]] || 1 || 3 || Prontera fields, ideal for the very first levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild08]] || 4 || 7 || Open Prontera field with slightly stronger monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild01]] || 5 || 8 || Morroc outskirts, good for early leveling.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild02]] || 6 || 9 || Continues into Morroc fields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 11–20 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb1]] || 6 || 9 || First floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb2]] || 7 || 10 || Second floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb3]] || 8 || 11 || Third floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb4]] || 9 || 12 || Deepest level of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild01]] || 10 || 13 || Payyon fields, transition to mid-level hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild03]] || 12 || 15 || Morroc fields continue eastward.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild11]] || 15 || 18 || Payon surrounding fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild02]] || 18 || 21 || Further Payon fields for transitioning characters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun00]] || 11 || 14 || Payon Cave entrance, first dungeon experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun01]] || 12 || 15 || Payon Cave floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun02]] || 13 || 16 || Payon Cave floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun03]] || 14 || 17 || Payon Cave floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun04]] || 15 || 18 || Payon Cave floor 4, more dangerous monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 22–30 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun00]] || 22 || 25 || Izlude Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun01]] || 23 || 26 || Izlude Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun02]] || 24 || 27 || Izlude Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun03]] || 25 || 28 || Izlude Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun04]] || 27 || 30 || Izlude Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild05]] || 22 || 25 || Payon field branch.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild08]] || 22 || 25 || Payon field, good density of monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild09]] || 23 || 26 || Payon surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild10]] || 24 || 27 || Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure01]] || 24 || 27 || Treasure map area, good loot potential.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure02]] || 27 || 30 || Second treasure area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild07]] || 25 || 28 || More Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild03]] || 26 || 29 || Payon field near cave entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild13]] || 27 || 30 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd01]] || 27 || 30 || Morroc Pyramid floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild06]] || 27 || 30 || Payon field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 31–40 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx2]] || 28 || 31 || Sphinx Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild06]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild08]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd02]] || 28 || 31 || Morroc Pyramid floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx3]] || 29 || 32 || Sphinx Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild07]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild14]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd03]] || 29 || 32 || Morroc Pyramid floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx4]] || 30 || 33 || Sphinx Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild11]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild15]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild16]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd04]] || 30 || 33 || Morroc Pyramid floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd05]] || 30 || 33 || Morroc Pyramid floor 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell01]] || 31 || 34 || Ant Hell floor 1, great for mid-level grind.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell02]] || 31 || 34 || Ant Hell floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild17]] || 31 || 34 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd06]] || 31 || 34 || Morroc Pyramid floor 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild09]] || 31 || 34 || Prontera field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild01]] || 32 || 35 || Geffen outskirts.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx5]] || 32 || 35 || Sphinx Dungeon floor 5 (deepest), high danger.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild07]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild14]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun01]] || 33 || 36 || Orc Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild04]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild05]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun02]] || 35 || 38 || Orc Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild10]] || 36 || 39 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun00]] || 37 || 40 || Geffen Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun01]] || 37 || 40 || Geffen Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun02]] || 37 || 40 || Geffen Dungeon floor 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 41–50 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_02]] || 38 || 41 || Mjolnir Mountain range.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_fild01]] || 38 || 41 || Christmas-themed field map.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun01]] || 39 || 42 || Aldebaran Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower1]] || 39 || 42 || Clock Tower floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_03]] || 39 || 42 || Mjolnir Mountain area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun01]] || 39 || 42 || Christmas Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun02]] || 40 || 43 || Aldebaran Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower2]] || 40 || 43 || Clock Tower floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_09]] || 40 || 43 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun02]] || 40 || 43 || Christmas Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun03]] || 41 || 44 || Aldebaran Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower3]] || 41 || 44 || Clock Tower floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_12]] || 41 || 44 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun04]] || 42 || 45 || Aldebaran Dungeon floor 4 (deepest).&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower4]] || 42 || 45 || Clock Tower floor 4 (top).&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild01]] || 42 || 45 || Juno (Yuno) fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild02]] || 42 || 45 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild03]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild04]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun01]] || 44 || 47 || Magma Dungeon floor 1, fire-based monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 47–60 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild01]] || 47 || 50 || Comodo fields, beach area.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild02]] || 47 || 50 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun02]] || 47 || 50 || Magma Dungeon floor 2, tougher fire monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild05]] || 47 || 50 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild03]] || 48 || 51 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun2]] || 49 || 52 || Beach Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild04]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild05]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun3]] || 50 || 53 || Beach Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild06]] || 50 || 53 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild07]] || 51 || 54 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild01]] || 52 || 55 || Umbala fields, jungle environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild02]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild03]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild04]] || 54 || 57 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild01]] || 56 || 59 || Niflheim fields, undead-heavy area.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild02]] || 57 || 60 || Niflheim fields, approach with caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always carry &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; and &#039;&#039;&#039;Butterfly Wings&#039;&#039;&#039; for emergency escapes.&lt;br /&gt;
* Bring sufficient &#039;&#039;&#039;Potions&#039;&#039;&#039; — the recommended level does not mean the map is trivial.&lt;br /&gt;
* Party play significantly speeds up leveling in dungeons.&lt;br /&gt;
* Check for active &#039;&#039;&#039;quests&#039;&#039;&#039; in each map before grinding; quest EXP bonuses can double your leveling speed.&lt;br /&gt;
* Maps labeled as &#039;&#039;&#039;dun&#039;&#039;&#039; (dungeon) generally have higher monster density and better loot than open fields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Leveling]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=71</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=71"/>
		<updated>2026-03-30T04:03:59Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Levels 11–20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leveling Guide =&lt;br /&gt;
&lt;br /&gt;
This guide lists recommended hunting maps organized by level range. Each map shows the &#039;&#039;&#039;minimum level to accept quests&#039;&#039;&#039; and the &#039;&#039;&#039;recommended level&#039;&#039;&#039; to hunt there effectively.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min Quest Level&#039;&#039;&#039;: The minimum character level required to accept quests in that map.&lt;br /&gt;
* &#039;&#039;&#039;Recommended Level&#039;&#039;&#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability.&lt;br /&gt;
* Maps are grouped by level range for easy navigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 1–10 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_monk]] || 1 || 1 || Starting area inside Prontera Monastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[monk_in]] || 1 || 1 || Interior map of the Monk guild, safe for absolute beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild03]] || 1 || 3 || Prontera fields, ideal for the very first levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild08]] || 4 || 7 || Open Prontera field with slightly stronger monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild01]] || 5 || 8 || Morroc outskirts, good for early leveling.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild02]] || 6 || 9 || Continues into Morroc fields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 11–20 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb1]] || 6 || 9 || First floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb2]] || 7 || 10 || Second floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb3]] || 8 || 11 || Third floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb4]] || 9 || 12 || Deepest level of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild01]] || 10 || 13 || Payyon fields, transition to mid-level hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild03]] || 12 || 15 || Morroc fields continue eastward.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild11]] || 15 || 18 || Payon surrounding fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild02]] || 18 || 21 || Further Payon fields for transitioning characters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun00]] || 11 || 14 || Payon Cave entrance, first dungeon experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun01]] || 12 || 15 || Payon Cave floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun02]] || 13 || 16 || Payon Cave floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun03]] || 14 || 17 || Payon Cave floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun04]] || 15 || 18 || Payon Cave floor 4, more dangerous monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 22–30 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun00]] || 22 || 25 || Izlude Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun01]] || 23 || 26 || Izlude Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun02]] || 24 || 27 || Izlude Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun03]] || 25 || 28 || Izlude Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun04]] || 27 || 30 || Izlude Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild05]] || 22 || 25 || Payon field branch.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild08]] || 22 || 25 || Payon field, good density of monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild09]] || 23 || 26 || Payon surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild10]] || 24 || 27 || Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure01]] || 24 || 27 || Treasure map area, good loot potential.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure02]] || 27 || 30 || Second treasure area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild07]] || 25 || 28 || More Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild03]] || 26 || 29 || Payon field near cave entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx1]] || 27 || 30 || Sphinx Dungeon floor 1 (inside).&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild13]] || 27 || 30 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd01]] || 27 || 30 || Morroc Pyramid floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild06]] || 27 || 30 || Payon field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 31–40 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx2]] || 28 || 31 || Sphinx Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild06]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild08]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd02]] || 28 || 31 || Morroc Pyramid floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx3]] || 29 || 32 || Sphinx Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild07]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild14]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd03]] || 29 || 32 || Morroc Pyramid floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx4]] || 30 || 33 || Sphinx Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild11]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild15]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild16]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd04]] || 30 || 33 || Morroc Pyramid floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd05]] || 30 || 33 || Morroc Pyramid floor 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell01]] || 31 || 34 || Ant Hell floor 1, great for mid-level grind.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell02]] || 31 || 34 || Ant Hell floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild17]] || 31 || 34 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd06]] || 31 || 34 || Morroc Pyramid floor 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild09]] || 31 || 34 || Prontera field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild01]] || 32 || 35 || Geffen outskirts.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx5]] || 32 || 35 || Sphinx Dungeon floor 5 (deepest), high danger.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild07]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild14]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun01]] || 33 || 36 || Orc Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild04]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild05]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun02]] || 35 || 38 || Orc Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild10]] || 36 || 39 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun00]] || 37 || 40 || Geffen Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun01]] || 37 || 40 || Geffen Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun02]] || 37 || 40 || Geffen Dungeon floor 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 41–50 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_02]] || 38 || 41 || Mjolnir Mountain range.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_fild01]] || 38 || 41 || Christmas-themed field map.