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	<title>Wiki Ragnamex Hardcore - User contributions [en]</title>
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	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=21</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=21"/>
		<updated>2025-05-31T21:52:59Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Difficulty System and Classes =&lt;br /&gt;
&lt;br /&gt;
Upon creating a character in this server, you will spawn in the map &#039;&#039;&#039;thana_boss&#039;&#039;&#039; – the final floor of Thanatos Tower. You&#039;ll appear as a random class at &#039;&#039;&#039;level 60/50 (base/job)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To begin the adventure, you must find and be defeated by the wandering boss &#039;&#039;&#039;Dark Lord&#039;&#039;&#039;. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator &#039;&#039;&#039;Triedge&#039;&#039;&#039;, and may be expanded in future updates.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧟 The First Death and Your Rebirth ==&lt;br /&gt;
&lt;br /&gt;
After being defeated, you&#039;ll awaken inside &#039;&#039;&#039;St_Abbey&#039;&#039;&#039; as a humble &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;. Speak to the NPC &#039;&#039;&#039;Receptionist&#039;&#039;&#039; to continue.&lt;br /&gt;
&lt;br /&gt;
Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:&lt;br /&gt;
&lt;br /&gt;
== ⚖️ Difficulty Paths ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll choose one of three gameplay styles that will determine the experience and challenge of your character:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🥀 Hardcore Mode&#039;&#039;&#039; ===&lt;br /&gt;
* Upon death, you are reset entirely to &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;&lt;br /&gt;
* You will lose &#039;&#039;&#039;all equipment, zeny, and progress&#039;&#039;&#039;&lt;br /&gt;
* All class choices must be made again&lt;br /&gt;
* Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recommended for players who seek an extreme challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🐢 Slow but Surely&#039;&#039;&#039; ===&lt;br /&gt;
* You retain your character and equipment upon death&lt;br /&gt;
* You only lose &#039;&#039;&#039;5% of your current EXP&#039;&#039;&#039;&lt;br /&gt;
* However, &#039;&#039;&#039;all quests and monsters give 50% less EXP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ideal for players who want to explore cautiously and learn the game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🛠️ Craftsman&#039;s Way&#039;&#039;&#039; ===&lt;br /&gt;
* You receive:&lt;br /&gt;
  * &#039;&#039;&#039;10% EXP from quests&#039;&#039;&#039;&lt;br /&gt;
  * &#039;&#039;&#039;0% EXP from monsters&#039;&#039;&#039;&lt;br /&gt;
* Instead, you gain EXP from:&lt;br /&gt;
  * Crafting weapons and armors&lt;br /&gt;
  * Skinning and gathering materials&lt;br /&gt;
  * Any profession-related activity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perfect for players who enjoy crafting and have abundant materials to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🎭 Class Selection ==&lt;br /&gt;
&lt;br /&gt;
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:&lt;br /&gt;
&lt;br /&gt;
* Knight  &lt;br /&gt;
* Crusader  &lt;br /&gt;
* Assassin  &lt;br /&gt;
* Wizard  &lt;br /&gt;
* Sage  &lt;br /&gt;
* Priest  &lt;br /&gt;
* Monk  &lt;br /&gt;
* Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You skip the First Job and go straight to Second Class.&lt;br /&gt;
&lt;br /&gt;
=== 📌 Important Class Notes ===&lt;br /&gt;
&lt;br /&gt;
* Only these classes are available for now.&lt;br /&gt;
* Some classes have merged skill sets. For example:&lt;br /&gt;
  * &#039;&#039;&#039;Assassin&#039;&#039;&#039; includes some &#039;&#039;&#039;Rogue&#039;&#039;&#039; abilities (Rogues are unavailable).&lt;br /&gt;
* All classes will eventually have:&lt;br /&gt;
  * &#039;&#039;&#039;1st and 2nd class skills&#039;&#039;&#039;&lt;br /&gt;
  * Select skills from &#039;&#039;&#039;3rd and 4th jobs&#039;&#039;&#039;&lt;br /&gt;
* Currently, only &#039;&#039;&#039;Sage&#039;&#039;&#039; has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.&lt;br /&gt;
&lt;br /&gt;
=== 🛒 Merchant Class Removal ===&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;no Merchant classes&#039;&#039;&#039; (Blacksmith, Alchemist, etc.).&lt;br /&gt;
&lt;br /&gt;
* Certain skills from &#039;&#039;&#039;Whitesmith&#039;&#039;&#039; and &#039;&#039;&#039;Creator&#039;&#039;&#039; have been redistributed.&lt;br /&gt;
* For example, &#039;&#039;&#039;Knight&#039;&#039;&#039; now includes select &#039;&#039;&#039;Blacksmith&#039;&#039;&#039; abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📊 Custom Skill Point System ==&lt;br /&gt;