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun01]] || 39 || 42 || Aldebaran Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower1]] || 39 || 42 || Clock Tower floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_03]] || 39 || 42 || Mjolnir Mountain area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun01]] || 39 || 42 || Christmas Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun02]] || 40 || 43 || Aldebaran Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower2]] || 40 || 43 || Clock Tower floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_09]] || 40 || 43 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun02]] || 40 || 43 || Christmas Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun03]] || 41 || 44 || Aldebaran Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower3]] || 41 || 44 || Clock Tower floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_12]] || 41 || 44 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun04]] || 42 || 45 || Aldebaran Dungeon floor 4 (deepest).&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower4]] || 42 || 45 || Clock Tower floor 4 (top).&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild01]] || 42 || 45 || Juno (Yuno) fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild02]] || 42 || 45 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild03]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild04]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun01]] || 44 || 47 || Magma Dungeon floor 1, fire-based monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 47–60 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild01]] || 47 || 50 || Comodo fields, beach area.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild02]] || 47 || 50 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun02]] || 47 || 50 || Magma Dungeon floor 2, tougher fire monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild05]] || 47 || 50 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild03]] || 48 || 51 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun2]] || 49 || 52 || Beach Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild04]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild05]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun3]] || 50 || 53 || Beach Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild06]] || 50 || 53 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild07]] || 51 || 54 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild01]] || 52 || 55 || Umbala fields, jungle environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild02]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild03]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild04]] || 54 || 57 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild01]] || 56 || 59 || Niflheim fields, undead-heavy area.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild02]] || 57 || 60 || Niflheim fields, approach with caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always carry &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; and &#039;&#039;&#039;Butterfly Wings&#039;&#039;&#039; for emergency escapes.&lt;br /&gt;
* Bring sufficient &#039;&#039;&#039;Potions&#039;&#039;&#039; — the recommended level does not mean the map is trivial.&lt;br /&gt;
* Party play significantly speeds up leveling in dungeons.&lt;br /&gt;
* Check for active &#039;&#039;&#039;quests&#039;&#039;&#039; in each map before grinding; quest EXP bonuses can double your leveling speed.&lt;br /&gt;
* Maps labeled as &#039;&#039;&#039;dun&#039;&#039;&#039; (dungeon) generally have higher monster density and better loot than open fields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Leveling]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=70</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=70"/>
		<updated>2026-03-30T04:02:30Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Levels 1–10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leveling Guide =&lt;br /&gt;
&lt;br /&gt;
This guide lists recommended hunting maps organized by level range. Each map shows the &#039;&#039;&#039;minimum level to accept quests&#039;&#039;&#039; and the &#039;&#039;&#039;recommended level&#039;&#039;&#039; to hunt there effectively.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min Quest Level&#039;&#039;&#039;: The minimum character level required to accept quests in that map.&lt;br /&gt;
* &#039;&#039;&#039;Recommended Level&#039;&#039;&#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability.&lt;br /&gt;
* Maps are grouped by level range for easy navigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 1–10 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_monk]] || 1 || 1 || Starting area inside Prontera Monastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[monk_in]] || 1 || 1 || Interior map of the Monk guild, safe for absolute beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild03]] || 1 || 3 || Prontera fields, ideal for the very first levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild08]] || 4 || 7 || Open Prontera field with slightly stronger monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild01]] || 5 || 8 || Morroc outskirts, good for early leveling.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild02]] || 6 || 9 || Continues into Morroc fields.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 11–20 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb3]] || 8 || 11 || Third floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb4]] || 9 || 12 || Deepest level of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild01]] || 10 || 13 || Payyon fields, transition to mid-level hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild03]] || 12 || 15 || Morroc fields continue eastward.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild11]] || 15 || 18 || Payon surrounding fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild02]] || 18 || 21 || Further Payon fields for transitioning characters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun00]] || 11 || 14 || Payon Cave entrance, first dungeon experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun01]] || 12 || 15 || Payon Cave floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun02]] || 13 || 16 || Payon Cave floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun03]] || 14 || 17 || Payon Cave floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun04]] || 15 || 18 || Payon Cave floor 4, more dangerous monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 22–30 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun00]] || 22 || 25 || Izlude Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun01]] || 23 || 26 || Izlude Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun02]] || 24 || 27 || Izlude Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun03]] || 25 || 28 || Izlude Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun04]] || 27 || 30 || Izlude Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild05]] || 22 || 25 || Payon field branch.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild08]] || 22 || 25 || Payon field, good density of monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild09]] || 23 || 26 || Payon surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild10]] || 24 || 27 || Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure01]] || 24 || 27 || Treasure map area, good loot potential.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure02]] || 27 || 30 || Second treasure area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild07]] || 25 || 28 || More Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild03]] || 26 || 29 || Payon field near cave entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx1]] || 27 || 30 || Sphinx Dungeon floor 1 (inside).&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild13]] || 27 || 30 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd01]] || 27 || 30 || Morroc Pyramid floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild06]] || 27 || 30 || Payon field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 31–40 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx2]] || 28 || 31 || Sphinx Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild06]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild08]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd02]] || 28 || 31 || Morroc Pyramid floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx3]] || 29 || 32 || Sphinx Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild07]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild14]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd03]] || 29 || 32 || Morroc Pyramid floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx4]] || 30 || 33 || Sphinx Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild11]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild15]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild16]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd04]] || 30 || 33 || Morroc Pyramid floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd05]] || 30 || 33 || Morroc Pyramid floor 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell01]] || 31 || 34 || Ant Hell floor 1, great for mid-level grind.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell02]] || 31 || 34 || Ant Hell floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild17]] || 31 || 34 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd06]] || 31 || 34 || Morroc Pyramid floor 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild09]] || 31 || 34 || Prontera field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild01]] || 32 || 35 || Geffen outskirts.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx5]] || 32 || 35 || Sphinx Dungeon floor 5 (deepest), high danger.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild07]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild14]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun01]] || 33 || 36 || Orc Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild04]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild05]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun02]] || 35 || 38 || Orc Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild10]] || 36 || 39 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun00]] || 37 || 40 || Geffen Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun01]] || 37 || 40 || Geffen Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun02]] || 37 || 40 || Geffen Dungeon floor 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 41–50 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_02]] || 38 || 41 || Mjolnir Mountain range.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_fild01]] || 38 || 41 || Christmas-themed field map.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun01]] || 39 || 42 || Aldebaran Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower1]] || 39 || 42 || Clock Tower floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_03]] || 39 || 42 || Mjolnir Mountain area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun01]] || 39 || 42 || Christmas Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun02]] || 40 || 43 || Aldebaran Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower2]] || 40 || 43 || Clock Tower floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_09]] || 40 || 43 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun02]] || 40 || 43 || Christmas Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun03]] || 41 || 44 || Aldebaran Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower3]] || 41 || 44 || Clock Tower floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_12]] || 41 || 44 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun04]] || 42 || 45 || Aldebaran Dungeon floor 4 (deepest).&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower4]] || 42 || 45 || Clock Tower floor 4 (top).&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild01]] || 42 || 45 || Juno (Yuno) fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild02]] || 42 || 45 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild03]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild04]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun01]] || 44 || 47 || Magma Dungeon floor 1, fire-based monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 47–60 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild01]] || 47 || 50 || Comodo fields, beach area.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild02]] || 47 || 50 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun02]] || 47 || 50 || Magma Dungeon floor 2, tougher fire monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild05]] || 47 || 50 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild03]] || 48 || 51 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun2]] || 49 || 52 || Beach Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild04]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild05]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun3]] || 50 || 53 || Beach Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild06]] || 50 || 53 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild07]] || 51 || 54 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild01]] || 52 || 55 || Umbala fields, jungle environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild02]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild03]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild04]] || 54 || 57 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild01]] || 56 || 59 || Niflheim fields, undead-heavy area.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild02]] || 57 || 60 || Niflheim fields, approach with caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always carry &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; and &#039;&#039;&#039;Butterfly Wings&#039;&#039;&#039; for emergency escapes.&lt;br /&gt;
* Bring sufficient &#039;&#039;&#039;Potions&#039;&#039;&#039; — the recommended level does not mean the map is trivial.&lt;br /&gt;
* Party play significantly speeds up leveling in dungeons.&lt;br /&gt;
* Check for active &#039;&#039;&#039;quests&#039;&#039;&#039; in each map before grinding; quest EXP bonuses can double your leveling speed.&lt;br /&gt;
* Maps labeled as &#039;&#039;&#039;dun&#039;&#039;&#039; (dungeon) generally have higher monster density and better loot than open fields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Leveling]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=69</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=69"/>
		<updated>2026-03-30T04:00:49Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Levels 22–30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leveling Guide =&lt;br /&gt;
&lt;br /&gt;
This guide lists recommended hunting maps organized by level range. Each map shows the &#039;&#039;&#039;minimum level to accept quests&#039;&#039;&#039; and the &#039;&#039;&#039;recommended level&#039;&#039;&#039; to hunt there effectively.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min Quest Level&#039;&#039;&#039;: The minimum character level required to accept quests in that map.&lt;br /&gt;
* &#039;&#039;&#039;Recommended Level&#039;&#039;&#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability.&lt;br /&gt;
* Maps are grouped by level range for easy navigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 1–10 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_monk]] || 1 || 1 || Starting area inside Prontera Monastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[monk_in]] || 1 || 1 || Interior map of the Monk guild, safe for absolute beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild03]] || 1 || 3 || Prontera fields, ideal for the very first levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild08]] || 4 || 7 || Open Prontera field with slightly stronger monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild01]] || 5 || 8 || Morroc outskirts, good for early leveling.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild02]] || 6 || 9 || Continues into Morroc fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb1]] || 6 || 9 || First floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb2]] || 7 || 10 || Second floor of the Prontera Sewers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 11–20 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb3]] || 8 || 11 || Third floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb4]] || 9 || 12 || Deepest level of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild01]] || 10 || 13 || Payyon fields, transition to mid-level hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild03]] || 12 || 15 || Morroc fields continue eastward.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild11]] || 15 || 18 || Payon surrounding fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild02]] || 18 || 21 || Further Payon fields for transitioning characters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun00]] || 11 || 14 || Payon Cave entrance, first dungeon experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun01]] || 12 || 15 || Payon Cave floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun02]] || 13 || 16 || Payon Cave floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun03]] || 14 || 17 || Payon Cave floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun04]] || 15 || 18 || Payon Cave floor 4, more dangerous monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 22–30 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun00]] || 22 || 25 || Izlude Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun01]] || 23 || 26 || Izlude Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun02]] || 24 || 27 || Izlude Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun03]] || 25 || 28 || Izlude Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun04]] || 27 || 30 || Izlude Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild05]] || 22 || 25 || Payon field branch.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild08]] || 22 || 25 || Payon field, good density of monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild09]] || 23 || 26 || Payon surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild10]] || 24 || 27 || Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure01]] || 24 || 27 || Treasure map area, good loot potential.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure02]] || 27 || 30 || Second treasure area.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild07]] || 25 || 28 || More Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild03]] || 26 || 29 || Payon field near cave entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx1]] || 27 || 30 || Sphinx Dungeon floor 1 (inside).&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild13]] || 27 || 30 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd01]] || 27 || 30 || Morroc Pyramid floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild06]] || 27 || 30 || Payon field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 31–40 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx2]] || 28 || 31 || Sphinx Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild06]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild08]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd02]] || 28 || 31 || Morroc Pyramid floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx3]] || 29 || 32 || Sphinx Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild07]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild14]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd03]] || 29 || 32 || Morroc Pyramid floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx4]] || 30 || 33 || Sphinx Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild11]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild15]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild16]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd04]] || 30 || 33 || Morroc Pyramid floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd05]] || 30 || 33 || Morroc Pyramid floor 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell01]] || 31 || 34 || Ant Hell floor 1, great for mid-level grind.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell02]] || 31 || 34 || Ant Hell floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild17]] || 31 || 34 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd06]] || 31 || 34 || Morroc Pyramid floor 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild09]] || 31 || 34 || Prontera field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild01]] || 32 || 35 || Geffen outskirts.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx5]] || 32 || 35 || Sphinx Dungeon floor 5 (deepest), high danger.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild07]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild14]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun01]] || 33 || 36 || Orc Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild04]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild05]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun02]] || 35 || 38 || Orc Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild10]] || 36 || 39 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun00]] || 37 || 40 || Geffen Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun01]] || 37 || 40 || Geffen Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun02]] || 37 || 40 || Geffen Dungeon floor 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 41–50 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_02]] || 38 || 41 || Mjolnir Mountain range.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_fild01]] || 38 || 41 || Christmas-themed field map.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun01]] || 39 || 42 || Aldebaran Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower1]] || 39 || 42 || Clock Tower floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_03]] || 39 || 42 || Mjolnir Mountain area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun01]] || 39 || 42 || Christmas Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun02]] || 40 || 43 || Aldebaran Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower2]] || 40 || 43 || Clock Tower floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_09]] || 40 || 43 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun02]] || 40 || 43 || Christmas Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun03]] || 41 || 44 || Aldebaran Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower3]] || 41 || 44 || Clock Tower floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_12]] || 41 || 44 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun04]] || 42 || 45 || Aldebaran Dungeon floor 4 (deepest).&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower4]] || 42 || 45 || Clock Tower floor 4 (top).&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild01]] || 42 || 45 || Juno (Yuno) fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild02]] || 42 || 45 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild03]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild04]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun01]] || 44 || 47 || Magma Dungeon floor 1, fire-based monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 47–60 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild01]] || 47 || 50 || Comodo fields, beach area.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild02]] || 47 || 50 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun02]] || 47 || 50 || Magma Dungeon floor 2, tougher fire monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild05]] || 47 || 50 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild03]] || 48 || 51 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun2]] || 49 || 52 || Beach Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild04]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild05]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun3]] || 50 || 53 || Beach Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild06]] || 50 || 53 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild07]] || 51 || 54 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild01]] || 52 || 55 || Umbala fields, jungle environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild02]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild03]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild04]] || 54 || 57 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild01]] || 56 || 59 || Niflheim fields, undead-heavy area.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild02]] || 57 || 60 || Niflheim fields, approach with caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always carry &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; and &#039;&#039;&#039;Butterfly Wings&#039;&#039;&#039; for emergency escapes.&lt;br /&gt;
* Bring sufficient &#039;&#039;&#039;Potions&#039;&#039;&#039; — the recommended level does not mean the map is trivial.&lt;br /&gt;
* Party play significantly speeds up leveling in dungeons.&lt;br /&gt;
* Check for active &#039;&#039;&#039;quests&#039;&#039;&#039; in each map before grinding; quest EXP bonuses can double your leveling speed.&lt;br /&gt;
* Maps labeled as &#039;&#039;&#039;dun&#039;&#039;&#039; (dungeon) generally have higher monster density and better loot than open fields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Leveling]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=67</id>
		<title>Leveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Leveling&amp;diff=67"/>
		<updated>2026-03-29T17:36:55Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;= Leveling Guide =  This guide lists recommended hunting maps organized by level range. Each map shows the &amp;#039;&amp;#039;&amp;#039;minimum level to accept quests&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;recommended level&amp;#039;&amp;#039;&amp;#039; to hunt there effectively.  __TOC__  == How to Use This Guide ==  * &amp;#039;&amp;#039;&amp;#039;Min Quest Level&amp;#039;&amp;#039;&amp;#039;: The minimum character level required to accept quests in that map. * &amp;#039;&amp;#039;&amp;#039;Recommended Level&amp;#039;&amp;#039;&amp;#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability. * Maps ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Leveling Guide =&lt;br /&gt;
&lt;br /&gt;
This guide lists recommended hunting maps organized by level range. Each map shows the &#039;&#039;&#039;minimum level to accept quests&#039;&#039;&#039; and the &#039;&#039;&#039;recommended level&#039;&#039;&#039; to hunt there effectively.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Min Quest Level&#039;&#039;&#039;: The minimum character level required to accept quests in that map.&lt;br /&gt;
* &#039;&#039;&#039;Recommended Level&#039;&#039;&#039;: The suggested level at which you should be hunting in that map for optimal experience and survivability.&lt;br /&gt;
* Maps are grouped by level range for easy navigation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 1–10 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_monk]] || 1 || 1 || Starting area inside Prontera Monastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[monk_in]] || 1 || 1 || Interior map of the Monk guild, safe for absolute beginners.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild03]] || 1 || 3 || Prontera fields, ideal for the very first levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild08]] || 4 || 7 || Open Prontera field with slightly stronger monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild01]] || 5 || 8 || Morroc outskirts, good for early leveling.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild02]] || 6 || 9 || Continues into Morroc fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb1]] || 6 || 9 || First floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb2]] || 7 || 10 || Second floor of the Prontera Sewers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 11–20 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb3]] || 8 || 11 || Third floor of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_sewb4]] || 9 || 12 || Deepest level of the Prontera Sewers.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild01]] || 10 || 13 || Payyon fields, transition to mid-level hunting.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun00]] || 11 || 14 || Payon Cave entrance, first dungeon experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild03]] || 12 || 15 || Morroc fields continue eastward.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun01]] || 12 || 15 || Payon Cave floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun02]] || 13 || 16 || Payon Cave floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun03]] || 14 || 17 || Payon Cave floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_dun04]] || 15 || 18 || Payon Cave floor 4, more dangerous monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild11]] || 15 || 18 || Payyon surrounding fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild02]] || 18 || 21 || Further Payon fields for transitioning characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 22–30 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun00]] || 22 || 25 || Izlude Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild05]] || 22 || 25 || Payon field branch.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild08]] || 22 || 25 || Payon field, good density of monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun01]] || 23 || 26 || Izlude Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild09]] || 23 || 26 || Payon surrounding area.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun02]] || 24 || 27 || Izlude Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild10]] || 24 || 27 || Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure01]] || 24 || 27 || Treasure map area, good loot potential.&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun03]] || 25 || 28 || Izlude Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild07]] || 25 || 28 || More Payon fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild03]] || 26 || 29 || Payon field near cave entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx1]] || 27 || 30 || Sphinx Dungeon floor 1 (inside).&lt;br /&gt;
|-&lt;br /&gt;
| [[iz_dun04]] || 27 || 30 || Izlude Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild13]] || 27 || 30 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd01]] || 27 || 30 || Morroc Pyramid floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[pay_fild06]] || 27 || 30 || Payon field.&lt;br /&gt;
|-&lt;br /&gt;
| [[treasure02]] || 27 || 30 || Second treasure area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 31–40 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx2]] || 28 || 31 || Sphinx Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild06]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild08]] || 28 || 31 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd02]] || 28 || 31 || Morroc Pyramid floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx3]] || 29 || 32 || Sphinx Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild07]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild14]] || 29 || 32 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd03]] || 29 || 32 || Morroc Pyramid floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx4]] || 30 || 33 || Sphinx Dungeon floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild11]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild15]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild16]] || 30 || 33 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd04]] || 30 || 33 || Morroc Pyramid floor 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd05]] || 30 || 33 || Morroc Pyramid floor 5.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell01]] || 31 || 34 || Ant Hell floor 1, great for mid-level grind.&lt;br /&gt;
|-&lt;br /&gt;
| [[anthell02]] || 31 || 34 || Ant Hell floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_fild17]] || 31 || 34 || Morroc field.&lt;br /&gt;
|-&lt;br /&gt;
| [[moc_pryd06]] || 31 || 34 || Morroc Pyramid floor 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[prt_fild09]] || 31 || 34 || Prontera field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild01]] || 32 || 35 || Geffen outskirts.&lt;br /&gt;
|-&lt;br /&gt;
| [[in_sphinx5]] || 32 || 35 || Sphinx Dungeon floor 5 (deepest), high danger.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild07]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild14]] || 33 || 36 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun01]] || 33 || 36 || Orc Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild04]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild05]] || 34 || 37 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[orcsdun02]] || 35 || 38 || Orc Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_fild10]] || 36 || 39 || Geffen field.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun00]] || 37 || 40 || Geffen Dungeon entrance.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun01]] || 37 || 40 || Geffen Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[gef_dun02]] || 37 || 40 || Geffen Dungeon floor 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 41–50 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_02]] || 38 || 41 || Mjolnir Mountain range.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_fild01]] || 38 || 41 || Christmas-themed field map.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun01]] || 39 || 42 || Aldebaran Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower1]] || 39 || 42 || Clock Tower floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_03]] || 39 || 42 || Mjolnir Mountain area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun01]] || 39 || 42 || Christmas Dungeon floor 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun02]] || 40 || 43 || Aldebaran Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower2]] || 40 || 43 || Clock Tower floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_09]] || 40 || 43 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[xmas_dun02]] || 40 || 43 || Christmas Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun03]] || 41 || 44 || Aldebaran Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower3]] || 41 || 44 || Clock Tower floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[mjolnir_12]] || 41 || 44 || Mjolnir area.&lt;br /&gt;
|-&lt;br /&gt;
| [[alde_dun04]] || 42 || 45 || Aldebaran Dungeon floor 4 (deepest).&lt;br /&gt;
|-&lt;br /&gt;
| [[c_tower4]] || 42 || 45 || Clock Tower floor 4 (top).&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild01]] || 42 || 45 || Juno (Yuno) fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild02]] || 42 || 45 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild03]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild04]] || 43 || 46 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun01]] || 44 || 47 || Magma Dungeon floor 1, fire-based monsters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Levels 47–60 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Map !! Min Quest Level !! Recommended Level !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild01]] || 47 || 50 || Comodo fields, beach area.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild02]] || 47 || 50 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[mag_dun02]] || 47 || 50 || Magma Dungeon floor 2, tougher fire monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[yuno_fild05]] || 47 || 50 || Juno fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild03]] || 48 || 51 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun2]] || 49 || 52 || Beach Dungeon floor 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild04]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild05]] || 49 || 52 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[beach_dun3]] || 50 || 53 || Beach Dungeon floor 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild06]] || 50 || 53 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[cmd_fild07]] || 51 || 54 || Comodo fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild01]] || 52 || 55 || Umbala fields, jungle environment.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild02]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild03]] || 53 || 56 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[um_fild04]] || 54 || 57 || Umbala fields.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild01]] || 56 || 59 || Niflheim fields, undead-heavy area.&lt;br /&gt;
|-&lt;br /&gt;
| [[nif_fild02]] || 57 || 60 || Niflheim fields, approach with caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Always carry &#039;&#039;&#039;Fly Wings&#039;&#039;&#039; and &#039;&#039;&#039;Butterfly Wings&#039;&#039;&#039; for emergency escapes.&lt;br /&gt;
* Bring sufficient &#039;&#039;&#039;Potions&#039;&#039;&#039; — the recommended level does not mean the map is trivial.&lt;br /&gt;
* Party play significantly speeds up leveling in dungeons.&lt;br /&gt;
* Check for active &#039;&#039;&#039;quests&#039;&#039;&#039; in each map before grinding; quest EXP bonuses can double your leveling speed.&lt;br /&gt;
* Maps labeled as &#039;&#039;&#039;dun&#039;&#039;&#039; (dungeon) generally have higher monster density and better loot than open fields.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Leveling]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Farming&amp;diff=66</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Farming&amp;diff=66"/>
		<updated>2026-02-14T21:35:35Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Herbs and Ores Farming Guide =&lt;br /&gt;
&lt;br /&gt;
This is a comprehensive guide for farming herbs and ores in the RagnaRose Server. All information is based on the locations database and respawn mechanics defined in the NPC scripts.&lt;br /&gt;
&lt;br /&gt;
== Herbs Farming Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Herbs are gathered through the Herbalism profession. There are five tiers of herbs available, from beginner to master level. Herbs are found in 15 different maps and are represented by two types: Shrubs (bushes) and Bonebriars (mineral-type plants).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Herbs Available:&#039;&#039;&#039; 282 units across 15 maps&lt;br /&gt;
&lt;br /&gt;
* Shrubs (Arbusto): 156 units&lt;br /&gt;
* Bonebriars (Zarzahueso): 126 units&lt;br /&gt;
&lt;br /&gt;
=== Herbs by Map ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location Type !! Shrub I !! Shrub II !! Shrub III !! Shrub IV !! Shrub V !! Bonebriar I !! Bonebriar II !! Bonebriar III !! Bonebriar IV !! Bonebriar V !! Total Resources&lt;br /&gt;
|-&lt;br /&gt;
| prt_monk || Field || 5 || - || - || - || - || - || - || - || - || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild03 || Field || - || - || - || - || - || 8 || - || - || - || - || 8&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild08 || Field || 12 || - || - || - || - || 10 || - || - || - || - || 22&lt;br /&gt;
|-&lt;br /&gt;
| moc_fild01 || Field || - || 8 || - || - || - || - || 14 || - || - || - || 22&lt;br /&gt;
|-&lt;br /&gt;
| pay_fild08 || Field || - || - || 20 || - || - || - || - || 15 || - || - || 35&lt;br /&gt;
|-&lt;br /&gt;
| anthell01 || Dungeon || - || - || 10 || - || - || - || - || - || - || - || 10&lt;br /&gt;
|-&lt;br /&gt;
| anthell02 || Dungeon || - || - || 25 || - || - || - || - || - || - || - || 25&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun00 || Dungeon || - || - || - || 6 || - || - || - || - || 6 || - || 12&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun01 || Dungeon || - || - || - || 7 || - || - || - || - || 7 || - || 14&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun02 || Dungeon || - || - || - || 12 || - || - || - || - || 12 || - || 24&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun01 || Dungeon || - || - || - || 7 || - || - || - || - || 8 || - || 15&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun02 || Dungeon || - || - || - || 12 || - || - || - || - || 13 || - || 25&lt;br /&gt;
|-&lt;br /&gt;
| yuno_fild03 || Field || - || - || - || - || 10 || - || - || - || - || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun01 || Dungeon || - || - || - || - || 10 || - || - || - || - || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun02 || Dungeon || - || - || - || - || 12 || - || - || - || - || 13 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recommended Farming Locations ===&lt;br /&gt;
&lt;br /&gt;
==== Tier I Herbs (Beginner) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location &amp;amp; Tier !! Herbs Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| prt_monk - Level 10-25 || Shrub I || 5 || Easy || Good starting location for beginners&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild03 - Level 15-30 || Bonebriar I || 8 || Easy || Can combine with Bonebriar I mining&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild08 - Level 15-35 || Shrub I + Bonebriar I || 22 || Medium || Recommended - Good quantity and location balance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tier II Herbs (Intermediate) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location &amp;amp; Tier !! Herbs Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| moc_fild01 - Level 25-40 || Shrub II + Bonebriar II || 22 || Medium || Well-balanced gathering location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tier III Herbs (Advanced) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location &amp;amp; Tier !! Herbs Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| pay_fild08 - Level 40-50 || Shrub III + Bonebriar III || 35 || Medium-High || Recommended - Largest open field gathering&lt;br /&gt;
|-&lt;br /&gt;
| anthell01 - Level 40-50 || Shrub III || 10 || Medium-High || Dungeon farming available&lt;br /&gt;
|-&lt;br /&gt;
| anthell02 - Level 40-60 || Shrub III || 25 || High || Recommended - Large dungeon farming opportunity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tier IV Herbs (Expert) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location &amp;amp; Tier !! Herbs Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun00 - Level 50-60 || Shrub IV + Bonebriar IV || 12 || High || Early expert dungeon&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun01 - Level 50-65 || Shrub IV + Bonebriar IV || 14 || High || Mid-tier expert dungeon&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun02 - Level 55-70 || Shrub IV + Bonebriar IV || 24 || High || Recommended - Largest expert field&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun01 - Level 55-65 || Shrub IV + Bonebriar IV || 15 || High || Good alternative expert location&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun02 - Level 60-70 || Shrub IV + Bonebriar IV || 25 || Very High || Rich farming location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tier V Herbs (Master) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location &amp;amp; Tier !! Herbs Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| yuno_fild03 - Level 70-85 || Shrub V + Bonebriar V || 20 || Very High || Master level open field&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun01 - Level 75-90 || Shrub V + Bonebriar V || 20 || Very High || Master dungeon farming&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun02 - Level 80-95 || Shrub V + Bonebriar V || 25 || Very High || Recommended - Best master tier location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Best Overall Farming Locations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranking !! Location !! Total Resources !! Tier !! Why Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pay_fild08 || 35 herbs || III || Largest open field gathering, well-balanced herb distribution&lt;br /&gt;
|-&lt;br /&gt;
| 2 || anthell02 || 25 herbs || III || Great dungeon farming with good spawn density&lt;br /&gt;
|-&lt;br /&gt;
| 3 || mag_dun02 || 25 herbs || V || Highest master tier location, best end-game farming&lt;br /&gt;
|-&lt;br /&gt;
| 4 || orcsdun02 || 25 herbs || IV || Rich expert dungeon with excellent respawn rates&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gef_dun02 || 24 herbs || IV || Primary expert tier gathering location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Ores Farming Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
Ores are gathered through the Mining profession. There are five tiers of ore veins available, from beginner to master level. Unlike herbs, ore veins are located in 28 different maps with five distinct ore types.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Ores Available:&#039;&#039;&#039; 573 veins across 28 maps&lt;br /&gt;
&lt;br /&gt;
* Phracon Vein: 167 veins (29.1%)&lt;br /&gt;
* Elunium Vein: 190 veins (33.2%) - &#039;&#039;&#039;Most Abundant&#039;&#039;&#039;&lt;br /&gt;
* Emveretarcon Vein: 96 veins (16.8%)&lt;br /&gt;
* Oridecon Vein: 60 veins (10.5%)&lt;br /&gt;
* Mithril Vein: 60 veins (10.5%)&lt;br /&gt;
&lt;br /&gt;
=== Ores by Map ===&lt;br /&gt;
&lt;br /&gt;
==== Phracon Vein (Tier I - Beginner) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| prt_monk || Field || 12 || Easy || Starting location for ore farming&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild03 || Field || 10 || Easy || Secondary beginner field&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild08 || Field || 15 || Medium || Open field with good concentration&lt;br /&gt;
|-&lt;br /&gt;
| prt_sewb1 || Dungeon || 40 || Medium-High || First deep dungeon opportunity&lt;br /&gt;
|-&lt;br /&gt;
| prt_sewb2 || Dungeon || 20 || Medium-High || Mid-tier sewer dungeon&lt;br /&gt;
|-&lt;br /&gt;
| prt_sewb3 || Dungeon || 25 || Medium-High || Good sewer alternative&lt;br /&gt;
|-&lt;br /&gt;
| prt_sewb4 || Dungeon || 45 || High || &#039;&#039;&#039;BEST PHRACON FARM&#039;&#039;&#039; - Largest concentration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emveretarcon Vein (Tier II - Intermediate) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| moc_fild01 || Field || 13 || Medium || Open field alternative&lt;br /&gt;
|-&lt;br /&gt;
| pay_dun00 || Dungeon || 13 || Medium-High || Early intermediate dungeon&lt;br /&gt;
|-&lt;br /&gt;
| pay_dun01 || Dungeon || 20 || Medium-High || Mid-tier Payon dungeon&lt;br /&gt;
|-&lt;br /&gt;
| pay_dun02 || Dungeon || 20 || Medium-High || Secondary option&lt;br /&gt;
|-&lt;br /&gt;
| pay_dun04 || Dungeon || 30 || High || &#039;&#039;&#039;BEST EMVERETARCON FARM&#039;&#039;&#039; - Excellent concentration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elunium Vein (Tier III - Advanced) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| pay_fild08 || Field || 15 || Medium-High || Open field gathering&lt;br /&gt;
|-&lt;br /&gt;
| anthell01 || Dungeon || 10 || Medium-High || Early advanced dungeon&lt;br /&gt;
|-&lt;br /&gt;
| anthell02 || Dungeon || 25 || High || Good ant cave concentration&lt;br /&gt;
|-&lt;br /&gt;
| iz_dun00 || Dungeon || 20 || High || First Byalan floor&lt;br /&gt;
|-&lt;br /&gt;
| iz_dun01 || Dungeon || 25 || High || Second Byalan floor&lt;br /&gt;
|-&lt;br /&gt;
| iz_dun02 || Dungeon || 30 || Very High || Third Byalan floor - &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| iz_dun03 || Dungeon || 30 || Very High || Fourth Byalan floor - &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| iz_dun04 || Dungeon || 35 || Very High || &#039;&#039;&#039;BEST ELUNIUM FARM&#039;&#039;&#039; - Highest concentration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Oridecon Vein (Tier IV - Expert) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun00 || Dungeon || 10 || High || Starting expert dungeon&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun01 || Dungeon || 15 || High || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Better concentration&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun02 || Dungeon || 15 || High || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Equal to gef_dun01&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun01 || Dungeon || 10 || High || Orc dungeon alternative&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun02 || Dungeon || 10 || Very High || Secondary orc dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mithril Vein (Tier V - Master) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Location Type !! Quantity !! Difficulty !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| yuno_fild03 || Field || 15 || Very High || Open field master level farming&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun01 || Dungeon || 20 || Very High || First magma dungeon&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun02 || Dungeon || 25 || Very High || &#039;&#039;&#039;BEST MITHRIL FARM&#039;&#039;&#039; - Highest concentration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recommended Farming Locations ===&lt;br /&gt;
&lt;br /&gt;
==== Best Farming Locations by Tier ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore Tier !! Best Location !! Quantity !! Difficulty !! Why Recommended&lt;br /&gt;
|-&lt;br /&gt;
| I - Phracon || prt_sewb4 || 45 veins || High || Largest Phracon concentration, good spawn density&lt;br /&gt;
|-&lt;br /&gt;
| II - Emveretarcon || pay_dun04 || 30 veins || High || Best Emveretarcon farming, excellent concentration&lt;br /&gt;
|-&lt;br /&gt;
| III - Elunium || iz_dun04 || 35 veins || Very High || &#039;&#039;&#039;Most abundant ore&#039;&#039;&#039; with largest single location&lt;br /&gt;
|-&lt;br /&gt;
| IV - Oridecon || gef_dun01 or gef_dun02 || 15 veins || High || Equal options with solid concentration&lt;br /&gt;
|-&lt;br /&gt;
| V - Mithril || mag_dun02 || 25 veins || Very High || Best master tier ore location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Progressive Mining Route ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level Range !! Recommended Location !! Primary Ore !! Quantity !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| 1-30 || prt_monk || Phracon Vein || 12 || Easy&lt;br /&gt;
|-&lt;br /&gt;
| 25-40 || prt_fild08 || Phracon Vein || 15 || Medium&lt;br /&gt;
|-&lt;br /&gt;
| 35-50 || prt_sewb3 || Phracon Vein || 25 || Medium-High&lt;br /&gt;
|-&lt;br /&gt;
| 45-60 || prt_sewb4 || Phracon Vein || 45 || High (&#039;&#039;&#039;BEST PHRACON&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| 40-55 || moc_fild01 || Emveretarcon Vein || 13 || Medium&lt;br /&gt;
|-&lt;br /&gt;
| 50-65 || pay_dun04 || Emveretarcon Vein || 30 || High (&#039;&#039;&#039;BEST EMVERETARCON&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| 55-70 || pay_fild08 || Elunium Vein || 15 || Medium-High&lt;br /&gt;
|-&lt;br /&gt;
| 65-80 || iz_dun02/iz_dun03 || Elunium Vein || 30 || Very High&lt;br /&gt;
|-&lt;br /&gt;
| 75-90 || iz_dun04 || Elunium Vein || 35 || Very High (&#039;&#039;&#039;BEST ELUNIUM&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| 70-85 || gef_dun01 || Oridecon Vein || 15 || High&lt;br /&gt;
|-&lt;br /&gt;
| 80-95 || mag_dun02 || Mithril Vein || 25 || Very High (&#039;&#039;&#039;BEST MITHRIL&#039;&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Top 5 Ore Farming Locations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranking !! Location !! Ore Type !! Veins !! Tier !! Why Recommended&lt;br /&gt;
|-&lt;br /&gt;
| 1 || prt_sewb4 || Phracon || 45 || I || Largest early ore concentration&lt;br /&gt;
|-&lt;br /&gt;
| 2 || iz_dun04 || Elunium || 35 || III || Most abundant ore available&lt;br /&gt;
|-&lt;br /&gt;
| 3 || pay_dun04 || Emveretarcon || 30 || II || Best intermediate farming&lt;br /&gt;
|-&lt;br /&gt;
| 4 || mag_dun02 || Mithril || 25 || V || Best master tier farming&lt;br /&gt;
|-&lt;br /&gt;
| 5 || anthell02 || Elunium || 25 || III || Accessible advanced level location&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Combined Farming Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Maps with Both Herbs and Ores ===&lt;br /&gt;
&lt;br /&gt;
Some maps contain both herbs and ores, making them excellent multi-profession zones:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map Name !! Tier !! Herbs !! Ores !! Total Resources !! Recommended?&lt;br /&gt;
|-&lt;br /&gt;
| prt_monk || I || 5 || 12 || 17 || Yes - Beginner zone&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild03 || I || 8 || 10 || 18 || Yes - Beginner zone&lt;br /&gt;
|-&lt;br /&gt;
| prt_fild08 || I-II || 22 || 15 || 37 || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Rich mixed zone&lt;br /&gt;
|-&lt;br /&gt;
| moc_fild01 || II || 22 || 13 || 35 || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Well-balanced&lt;br /&gt;
|-&lt;br /&gt;
| pay_fild08 || III || 35 || 15 || 50 || &#039;&#039;&#039;⭐⭐⭐ TOP TIER&#039;&#039;&#039; - Best combined farming&lt;br /&gt;
|-&lt;br /&gt;
| anthell01 || III || 10 || 10 || 20 || Yes - Balanced dungeon&lt;br /&gt;
|-&lt;br /&gt;
| anthell02 || III || 25 || 25 || 50 || &#039;&#039;&#039;⭐⭐⭐ TOP TIER&#039;&#039;&#039; - Rich zone&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun00 || IV || 12 || 10 || 22 || Yes - Expert level&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun01 || IV || 14 || 15 || 29 || Yes - Expert level&lt;br /&gt;
|-&lt;br /&gt;
| gef_dun02 || IV || 24 || 15 || 39 || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Rich expert zone&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun01 || IV || 15 || 10 || 25 || Yes - Expert alternative&lt;br /&gt;
|-&lt;br /&gt;
| orcsdun02 || IV || 25 || 10 || 35 || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Rich Orc zone&lt;br /&gt;
|-&lt;br /&gt;
| yuno_fild03 || V || 20 || 15 || 35 || &#039;&#039;&#039;RECOMMENDED&#039;&#039;&#039; - Master field&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun01 || V || 20 || 20 || 40 || &#039;&#039;&#039;⭐⭐ EXCELLENT&#039;&#039;&#039; - Balanced master zone&lt;br /&gt;
|-&lt;br /&gt;
| mag_dun02 || V || 25 || 25 || 50 || &#039;&#039;&#039;⭐⭐⭐ TOP TIER&#039;&#039;&#039; - Best master zone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Best Combined Farming Locations (Overall Rankings) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ranking !! Location !! Herbs !! Ores !! Total !! Level Range !! Quick Info&lt;br /&gt;
|-&lt;br /&gt;
| 1 || pay_fild08 || 35 || 15 || 50 || 40-60 || &#039;&#039;&#039;BEST&#039;&#039;&#039; - Most accessible top-tier zone&lt;br /&gt;
|-&lt;br /&gt;
| 2 || anthell02 || 25 || 25 || 50 || 40-80 || Excellent dungeon with balanced resources&lt;br /&gt;
|-&lt;br /&gt;
| 3 || mag_dun02 || 25 || 25 || 50 || 80-100 || Best master tier zone&lt;br /&gt;
|-&lt;br /&gt;
| 4 || mag_dun01 || 20 || 20 || 40 || 75-95 || Good master tier alternative&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gef_dun02 || 24 || 15 || 39 || 55-75 || Rich expert tier dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Farming Tips and Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== General Farming Information ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Respawn Mechanics:&#039;&#039;&#039; All resources respawn dynamically based on gathering speed. Lower count triggers faster respawn.&lt;br /&gt;
* &#039;&#039;&#039;VIP Bonuses:&#039;&#039;&#039; VIP players receive 20% bonus on professional experience drops&lt;br /&gt;
* &#039;&#039;&#039;Bubble Gum Effect:&#039;&#039;&#039; Using bubble gum items reduces drop rates but increases respawn frequency&lt;br /&gt;
* &#039;&#039;&#039;Profession Level:&#039;&#039;&#039; Your Herbalism/Mining level affects drop quality and rates&lt;br /&gt;
&lt;br /&gt;
=== Optimal Grinding Routes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Herbalism:&#039;&#039;&#039;&lt;br /&gt;
# Start at prt_monk (Shrub I) - Level 10-20&lt;br /&gt;
# Progress to prt_fild08 (Shrub I + Bonebriar I) - Level 20-35&lt;br /&gt;
# Move to pay_fild08 (Shrub III + Bonebriar III) - Level 40-60&lt;br /&gt;
# Farm anthell02 (Shrub III) - Level 50-70&lt;br /&gt;
# Advance to orcsdun02 (Shrub IV + Bonebriar IV) - Level 60-80&lt;br /&gt;
# Master tier at mag_dun02 (Shrub V + Bonebriar V) - Level 80+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Mining:&#039;&#039;&#039;&lt;br /&gt;
# Start at prt_monk (Phracon Vein) - Level 10-20&lt;br /&gt;
# Progress to prt_fild08 (Phracon Vein) - Level 20-35&lt;br /&gt;
# Farm prt_sewb4 for mass Phracon (Phracon Vein) - Level 40-60&lt;br /&gt;
# Move to Payon dungeons for Emveretarcon - Level 50-65&lt;br /&gt;
# Farm Byalan dungeons for Elunium (iz_dun04) - Level 70-85&lt;br /&gt;
# End-game at mag_dun02 (Mithril Vein) - Level 85+&lt;br /&gt;
&lt;br /&gt;
=== Efficiency Tips ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solo vs Party:&#039;&#039;&#039; Most zones can be farmed solo; party farming increases total loot but divides distribution&lt;br /&gt;
* &#039;&#039;&#039;Time Management:&#039;&#039;&#039; Each zone has respawn times based on depth/difficulty - Plan accordingly&lt;br /&gt;
* &#039;&#039;&#039;Resource Management:&#039;&#039;&#039; Combine herbs and ore farming in same locations to maximize efficiency&lt;br /&gt;
* &#039;&#039;&#039;Market Value:&#039;&#039;&#039; Check current market prices - sometimes lower-tier fast farming equals better profit than slow high-tier farming&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Resource Statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Herbs Statistics ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Herb Type !! Total Units !! Locations !! Most Common Location !! Percentage&lt;br /&gt;
|-&lt;br /&gt;
| Shrub I || 17 || 2 || prt_fild08 || 10.9%&lt;br /&gt;
|-&lt;br /&gt;
| Shrub II || 8 || 1 || moc_fild01 || 5.1%&lt;br /&gt;
|-&lt;br /&gt;
| Shrub III || 55 || 3 || anthell02 || 35.3%&lt;br /&gt;
|-&lt;br /&gt;
| Shrub IV || 44 || 5 || orcsdun02 || 28.2%&lt;br /&gt;
|-&lt;br /&gt;
| Shrub V || 32 || 3 || mag_dun02 || 20.5%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Total Shrubs: 156 units (55.3% of herbs)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bonebriar I || 18 || 2 || prt_fild08 || 14.3%&lt;br /&gt;
|-&lt;br /&gt;
| Bonebriar II || 14 || 1 || moc_fild01 || 11.1%&lt;br /&gt;
|-&lt;br /&gt;
| Bonebriar III || 15 || 1 || pay_fild08 || 11.9%&lt;br /&gt;
|-&lt;br /&gt;
| Bonebriar IV || 46 || 5 || orcsdun02 || 36.5%&lt;br /&gt;
|-&lt;br /&gt;
| Bonebriar V || 33 || 3 || mag_dun02 || 26.2%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Total Bonebriars: 126 units (44.7% of herbs)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ores Statistics ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore Type !! Total Veins !! Locations !! Most Common Location !! Percentage&lt;br /&gt;
|-&lt;br /&gt;
| Phracon Vein || 167 || 7 || prt_sewb4 || 29.1%&lt;br /&gt;
|-&lt;br /&gt;
| Emveretarcon Vein || 96 || 5 || pay_dun04 || 16.8%&lt;br /&gt;
|-&lt;br /&gt;
| Elunium Vein || 190 || 8 || iz_dun04 || 33.2%&lt;br /&gt;
|-&lt;br /&gt;
| Oridecon Vein || 60 || 5 || gef_dun01/gef_dun02 || 10.5%&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Vein || 60 || 3 || mag_dun02 || 10.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Herbalism Profession Guide]]&lt;br /&gt;
* [[Mining Profession Guide]]&lt;br /&gt;
* [[Item Drops Database]]&lt;br /&gt;
* [[Experience Grinding Zones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last Updated: February 14, 2026&#039;&#039;&lt;br /&gt;
&#039;&#039;Database Version: RagnaRose Server 2025&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Pet&amp;diff=65</id>
		<title>Pet</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Pet&amp;diff=65"/>
		<updated>2026-02-14T16:51:31Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Pet Effects Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pet Effects Database ==&lt;br /&gt;
&lt;br /&gt;
This section contains detailed information about pet effects&lt;br /&gt;
&lt;br /&gt;
=== Intimacy Levels ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Normal Intimate&#039;&#039;&#039;: When intimacy is below Cordial Intimate&lt;br /&gt;
* &#039;&#039;&#039;Cordial Intimate&#039;&#039;&#039;: When intimacy is equal or above Cordial Intimate&lt;br /&gt;
* &#039;&#039;&#039;Loyal Intimate&#039;&#039;&#039;: When intimacy is equal or above Loyal Intimate&lt;br /&gt;
&lt;br /&gt;
=== Pet Stat Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Pet Name !! Normal Intimate Effect !! Cordial Intimate Effect !! Loyal Intimate Effect&lt;br /&gt;
|-&lt;br /&gt;
| Familiar || Luk +1 || Critical +1, Luk +1 || Critical +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| Tarou || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Golden Thief Bug || Def +1 || Def +1, MDef +1 || Def +2, MDef +2&lt;br /&gt;
|-&lt;br /&gt;
| Plankton || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Female || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Thief Bug Male || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Drainliar || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Cramp || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Skeleton || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Archer Skeleton || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Nine Tail || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Flower || Luk +1 || Agi +1, Luk +1 || Agi +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton General || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| Black Mushroom || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Eggyra || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| Hydra || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Mandragora || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Greatest General || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| Giant Whisper || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Horong || Luk +1 || Agi +1, Luk +1 || Agi +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| Cat o&#039; Nine Tails || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Sropho || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Obeaune || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Deviace || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Marse || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Merman || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Sedora || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Swordfish || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Strouf || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Phen || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea King Dramoh || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Kraken || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea Witch || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| One-Horned Scaraba || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Two-Horned Scaraba || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Antler Scaraba || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| Rake Scaraba || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Scaraba Queen || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| Dracula of Rage || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| Matt Drainliar || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Living Dead || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| Starving Living Dead || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Nightmare || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| Bomi || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Pet&amp;diff=64</id>
		<title>Pet</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Pet&amp;diff=64"/>
		<updated>2026-02-14T16:43:36Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Pet Effects Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pet Effects Database ==&lt;br /&gt;
&lt;br /&gt;
This section contains detailed information about pet effects&lt;br /&gt;
&lt;br /&gt;
=== Intimacy Levels ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Normal Intimate&#039;&#039;&#039;: When intimacy is below Cordial Intimate&lt;br /&gt;
* &#039;&#039;&#039;Cordial Intimate&#039;&#039;&#039;: When intimacy is equal or above Cordial Intimate&lt;br /&gt;
* &#039;&#039;&#039;Loyal Intimate&#039;&#039;&#039;: When intimacy is equal or above Loyal Intimate&lt;br /&gt;
&lt;br /&gt;
=== Pet Stat Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Pet Name !! Normal Intimate Effect !! Cordial Intimate Effect !! Loyal Intimate Effect&lt;br /&gt;
|-&lt;br /&gt;
| FARMILIAR || Luk +1 || Critical +1, Luk +1 || Critical +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| TAROU || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| THIEF_BUG || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| GOLDEN_BUG || Def +1 || Def +1, MDef +1 || Def +2, MDef +2&lt;br /&gt;
|-&lt;br /&gt;
| PLANKTON || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| THIEF_BUG_ || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| THIEF_BUG__ || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| DRAINLIAR || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| CRAMP || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| SKELETON || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| ZOMBIE || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| SOLDIER_SKELETON || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ARCHER_SKELETON || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| NINE_TAIL || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| MOONLIGHT || Luk +1 || Agi +1, Luk +1 || Agi +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| SKELETON_GENERAL || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| BLACK_MUSHROOM || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| EGGYRA || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| HYDRA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| MANDRAGORA || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| GREATEST_GENERAL || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| WHISPER_BOSS || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| HORONG || Luk +1 || Agi +1, Luk +1 || Agi +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| CAT_O_NINE_TAIL || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_SROPHO || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_OBEAUNE || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_DEVIACE || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_MARSE || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_MERMAN || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_SEDORA || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_SWORD_FISH || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_STROUF || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_PHEN || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_KING_DRAMOH || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_KRAKEN || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| ILL_ABYSMAL_WITCH || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| HORN_SCARABA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| HORN_SCARABA2 || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ANTLER_SCARABA || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| RAKE_SCARABA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| QUEEN_SCARABA || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| ILL_DRACULA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_DRAINLIAR || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_ZOMBIE_C || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| ILL_ZOMBIE || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| ILL_NIGHTMARE || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_BOMI || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Pet&amp;diff=63</id>
		<title>Pet</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Pet&amp;diff=63"/>
		<updated>2026-02-14T16:42:32Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;== Pet Effects Database ==  This section contains detailed information about pet effects in MediaWiki format.  === Intimacy Levels ===  * &amp;#039;&amp;#039;&amp;#039;Normal Intimate&amp;#039;&amp;#039;&amp;#039;: When intimacy is below PET_INTIMATE_CORDIAL * &amp;#039;&amp;#039;&amp;#039;Cordial Intimate&amp;#039;&amp;#039;&amp;#039;: When intimacy is equal or above PET_INTIMATE_CORDIAL   * &amp;#039;&amp;#039;&amp;#039;Loyal Intimate&amp;#039;&amp;#039;&amp;#039;: When intimacy is equal or above PET_INTIMATE_LOYAL  === Pet Stat Bonuses ===  {| class=&amp;quot;wikitable sortable&amp;quot; ! Pet Name !! Normal Intimate Effect !! Cordial Intimate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pet Effects Database ==&lt;br /&gt;
&lt;br /&gt;
This section contains detailed information about pet effects in MediaWiki format.&lt;br /&gt;
&lt;br /&gt;
=== Intimacy Levels ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Normal Intimate&#039;&#039;&#039;: When intimacy is below PET_INTIMATE_CORDIAL&lt;br /&gt;
* &#039;&#039;&#039;Cordial Intimate&#039;&#039;&#039;: When intimacy is equal or above PET_INTIMATE_CORDIAL  &lt;br /&gt;
* &#039;&#039;&#039;Loyal Intimate&#039;&#039;&#039;: When intimacy is equal or above PET_INTIMATE_LOYAL&lt;br /&gt;
&lt;br /&gt;
=== Pet Stat Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Pet Name !! Normal Intimate Effect !! Cordial Intimate Effect !! Loyal Intimate Effect&lt;br /&gt;
|-&lt;br /&gt;
| FARMILIAR || Luk +1 || Critical +1, Luk +1 || Critical +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| TAROU || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| THIEF_BUG || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| GOLDEN_BUG || Def +1 || Def +1, MDef +1 || Def +2, MDef +2&lt;br /&gt;
|-&lt;br /&gt;
| PLANKTON || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| THIEF_BUG_ || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| THIEF_BUG__ || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| DRAINLIAR || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| CRAMP || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| SKELETON || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| ZOMBIE || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| SOLDIER_SKELETON || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ARCHER_SKELETON || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| NINE_TAIL || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| MOONLIGHT || Luk +1 || Agi +1, Luk +1 || Agi +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| SKELETON_GENERAL || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| BLACK_MUSHROOM || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| EGGYRA || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| HYDRA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| MANDRAGORA || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| GREATEST_GENERAL || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| WHISPER_BOSS || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| HORONG || Luk +1 || Agi +1, Luk +1 || Agi +2, Luk +2&lt;br /&gt;
|-&lt;br /&gt;
| CAT_O_NINE_TAIL || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_SROPHO || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_OBEAUNE || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_DEVIACE || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_MARSE || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_MERMAN || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_SEDORA || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_SWORD_FISH || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_STROUF || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_PHEN || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_KING_DRAMOH || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_KRAKEN || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| ILL_ABYSMAL_WITCH || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| HORN_SCARABA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| HORN_SCARABA2 || Hit +1 || Dex +1, Hit +1 || Dex +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ANTLER_SCARABA || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|-&lt;br /&gt;
| RAKE_SCARABA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| QUEEN_SCARABA || Def +1 || Def +1, Max HP +20 || Def +2, Max HP +40&lt;br /&gt;
|-&lt;br /&gt;
| ILL_DRACULA || Hit +1 || Str +1, Hit +1 || Str +2, Hit +2&lt;br /&gt;
|-&lt;br /&gt;
| ILL_DRAINLIAR || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_ZOMBIE_C || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| ILL_ZOMBIE || Max HP +10 || Max HP +30 || Max HP +50&lt;br /&gt;
|-&lt;br /&gt;
| ILL_NIGHTMARE || Int +1 || Int +1, Max SP +10 || Int +2, Max SP +20&lt;br /&gt;
|-&lt;br /&gt;
| ILL_BOMI || Flee +1 || Agi +1, Flee +1 || Agi +2, Flee +2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=62</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=62"/>
		<updated>2026-01-28T16:10:13Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
* Guides&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Farming|Farming&lt;br /&gt;
** Kafra_Services|Kafra Services&lt;br /&gt;
** Crafting|Crafting&lt;br /&gt;
* Information&lt;br /&gt;
** Auction House|Auction_House&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Game_Modes|Game Modes&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Element|Element&lt;br /&gt;
** DEF|Defense&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Getting_Started&amp;diff=61</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Getting_Started&amp;diff=61"/>
		<updated>2026-01-28T15:30:54Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* 🎮 Game Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🧭 Getting Started - Begin Your Adventure in &#039;&#039;Ragnamex Hardcore&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Welcome to the challenging and immersive world of &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039;!  &lt;br /&gt;
This page provides the essential information every new player needs to start their journey.&lt;br /&gt;
&lt;br /&gt;
Each section includes a brief explanation. For more detailed information, please visit the linked pages.&lt;br /&gt;
&lt;br /&gt;
== 📍 Starting Point ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, you will spawn at the &#039;&#039;&#039;Starting Point&#039;&#039;&#039;. This is a safe zone where you can:&lt;br /&gt;
&lt;br /&gt;
* Get familiar with the game controls&lt;br /&gt;
* Talk to introductory NPCs&lt;br /&gt;
* Receive your first instructions&lt;br /&gt;
* Choose your game mode and class&lt;br /&gt;
&lt;br /&gt;
→ See full details: [[Starting Point]]&lt;br /&gt;
&lt;br /&gt;
== 🎮 Game Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; features several &#039;&#039;&#039;game modes&#039;&#039;&#039;, each offering a different way to experience the server:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; – The base server adventure. No benefits or penalties; ideal for getting to know the server.&lt;br /&gt;
* &#039;&#039;&#039;Slow and Steady&#039;&#039;&#039; – Play at a slower pace, with no penalties of any kind.&lt;br /&gt;
* &#039;&#039;&#039;Hardcore&#039;&#039;&#039; – An optional personal challenge. Death causes you to lose your equipment and your character resets to Novice 1/1.&lt;br /&gt;
* &#039;&#039;&#039;Craftsman&#039;s Way&#039;&#039;&#039; – A crafting-focused mode with no combat involved (if enabled).&lt;br /&gt;
&lt;br /&gt;
→ More info: [[Game Modes]]&lt;br /&gt;
&lt;br /&gt;
== 🧙 Classes ==&lt;br /&gt;
&lt;br /&gt;
Choose a &#039;&#039;&#039;class&#039;&#039;&#039; that defines your role, abilities, and playstyle:&lt;br /&gt;
&lt;br /&gt;
* Assassin&lt;br /&gt;
* Crusader&lt;br /&gt;
* Hunter&lt;br /&gt;
* Knight&lt;br /&gt;
* Monk&lt;br /&gt;
* Priest&lt;br /&gt;
* Sage&lt;br /&gt;
* Wizard&lt;br /&gt;
&lt;br /&gt;
→ See the full list: [[Classes]]&lt;br /&gt;
&lt;br /&gt;
== ⚒️ Professions ==&lt;br /&gt;
&lt;br /&gt;
Besides your class, you can master &#039;&#039;&#039;professions&#039;&#039;&#039; that help you gather, craft, and survive:&lt;br /&gt;
&lt;br /&gt;
* Mining&lt;br /&gt;
* Blacksmithing&lt;br /&gt;
* Herbalism&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Inscription&lt;br /&gt;
* Enchanting&lt;br /&gt;
* Engineering&lt;br /&gt;
* Jewelcrafting&lt;br /&gt;
* Leatherworking&lt;br /&gt;
* Tailoring&lt;br /&gt;
* Skinning&lt;br /&gt;
&lt;br /&gt;
→ Learn more: [[Professions]]&lt;br /&gt;
&lt;br /&gt;
== 🧳 Kafra Services ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kafra Services&#039;&#039;&#039; provide essential utilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039; – Travel quickly between unlocked areas&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; – Store and access personal items&lt;br /&gt;
* &#039;&#039;&#039;Respawn Point&#039;&#039;&#039; – Set your return point after death&lt;br /&gt;
&lt;br /&gt;
→ See how to use it: [[Kafra Services]]&lt;br /&gt;
&lt;br /&gt;
== 🏪 Auction House ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Auction House&#039;&#039;&#039; allows players to:&lt;br /&gt;
&lt;br /&gt;
* Buy and sell items&lt;br /&gt;
* Find equipment, resources, and rare materials&lt;br /&gt;
* Place Buy Orders to request specific items from other players&lt;br /&gt;
&lt;br /&gt;
→ Full guide: [[Auction House]]&lt;br /&gt;
&lt;br /&gt;
== 🌾 Farming ==&lt;br /&gt;
&lt;br /&gt;
Farming is the process of gathering natural resources:&lt;br /&gt;
&lt;br /&gt;
* Ore Gathering – Collects ores from mineral deposits&lt;br /&gt;
&lt;br /&gt;
* Herb Gathering – Collects herbs and plants from the environment&lt;br /&gt;
&lt;br /&gt;
→ Learn the basics: [[Farming]]&lt;br /&gt;
&lt;br /&gt;
== 🧬 Crafting ==&lt;br /&gt;
&lt;br /&gt;
Use collected resources to &#039;&#039;&#039;craft&#039;&#039;&#039; useful items:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Armor&lt;br /&gt;
* Potions&lt;br /&gt;
* Tools&lt;br /&gt;
&lt;br /&gt;
→ Crafting guide: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
= 🗺️ Ready to Begin? =&lt;br /&gt;
&lt;br /&gt;
Now that you know the basics, it&#039;s time to explore, level up, and carve your legend in the world of &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Good luck, adventurer!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=60</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=60"/>
		<updated>2026-01-28T15:23:50Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
* Guides&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Farming|Farming&lt;br /&gt;
** Kafra Services|Kafra Services&lt;br /&gt;
** Crafting|Crafting&lt;br /&gt;
* Information&lt;br /&gt;
** Auction_House|Auction House&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Game_Modes|Game Modes&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Element|Element&lt;br /&gt;
** Defense|DEF&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=59</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=59"/>
		<updated>2026-01-28T15:22:54Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
* Guides&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Farming|Farming&lt;br /&gt;
** Kafra Services|Kafra_Services&lt;br /&gt;
* Information&lt;br /&gt;
** Auction_House|Auction House&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Game_Modes|Game Modes&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=58</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=58"/>
		<updated>2026-01-28T15:21:47Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
*Guides&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Farming|Farming&lt;br /&gt;
** Auction_House|Auction House&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Game Modes|Game_Modes&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Element&amp;diff=57</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Element&amp;diff=57"/>
		<updated>2025-11-02T18:13:59Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements are properties that affect attacks: they can strengthen or weaken. &lt;br /&gt;
Every player and monster has an element. Except for Neutral, each element has strengths and weaknesses against others.&lt;br /&gt;
&lt;br /&gt;
The words &amp;quot;element&amp;quot;, &amp;quot;property&amp;quot;, and &amp;quot;attribute&amp;quot; all mean the same thing.&lt;br /&gt;
There are 10 elements:&lt;br /&gt;
* Neutral&lt;br /&gt;
* Water&lt;br /&gt;
* Earth&lt;br /&gt;
* Fire&lt;br /&gt;
* Wind&lt;br /&gt;
* Poison&lt;br /&gt;
* Holy&lt;br /&gt;
* Shadow&lt;br /&gt;
* Ghost&lt;br /&gt;
* Undead&lt;br /&gt;
&lt;br /&gt;
Some attacks, like monster melee attacks, have no element and are unaffected by elemental strengths or weaknesses. &lt;br /&gt;
These are called non-elemental.&lt;br /&gt;
Elements can be attacking or defending. &lt;br /&gt;
&lt;br /&gt;
Defending elements have 4 levels: higher levels make resistances and weaknesses stronger. &lt;br /&gt;
Attacking elements do not have levels.&lt;br /&gt;
&lt;br /&gt;
Players have both an attacking and a defending element, which start as Neutral. These can be changed with weapons, armor, skills, items, or enchants. &lt;br /&gt;
A player&#039;s defending element is always Level 1.&lt;br /&gt;
Monsters only have a defending element, but can use skills to attack with elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 1 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 2 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 3 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 4 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Element&amp;diff=56</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Element&amp;diff=56"/>
		<updated>2025-11-02T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elements are properties that affect attacks: they can strengthen, weaken, or cancel them. Every player and monster has an element. Except for Neutral, each element has strengths and weaknesses against others.&lt;br /&gt;
The words &amp;quot;element&amp;quot;, &amp;quot;property&amp;quot;, and &amp;quot;attribute&amp;quot; all mean the same thing.&lt;br /&gt;
There are 10 elements:&lt;br /&gt;
* Neutral&lt;br /&gt;
* Water&lt;br /&gt;
* Earth&lt;br /&gt;
* Fire&lt;br /&gt;
* Wind&lt;br /&gt;
* Poison&lt;br /&gt;
* Holy&lt;br /&gt;
* Shadow&lt;br /&gt;
* Ghost&lt;br /&gt;
* Undead&lt;br /&gt;
&lt;br /&gt;
Some attacks, like monster melee attacks, have no element and are unaffected by elemental strengths or weaknesses. These are called non-elemental.&lt;br /&gt;
Elements can be attacking or defending. Defending elements have 4 levels: higher levels make resistances and weaknesses stronger. Attacking elements do not have levels.&lt;br /&gt;
Players have both an attacking and a defending element, which start as Neutral. These can be changed with weapons, armor, skills, items, or cards. A player’s defending element is always Level 1.&lt;br /&gt;
Monsters only have a defending element, but can use skills to attack with elements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 1 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 2 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 3 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 4 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Element&amp;diff=55</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Element&amp;diff=55"/>
		<updated>2025-11-02T17:39:35Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; ! Level 1 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead |- ! Neutral | 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 |- ! Water | 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 1 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 95 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 2 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 94 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 3 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 93 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 110 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level 4 !! Neutral !! Water !! Earth !! Fire !! Wind !! Poison !! Holy !! Dark !! Ghost !! Undead&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || 100 || 100 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 105 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || 100 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
! Dark&lt;br /&gt;
| 100 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || 100 || 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 91 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| 100 || 100 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 92 || 100 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 120 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90 || style=&amp;quot;background-color:#90EE90; color:black;&amp;quot; | 115 || style=&amp;quot;background-color:#FFA500; color:black;&amp;quot; | 90&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=DEF&amp;diff=54</id>
		<title>DEF</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=DEF&amp;diff=54"/>
		<updated>2025-09-11T19:55:43Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;== Defense (DEF) 🛡️ ==  *DEF 🛡️ reduces all damage that directly affects players 🎯.  The amount of DEF needed to reach 50% damage reduction 💥➡️🛡️ depends on the attacker&amp;#039;s level ⚔️:  As the attacker&amp;#039;s level increases, more DEF is required to achieve the same damage reduction 📈.  {| class=&amp;quot;wikitable&amp;quot; ! Attacker Level ⚔️ !! DEF needed for 50% damage reduction 💥➡️🛡️  |- | 1 || 11 |- | 2 || 13 |- | 3 || 15 |- | 4 || 18 |- | 5 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Defense (DEF) 🛡️ ==&lt;br /&gt;
&lt;br /&gt;
*DEF 🛡️ reduces all damage that directly affects players 🎯.&lt;br /&gt;
&lt;br /&gt;
The amount of DEF needed to reach 50% damage reduction 💥➡️🛡️ depends on the attacker&#039;s level ⚔️:&lt;br /&gt;
&lt;br /&gt;
As the attacker&#039;s level increases, more DEF is required to achieve the same damage reduction 📈.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attacker Level ⚔️ !! DEF needed for 50% damage reduction 💥➡️🛡️&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 43&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 52&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 57&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 73&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 78&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 83&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 89&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 95&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 101&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 107&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 113&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 119&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 126&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 132&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 139&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 146&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 152&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 159&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 166&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 174&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 181&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 188&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 196&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 203&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 211&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 219&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 226&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 234&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 242&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 259&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 267&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 275&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 284&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 292&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 301&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 309&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 318&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 327&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 336&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 345&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 354&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 363&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 372&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 381&lt;br /&gt;
|-&lt;br /&gt;
| 59 || 391&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 61 || 410&lt;br /&gt;
|-&lt;br /&gt;
| 62 || 419&lt;br /&gt;
|-&lt;br /&gt;
| 63 || 429&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Crafting&amp;diff=51</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Crafting&amp;diff=51"/>
		<updated>2025-07-19T04:52:18Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;Start!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Farming&amp;diff=50</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Farming&amp;diff=50"/>
		<updated>2025-07-19T04:52:14Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;Start!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Auction_House&amp;diff=49</id>
		<title>Auction House</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Auction_House&amp;diff=49"/>
		<updated>2025-07-19T04:52:11Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;Start!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Kafra_Services&amp;diff=48</id>
		<title>Kafra Services</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Kafra_Services&amp;diff=48"/>
		<updated>2025-07-19T04:52:07Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;Start!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Classes&amp;diff=47</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Classes&amp;diff=47"/>
		<updated>2025-07-19T04:52:02Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;Start!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Game_Modes&amp;diff=46</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Game_Modes&amp;diff=46"/>
		<updated>2025-07-19T04:51:56Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;Start!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Main_Page&amp;diff=45</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Main_Page&amp;diff=45"/>
		<updated>2025-07-09T04:11:07Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* 📘 Begin Your Journey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the official Ragnamex Wiki! Here you&#039;ll find guides, systems, game modes, and everything you need to know to make the most of your adventure.&lt;br /&gt;
&lt;br /&gt;
Use the side menu or page links to explore different topics.&lt;br /&gt;
&lt;br /&gt;
= Ragnamex Hardcore - An Extreme Challenge in MMO =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; is a highly modified MMO server designed to deliver a completely different experience from the classic version. Many traditional mechanics and elements have been altered or removed, making way for new systems that align with the server’s core challenge: &#039;&#039;&#039;Hardcore Mode&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🛠 A New Way to Play ==&lt;br /&gt;
&lt;br /&gt;
In this mode, we have eliminated most classic elements, such as cards and traditional equipment. However, &#039;&#039;Ragnamex Hardcore&#039;&#039; introduces a vast array of new features, including:&lt;br /&gt;
&lt;br /&gt;
* Custom weapons&lt;br /&gt;
* Unique gear&lt;br /&gt;
* Socketable gems&lt;br /&gt;
* Enchantments&lt;br /&gt;
&lt;br /&gt;
These are all obtainable throughout the adventure or via the &#039;&#039;&#039;Professions System&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To support the server’s economy, we have implemented an &#039;&#039;&#039;Auction House&#039;&#039;&#039;, allowing players to trade dynamically. Additionally, many classes have undergone mechanical and skill changes, making them unique in their playstyle.&lt;br /&gt;
!!@@!!&lt;br /&gt;
&lt;br /&gt;
== 🧩 Game Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; offers three unique game modes. Choose the path that best suits your playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Available Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#5a5a5a; color:white;&amp;quot; | Hardcore Mode&lt;br /&gt;
| &#039;&#039;&#039;⚔️ The core challenge.&#039;&#039;&#039;&amp;lt;br /&amp;gt;This is the &#039;&#039;&#039;default mode&#039;&#039;&#039; of the server.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Upon death, you &#039;&#039;&#039;return to level 1/1&#039;&#039;&#039;, and lose &#039;&#039;&#039;everything&#039;&#039;&#039;:&amp;lt;br /&amp;gt;inventory, equipment, and Zeny.&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#d9534f; color:white;&amp;quot; | Slow and Steady&lt;br /&gt;
| &#039;&#039;&#039;🛡️ A safer journey.&#039;&#039;&#039;&amp;lt;br /&amp;gt;You reduce the experience gained from monsters and quests by &#039;&#039;&#039;50%&#039;&#039;&#039;.&amp;lt;br /&amp;gt;Dying incurs a small &#039;&#039;&#039;5% penalty&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, &#039;&#039;&#039;you keep all your progress&#039;&#039;&#039;, inventory, equipment, and Zeny.&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#f0ad4e; color:white;&amp;quot; | Craftman&#039;s Way&lt;br /&gt;
| &#039;&#039;&#039;🛠️ For the creators.&#039;&#039;&#039;&amp;lt;br /&amp;gt;Monsters give &#039;&#039;&#039;no EXP&#039;&#039;&#039;. Quests give &#039;&#039;&#039;less EXP&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But every &#039;&#039;&#039;crafted item grants EXP&#039;&#039;&#039;.&amp;lt;br /&amp;gt;The more you craft, the faster you level up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Do You Have What It Takes? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; is a server built for those seeking a truly unique, intense, and unforgiving challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do you have what it takes to survive?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 📘 Begin Your Journey ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px solid #ccc; padding: 10px; margin: 10px 0 20px 0; border-radius: 8px; text-align: center; color: inherit;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 120%; font-weight: bold;&amp;quot;&amp;gt;New here?&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size: 120%; color: inherit;&amp;quot;&amp;gt;Start your adventure with the &amp;lt;span style=&amp;quot;color: inherit;&amp;quot;&amp;gt;[[Getting_Started|&amp;lt;span style=&amp;quot;color: #0073e6;&amp;quot;&amp;gt;Getting Started Guide&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 📊 Rates ==&lt;br /&gt;
&lt;br /&gt;
* We use a custom experience table.&lt;br /&gt;
* EXP given by monsters is completely different from official servers — no valid comparison can be made.&lt;br /&gt;
* Drop Rate:&lt;br /&gt;
** Classic ETC item drops: &#039;&#039;&#039;x1&#039;&#039;&#039;&lt;br /&gt;
** Classic cards and equipment: &#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
** All items are &#039;&#039;&#039;custom-designed and newly implemented&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Join the most extreme Ragnarok Online challenge yet. Welcome to Ragnamex Hardcore.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Getting_Started&amp;diff=29</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Getting_Started&amp;diff=29"/>
		<updated>2025-07-07T05:23:39Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;= 🧭 Getting Started - Begin Your Adventure in &amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039; =  Welcome to the challenging and immersive world of &amp;#039;&amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039;&amp;#039;!   This page provides the essential information every new player needs to start their journey.  Each section includes a brief explanation. For more detailed information, please visit the linked pages.  == 📍 Starting Point ==  After creating your character, you will spawn at the &amp;#039;&amp;#039;&amp;#039;Starting Point&amp;#039;&amp;#039;&amp;#039;. This is a safe zone whe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🧭 Getting Started - Begin Your Adventure in &#039;&#039;Ragnamex Hardcore&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Welcome to the challenging and immersive world of &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039;!  &lt;br /&gt;
This page provides the essential information every new player needs to start their journey.&lt;br /&gt;
&lt;br /&gt;
Each section includes a brief explanation. For more detailed information, please visit the linked pages.&lt;br /&gt;
&lt;br /&gt;
== 📍 Starting Point ==&lt;br /&gt;
&lt;br /&gt;
After creating your character, you will spawn at the &#039;&#039;&#039;Starting Point&#039;&#039;&#039;. This is a safe zone where you can:&lt;br /&gt;
&lt;br /&gt;
* Get familiar with the game controls&lt;br /&gt;
* Talk to introductory NPCs&lt;br /&gt;
* Receive your first instructions&lt;br /&gt;
* Choose your game mode and class&lt;br /&gt;
&lt;br /&gt;
→ See full details: [[Starting Point]]&lt;br /&gt;
&lt;br /&gt;
== 🎮 Game Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; offers multiple &#039;&#039;&#039;game modes&#039;&#039;&#039;, each with its own rules and level of difficulty:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Survival&#039;&#039;&#039; – Standard gameplay mode.&lt;br /&gt;
* &#039;&#039;&#039;Hardcore&#039;&#039;&#039; – One life only. Death = permanent reset.&lt;br /&gt;
* &#039;&#039;&#039;Creative / Builder&#039;&#039;&#039; – Focused on building, no combat (if enabled).&lt;br /&gt;
&lt;br /&gt;
→ More info: [[Game Modes]]&lt;br /&gt;
&lt;br /&gt;
== 🧙 Classes ==&lt;br /&gt;
&lt;br /&gt;
Choose a &#039;&#039;&#039;class&#039;&#039;&#039; that defines your role, abilities, and playstyle:&lt;br /&gt;
&lt;br /&gt;
* Warrior&lt;br /&gt;
* Mage&lt;br /&gt;
* Ranger&lt;br /&gt;
* Alchemist&lt;br /&gt;
* Builder&lt;br /&gt;
&lt;br /&gt;
→ See the full list: [[Classes]]&lt;br /&gt;
&lt;br /&gt;
== ⚒️ Professions ==&lt;br /&gt;
&lt;br /&gt;
Besides your class, you can master &#039;&#039;&#039;professions&#039;&#039;&#039; that help you gather, craft, and survive:&lt;br /&gt;
&lt;br /&gt;
* Mining&lt;br /&gt;
* Carpentry&lt;br /&gt;
* Blacksmithing&lt;br /&gt;
* Cooking&lt;br /&gt;
* Hunting&lt;br /&gt;
&lt;br /&gt;
→ Learn more: [[Professions]]&lt;br /&gt;
&lt;br /&gt;
== 🧳 Kafra Services ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kafra Services&#039;&#039;&#039; provide essential utilities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039; – Travel quickly between unlocked areas&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; – Store and access personal items&lt;br /&gt;
* &#039;&#039;&#039;Respawn Point&#039;&#039;&#039; – Set your return point after death&lt;br /&gt;
&lt;br /&gt;
→ See how to use it: [[Kafra Services]]&lt;br /&gt;
&lt;br /&gt;
== 🏪 Auction House ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Auction House&#039;&#039;&#039; allows players to:&lt;br /&gt;
&lt;br /&gt;
* Buy and sell items&lt;br /&gt;
* Find equipment, resources, and rare materials&lt;br /&gt;
&lt;br /&gt;
→ Full guide: [[Auction House]]&lt;br /&gt;
&lt;br /&gt;
== 🌾 Farming ==&lt;br /&gt;
&lt;br /&gt;
Farming is the process of gathering natural resources:&lt;br /&gt;
&lt;br /&gt;
* Crops&lt;br /&gt;
* Fishing&lt;br /&gt;
* Hunting&lt;br /&gt;
* Herb gathering&lt;br /&gt;
&lt;br /&gt;
→ Learn the basics: [[Farming]]&lt;br /&gt;
&lt;br /&gt;
== 🧬 Crafting ==&lt;br /&gt;
&lt;br /&gt;
Use collected resources to &#039;&#039;&#039;craft&#039;&#039;&#039; useful items:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Armor&lt;br /&gt;
* Potions&lt;br /&gt;
* Tools&lt;br /&gt;
&lt;br /&gt;
→ Crafting guide: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
== 🧱 Building ==&lt;br /&gt;
&lt;br /&gt;
Build your base or workshop:&lt;br /&gt;
&lt;br /&gt;
* Use blueprints or free build&lt;br /&gt;
* Understand protection systems&lt;br /&gt;
* Gather construction materials&lt;br /&gt;
&lt;br /&gt;
→ Learn to build: [[Building]]&lt;br /&gt;
&lt;br /&gt;
= 🗺️ Ready to Begin? =&lt;br /&gt;
&lt;br /&gt;
Now that you know the basics, it&#039;s time to explore, level up, and carve your legend in the world of &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Good luck, adventurer!&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=27</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=27"/>
		<updated>2025-06-09T17:04:40Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Types of Professions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ragnamex Hardcore: Professions =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039; is a challenging custom server featuring a unique and immersive profession system. Professions are a core part of the gameplay, allowing players to specialize in resource gathering or item crafting.&lt;br /&gt;
&lt;br /&gt;
Each profession is learned through its corresponding &#039;&#039;&#039;instructor&#039;&#039;&#039;, located in various cities throughout the world. Some professions are focused solely on gathering materials and do not use recipes, while others are dedicated to crafting and require recipe knowledge.&lt;br /&gt;
&lt;br /&gt;
== Types of Professions ==&lt;br /&gt;
&lt;br /&gt;
Professions in Ragnamex are divided into two main categories: &#039;&#039;&#039;gathering professions&#039;&#039;&#039; and &#039;&#039;&#039;crafting professions&#039;&#039;&#039;. The following table summarizes each profession, its general description, and a unique feature.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Professions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Profession !! Description !! Feature&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Extracts ores and gems from underground veins. || Can mine rare gems needed for advanced crafting.&lt;br /&gt;
|-&lt;br /&gt;
| Herbalist || Specializes in gathering natural components such as flowers, stems, thorns, and roots. || Collects herbs used in alchemy and inscription.&lt;br /&gt;
|-&lt;br /&gt;
| Skinner || Harvests &amp;quot;Animal Skins&amp;quot; from defeated creatures. || Provides leather to Leatherworkers for light armor crafting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting Professions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Profession !! Description !! Feature&lt;br /&gt;
|-&lt;br /&gt;
| Alchemist || Creates potions, elixirs, and magical brews. Can also transmute materials. || Can convert herbs into minerals and craft unique elixirs.&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith || Forges metal weapons and armor. || Can craft shields.&lt;br /&gt;
|-&lt;br /&gt;
| Enchanter || Enhances items with magical properties using enchantments. || Can enchant gear to boost stats or grant effects.&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || Builds mechanical devices, traps, and explosives. || Can craft deployable turrets and gadgets.&lt;br /&gt;
|-&lt;br /&gt;
| Inscriptionist || Crafts scrolls, glyphs, and magical runes. || Can create temporary buffs and teleportation scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| Jeweler || Designs magical rings, necklaces, and trinkets. || Can cut gems and socket equipment.&lt;br /&gt;
|-&lt;br /&gt;
| Leatherworker || Uses hides to create light armor. || Can craft armor for rogues and hunters.&lt;br /&gt;
|-&lt;br /&gt;
| Tailor || Sews magical clothing and cloth-based armor. || Can craft cloaks and robes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Learning and Progression ==&lt;br /&gt;
&lt;br /&gt;
Each profession must be learned from a dedicated &#039;&#039;&#039;trainer&#039;&#039;&#039;, who provides basic recipes or gathering techniques. As players progress, they unlock more advanced recipes and gain access to specialized tools and resources.&lt;br /&gt;
&lt;br /&gt;
Some professions are complementary and work well together. For example, a &#039;&#039;&#039;Miner&#039;&#039;&#039; can benefit from being a &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, while a &#039;&#039;&#039;Herbalist&#039;&#039;&#039; pairs naturally with the &#039;&#039;&#039;Alchemist&#039;&#039;&#039; profession.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ragnamex Hardcore]]&lt;br /&gt;
* [[Economy in Ragnamex]]&lt;br /&gt;
* [[Class System in Ragnamex]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://ragnamex.com Official Ragnamex Website]&lt;br /&gt;
* [https://discord.gg/ragnamex Ragnamex Community Discord]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ragnamex]]&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=26</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=26"/>
		<updated>2025-06-09T16:49:26Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
&lt;br /&gt;
* Professions&lt;br /&gt;
** Miner|Miner&lt;br /&gt;
** Herbalist|Herbalist&lt;br /&gt;
** Skinner|Skinner&lt;br /&gt;
** Alchemist|Alchemist&lt;br /&gt;
** Blacksmith|Blacksmith&lt;br /&gt;
** Enchanter|Enchanter&lt;br /&gt;
** Engineer|Engineer&lt;br /&gt;
** Inscriptionist|Inscriptionist&lt;br /&gt;
** Jeweler|Jeweler&lt;br /&gt;
** Leatherworker|Leatherworker&lt;br /&gt;
** Tailor|Tailor&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=25</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=MediaWiki:Sidebar&amp;diff=25"/>
		<updated>2025-06-09T16:48:40Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot; * navigation ** mainpage|mainpage-description  * Professions ** Miner ** Herbalist ** Skinner ** Alchemist ** Blacksmith ** Enchanter ** Engineer ** Inscriptionist ** Jeweler ** Leatherworker ** Tailor  *Other ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
&lt;br /&gt;
* Professions&lt;br /&gt;
** Miner&lt;br /&gt;
** Herbalist&lt;br /&gt;
** Skinner&lt;br /&gt;
** Alchemist&lt;br /&gt;
** Blacksmith&lt;br /&gt;
** Enchanter&lt;br /&gt;
** Engineer&lt;br /&gt;
** Inscriptionist&lt;br /&gt;
** Jeweler&lt;br /&gt;
** Leatherworker&lt;br /&gt;
** Tailor&lt;br /&gt;
&lt;br /&gt;
*Other&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=24</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=24"/>
		<updated>2025-06-09T16:08:27Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Crafting Professions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ragnamex Hardcore: Professions =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039; is a challenging custom server featuring a unique and immersive profession system. Professions are a core part of the gameplay, allowing players to specialize in resource gathering or item crafting.&lt;br /&gt;
&lt;br /&gt;
Each profession is learned through its corresponding &#039;&#039;&#039;instructor&#039;&#039;&#039;, located in various cities throughout the world. Some professions are focused solely on gathering materials and do not use recipes, while others are dedicated to crafting and require recipe knowledge.&lt;br /&gt;
&lt;br /&gt;
== Types of Professions ==&lt;br /&gt;
&lt;br /&gt;
Professions in Ragnamex are divided into two main categories: &#039;&#039;&#039;gathering professions&#039;&#039;&#039; and &#039;&#039;&#039;crafting professions&#039;&#039;&#039;. Below is a list of all available professions:&lt;br /&gt;
&lt;br /&gt;
=== Gathering Professions ===&lt;br /&gt;
These allow players to collect materials from the environment or defeated creatures.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039;: Extracts ores and gems from underground veins.&lt;br /&gt;
* &#039;&#039;&#039;Herbalist&#039;&#039;&#039;: Specializes in gathering natural components such as flowers, stems, thorns, and roots. These materials are essential for crafting potions and various other consumables.&lt;br /&gt;
* &#039;&#039;&#039;Skinner&#039;&#039;&#039;: Harvests &amp;quot;Animal Skins&amp;quot; from defeated creatures. These can be refined into usable leather by a Leatherworker, and are essential for crafting light armor and other gear.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Professions ===&lt;br /&gt;
Crafting professions require recipes to create useful items such as gear, consumables, or enchantments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemist&#039;&#039;&#039;: Creates potions, elixirs, and magical brews. Alchemists can also break down and recombine existing potions and elixirs to discover or craft entirely new mixtures. Additionally, they possess the ability to transmute certain items—such as converting herbs into minerals—through advanced alchemical techniques..&lt;br /&gt;
* &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;: Forges metal weapons and armor.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039;: Enhances items with magical properties using enchantments.&lt;br /&gt;
* &#039;&#039;&#039;Engineer&#039;&#039;&#039;: Builds mechanical devices, traps, and explosives.&lt;br /&gt;
* &#039;&#039;&#039;Inscriptionist&#039;&#039;&#039;: Crafts scrolls, glyphs, and magical runes.&lt;br /&gt;
* &#039;&#039;&#039;Jeweler&#039;&#039;&#039;: Designs magical rings, necklaces, and trinkets.&lt;br /&gt;
* &#039;&#039;&#039;Leatherworker&#039;&#039;&#039;: Uses hides to create light armor.&lt;br /&gt;
* &#039;&#039;&#039;Tailor&#039;&#039;&#039;: Sews magical clothing and cloth-based armor.&lt;br /&gt;
&lt;br /&gt;
== Learning and Progression ==&lt;br /&gt;
&lt;br /&gt;
Each profession must be learned from a dedicated &#039;&#039;&#039;trainer&#039;&#039;&#039;, who provides basic recipes or gathering techniques. As players progress, they unlock more advanced recipes and gain access to specialized tools and resources.&lt;br /&gt;
&lt;br /&gt;
Some professions are complementary and work well together. For example, a &#039;&#039;&#039;Miner&#039;&#039;&#039; can benefit from being a &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, while a &#039;&#039;&#039;Herbalist&#039;&#039;&#039; pairs naturally with the &#039;&#039;&#039;Alchemist&#039;&#039;&#039; profession.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ragnamex Hardcore]]&lt;br /&gt;
* [[Economy in Ragnamex]]&lt;br /&gt;
* [[Class System in Ragnamex]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://ragnamex.com Official Ragnamex Website]&lt;br /&gt;
* [https://discord.gg/ragnamex Ragnamex Community Discord]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ragnamex]]&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=23</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=23"/>
		<updated>2025-06-09T16:05:28Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: /* Gathering Professions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ragnamex Hardcore: Professions =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039; is a challenging custom server featuring a unique and immersive profession system. Professions are a core part of the gameplay, allowing players to specialize in resource gathering or item crafting.&lt;br /&gt;
&lt;br /&gt;
Each profession is learned through its corresponding &#039;&#039;&#039;instructor&#039;&#039;&#039;, located in various cities throughout the world. Some professions are focused solely on gathering materials and do not use recipes, while others are dedicated to crafting and require recipe knowledge.&lt;br /&gt;
&lt;br /&gt;
== Types of Professions ==&lt;br /&gt;
&lt;br /&gt;
Professions in Ragnamex are divided into two main categories: &#039;&#039;&#039;gathering professions&#039;&#039;&#039; and &#039;&#039;&#039;crafting professions&#039;&#039;&#039;. Below is a list of all available professions:&lt;br /&gt;
&lt;br /&gt;
=== Gathering Professions ===&lt;br /&gt;
These allow players to collect materials from the environment or defeated creatures.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Miner&#039;&#039;&#039;: Extracts ores and gems from underground veins.&lt;br /&gt;
* &#039;&#039;&#039;Herbalist&#039;&#039;&#039;: Specializes in gathering natural components such as flowers, stems, thorns, and roots. These materials are essential for crafting potions and various other consumables.&lt;br /&gt;
* &#039;&#039;&#039;Skinner&#039;&#039;&#039;: Harvests &amp;quot;Animal Skins&amp;quot; from defeated creatures. These can be refined into usable leather by a Leatherworker, and are essential for crafting light armor and other gear.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Professions ===&lt;br /&gt;
Crafting professions require recipes to create useful items such as gear, consumables, or enchantments.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemist&#039;&#039;&#039;: Creates potions, elixirs, and magical brews.&lt;br /&gt;
* &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;: Forges metal weapons and armor.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039;: Enhances items with magical properties using enchantments.&lt;br /&gt;
* &#039;&#039;&#039;Engineer&#039;&#039;&#039;: Builds mechanical devices, traps, and explosives.&lt;br /&gt;
* &#039;&#039;&#039;Inscriptionist&#039;&#039;&#039;: Crafts scrolls, glyphs, and magical runes.&lt;br /&gt;
* &#039;&#039;&#039;Jeweler&#039;&#039;&#039;: Designs magical rings, necklaces, and trinkets.&lt;br /&gt;
* &#039;&#039;&#039;Leatherworker&#039;&#039;&#039;: Uses hides to create light armor.&lt;br /&gt;
* &#039;&#039;&#039;Tailor&#039;&#039;&#039;: Sews magical clothing and cloth-based armor.&lt;br /&gt;
&lt;br /&gt;
== Learning and Progression ==&lt;br /&gt;
&lt;br /&gt;
Each profession must be learned from a dedicated &#039;&#039;&#039;trainer&#039;&#039;&#039;, who provides basic recipes or gathering techniques. As players progress, they unlock more advanced recipes and gain access to specialized tools and resources.&lt;br /&gt;
&lt;br /&gt;
Some professions are complementary and work well together. For example, a &#039;&#039;&#039;Miner&#039;&#039;&#039; can benefit from being a &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, while a &#039;&#039;&#039;Herbalist&#039;&#039;&#039; pairs naturally with the &#039;&#039;&#039;Alchemist&#039;&#039;&#039; profession.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ragnamex Hardcore]]&lt;br /&gt;
* [[Economy in Ragnamex]]&lt;br /&gt;
* [[Class System in Ragnamex]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://ragnamex.com Official Ragnamex Website]&lt;br /&gt;
* [https://discord.gg/ragnamex Ragnamex Community Discord]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ragnamex]]&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=22</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Professions&amp;diff=22"/>
		<updated>2025-06-09T15:04:16Z</updated>

		<summary type="html">&lt;p&gt;Gmtriedge: Created page with &amp;quot;= Ragnamex Hardcore: Professions =  &amp;#039;&amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039;&amp;#039; is a challenging custom server featuring a unique and immersive profession system. Professions are a core part of the gameplay, allowing players to specialize in resource gathering or item crafting.  Each profession is learned through its corresponding &amp;#039;&amp;#039;&amp;#039;instructor&amp;#039;&amp;#039;&amp;#039;, located in various cities throughout the world. Some professions are focused solely on gathering materials and do not use recipes, while others...&amp;quot;&lt;/p&gt;
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&lt;div&gt;= Ragnamex Hardcore: Professions =&lt;br /&gt;
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&#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039; is a challenging custom server featuring a unique and immersive profession system. Professions are a core part of the gameplay, allowing players to specialize in resource gathering or item crafting.&lt;br /&gt;
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Each profession is learned through its corresponding &#039;&#039;&#039;instructor&#039;&#039;&#039;, located in various cities throughout the world. Some professions are focused solely on gathering materials and do not use recipes, while others are dedicated to crafting and require recipe knowledge.&lt;br /&gt;
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== Types of Professions ==&lt;br /&gt;
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Professions in Ragnamex are divided into two main categories: &#039;&#039;&#039;gathering professions&#039;&#039;&#039; and &#039;&#039;&#039;crafting professions&#039;&#039;&#039;. Below is a list of all available professions:&lt;br /&gt;
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=== Gathering Professions ===&lt;br /&gt;
These allow players to collect materials from the environment or defeated creatures.&lt;br /&gt;
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* &#039;&#039;&#039;Miner&#039;&#039;&#039;: Extracts ores and gems from underground veins.&lt;br /&gt;
* &#039;&#039;&#039;Herbalist&#039;&#039;&#039;: Gathers herbs and plants used in potions and magical enhancements.&lt;br /&gt;
* &#039;&#039;&#039;Skinner&#039;&#039;&#039;: Harvests hides, scales, and leather from defeated beasts.&lt;br /&gt;
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=== Crafting Professions ===&lt;br /&gt;
Crafting professions require recipes to create useful items such as gear, consumables, or enchantments.&lt;br /&gt;
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* &#039;&#039;&#039;Alchemist&#039;&#039;&#039;: Creates potions, elixirs, and magical brews.&lt;br /&gt;
* &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;: Forges metal weapons and armor.&lt;br /&gt;
* &#039;&#039;&#039;Enchanter&#039;&#039;&#039;: Enhances items with magical properties using enchantments.&lt;br /&gt;
* &#039;&#039;&#039;Engineer&#039;&#039;&#039;: Builds mechanical devices, traps, and explosives.&lt;br /&gt;
* &#039;&#039;&#039;Inscriptionist&#039;&#039;&#039;: Crafts scrolls, glyphs, and magical runes.&lt;br /&gt;
* &#039;&#039;&#039;Jeweler&#039;&#039;&#039;: Designs magical rings, necklaces, and trinkets.&lt;br /&gt;
* &#039;&#039;&#039;Leatherworker&#039;&#039;&#039;: Uses hides to create light armor.&lt;br /&gt;
* &#039;&#039;&#039;Tailor&#039;&#039;&#039;: Sews magical clothing and cloth-based armor.&lt;br /&gt;
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== Learning and Progression ==&lt;br /&gt;
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Each profession must be learned from a dedicated &#039;&#039;&#039;trainer&#039;&#039;&#039;, who provides basic recipes or gathering techniques. As players progress, they unlock more advanced recipes and gain access to specialized tools and resources.&lt;br /&gt;
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Some professions are complementary and work well together. For example, a &#039;&#039;&#039;Miner&#039;&#039;&#039; can benefit from being a &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;, while a &#039;&#039;&#039;Herbalist&#039;&#039;&#039; pairs naturally with the &#039;&#039;&#039;Alchemist&#039;&#039;&#039; profession.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
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* [[Ragnamex Hardcore]]&lt;br /&gt;
* [[Economy in Ragnamex]]&lt;br /&gt;
* [[Class System in Ragnamex]]&lt;br /&gt;
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== External Links ==&lt;br /&gt;
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* [https://ragnamex.com Official Ragnamex Website]&lt;br /&gt;
* [https://discord.gg/ragnamex Ragnamex Community Discord]&lt;br /&gt;
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[[Category:Ragnamex]]&lt;br /&gt;
[[Category:Professions]]&lt;/div&gt;</summary>
		<author><name>Gmtriedge</name></author>
	</entry>
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