&lt;br /&gt;
The skill system has been &#039;&#039;&#039;entirely rebalanced&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Maximum skill levels have changed drastically.&lt;br /&gt;
  * Example: &#039;&#039;&#039;Vulture’s Eye&#039;&#039;&#039; (Hunter) now only goes up to level 4 instead of 10.&lt;br /&gt;
* Many skills have new caps like:&lt;br /&gt;
  * &#039;&#039;&#039;Max Level: 1&#039;&#039;&#039;, &#039;&#039;&#039;Max Level: 4&#039;&#039;&#039; or &#039;&#039;&#039;Max Level: 3&#039;&#039;&#039;&lt;br /&gt;
* Some skill descriptions may still display outdated max values – these are being revised over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💬 Final Notes ==&lt;br /&gt;
&lt;br /&gt;
This system is still in active development and may change based on feedback and balance updates.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new, take your time understanding the difficulty settings and class combinations, and don&#039;t be afraid to experiment — after all, death is just the beginning here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Happy adventuring!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=20</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=20"/>
		<updated>2025-05-31T21:50:36Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Difficulty System and Classes =&lt;br /&gt;
&lt;br /&gt;
Upon creating a character in this server, you will spawn in the map &#039;&#039;&#039;thana_boss&#039;&#039;&#039; – the final floor of Thanatos Tower. You&#039;ll appear as a random class at &#039;&#039;&#039;level 60/50 (base/job)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To begin the adventure, you must find and be defeated by the wandering boss &#039;&#039;&#039;Dark Lord&#039;&#039;&#039;. This moment serves as the start of your true journey. This introductory section is part of an upcoming lore being developed by the server’s creator &#039;&#039;&#039;Triedge&#039;&#039;&#039;, and may be expanded in future updates.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧟 The First Death and Your Rebirth ==&lt;br /&gt;
&lt;br /&gt;
After being defeated, you&#039;ll awaken inside &#039;&#039;&#039;St_Abbey&#039;&#039;&#039; as a humble &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;. Speak to the NPC &#039;&#039;&#039;Receptionist&#039;&#039;&#039; to continue.&lt;br /&gt;
&lt;br /&gt;
Expect some mockery at first — the Receptionist will make fun of your early demise — but after some dialogue, you’ll be presented with a critical choice:&lt;br /&gt;
&lt;br /&gt;
== ⚖️ Difficulty Paths ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll choose one of three gameplay styles that will determine the experience and challenge of your character:&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🥀 Hardcore Mode&#039;&#039;&#039; ===&lt;br /&gt;
* Upon death, you are reset entirely to &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;&lt;br /&gt;
* You will lose &#039;&#039;&#039;all equipment, zeny, and progress&#039;&#039;&#039;&lt;br /&gt;
* All class choices must be made again&lt;br /&gt;
* Every mistake is fatal — even going AFK or answering a call in a hostile area can mean your end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recommended for players who seek an extreme challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🐢 Slow but Surely&#039;&#039;&#039; ===&lt;br /&gt;
* You retain your character and equipment upon death&lt;br /&gt;
* You only lose &#039;&#039;&#039;5% of your current EXP&#039;&#039;&#039;&lt;br /&gt;
* However, &#039;&#039;&#039;all quests and monsters give 50% less EXP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ideal for players who want to explore cautiously and learn the game mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🛠️ Craftsman&#039;s Way&#039;&#039;&#039; ===&lt;br /&gt;
* You receive:&lt;br /&gt;
  * &#039;&#039;&#039;10% EXP from quests&#039;&#039;&#039;&lt;br /&gt;
  * &#039;&#039;&#039;0% EXP from monsters&#039;&#039;&#039;&lt;br /&gt;
* Instead, you gain EXP from:&lt;br /&gt;
  * Crafting weapons and armors&lt;br /&gt;
  * Skinning and gathering materials&lt;br /&gt;
  * Any profession-related activity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perfect for players who enjoy crafting and have abundant materials to use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🎭 Class Selection ==&lt;br /&gt;
&lt;br /&gt;
After choosing your difficulty, you can pick from the following **Second Job Non-Rebirth Classes**:&lt;br /&gt;
&lt;br /&gt;
* Knight  &lt;br /&gt;
* Crusader  &lt;br /&gt;
* Assassin  &lt;br /&gt;
* Wizard  &lt;br /&gt;
* Sage  &lt;br /&gt;
* Priest  &lt;br /&gt;
* Monk  &lt;br /&gt;
* Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You skip the First Job and go straight to Second Class.&lt;br /&gt;
&lt;br /&gt;
=== 📌 Important Class Notes ===&lt;br /&gt;
&lt;br /&gt;
* Only these classes are available for now.&lt;br /&gt;
* Some classes have merged skill sets. For example:&lt;br /&gt;
  * &#039;&#039;&#039;Assassin&#039;&#039;&#039; includes some &#039;&#039;&#039;Rogue&#039;&#039;&#039; abilities (Rogues are unavailable).&lt;br /&gt;
* All classes will eventually have:&lt;br /&gt;
  * &#039;&#039;&#039;1st and 2nd class skills&#039;&#039;&#039;&lt;br /&gt;
  * Select skills from &#039;&#039;&#039;3rd and 4th jobs&#039;&#039;&#039;&lt;br /&gt;
* Currently, only &#039;&#039;&#039;Sage&#039;&#039;&#039; has access to the full extended skill tree. Other classes are still being balanced, and have only their first row and column of advanced skills available.&lt;br /&gt;
&lt;br /&gt;
=== 🛒 Merchant Class Removal ===&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;no Merchant classes&#039;&#039;&#039; (Blacksmith, Alchemist, etc.).&lt;br /&gt;
&lt;br /&gt;
* Certain skills from &#039;&#039;&#039;Whitesmith&#039;&#039;&#039; and &#039;&#039;&#039;Creator&#039;&#039;&#039; have been redistributed.&lt;br /&gt;
* For example, &#039;&#039;&#039;Knight&#039;&#039;&#039; now includes select &#039;&#039;&#039;Blacksmith&#039;&#039;&#039; abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📊 Custom Skill Point System ==&lt;br /&gt;
&lt;br /&gt;
The skill system has been &#039;&#039;&#039;entirely rebalanced&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Maximum skill levels have changed drastically.&lt;br /&gt;
  * Example: &#039;&#039;&#039;Vulture’s Eye&#039;&#039;&#039; (Hunter) now only goes up to level 4 instead of 10.&lt;br /&gt;
* Many skills have new caps like:&lt;br /&gt;
  * &#039;&#039;&#039;Max Level: 1&#039;&#039;&#039; or &#039;&#039;&#039;Max Level: 3&#039;&#039;&#039;&lt;br /&gt;
* Some skill descriptions may still display outdated max values – these are being revised over time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don’t worry if a skill seems to cap early — this is intentional and part of the custom balancing system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💬 Final Notes ==&lt;br /&gt;
&lt;br /&gt;
This system is still in active development and may change based on feedback and balance updates.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re new, take your time understanding the difficulty settings and class combinations, and don&#039;t be afraid to experiment — after all, death is just the beginning here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Happy adventuring!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=19</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=19"/>
		<updated>2025-05-31T21:42:09Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 📘 Starting Out in Ragnamex Hardcore =&lt;br /&gt;
&lt;br /&gt;
Upon creating your character in Ragnamex Hardcore, you&#039;ll start at the map thana_boss, the final floor of Thanatos Tower. Despite appearing as any class at max level (Base 60 / Job 50), the true adventure doesn&#039;t begin until you are defeated.&lt;br /&gt;
&lt;br /&gt;
Currently, this introductory sequence is under construction, as it ties into a larger narrative being developed by the server creator, Triedge. For now, to begin your actual journey, find and allow the roaming Dark Lord to kill you.&lt;br /&gt;
&lt;br /&gt;
Once defeated, you&#039;ll be reborn inside inside_st_abbey as a humble Novice 1/1. Here, speak with the Receptionist NPC, who will mock your death before offering you a choice of three distinct paths:&lt;br /&gt;
&lt;br /&gt;
== 💀 Difficulty Paths ==&lt;br /&gt;
&lt;br /&gt;
=== 🔥 Hardcore ===&lt;br /&gt;
&lt;br /&gt;
❌ Death is permanent — you return to Novice 1/1.&lt;br /&gt;
&lt;br /&gt;
❌ Lose all your equipment, zeny, and progress.&lt;br /&gt;
&lt;br /&gt;
⚠️ Even a moment of distraction or AFK can mean the end.&lt;br /&gt;
&lt;br /&gt;
✅ Recommended for hardcore players seeking a brutal challenge.&lt;br /&gt;
&lt;br /&gt;
=== 🐢 Slow but Surely ===&lt;br /&gt;
&lt;br /&gt;
✅ Keep all progress upon death.&lt;br /&gt;
&lt;br /&gt;
⬆ Lose only 5% of your current EXP.&lt;br /&gt;
&lt;br /&gt;
⬇ 50% less EXP from quests and monsters.&lt;br /&gt;
&lt;br /&gt;
✅ Great for cautious exploration and getting a feel for the world.&lt;br /&gt;
&lt;br /&gt;
=== 🛠️ Craftsman&#039;s Way ===&lt;br /&gt;
&lt;br /&gt;
❌ 0% EXP from monsters.&lt;br /&gt;
&lt;br /&gt;
⬇ Only 10% EXP from quests.&lt;br /&gt;
&lt;br /&gt;
✅ Gain EXP from crafting and gathering.&lt;br /&gt;
&lt;br /&gt;
✅ Ideal for crafting-focused playstyles and material hoarders.&lt;br /&gt;
&lt;br /&gt;
== 🧭 Class Selection ==&lt;br /&gt;
&lt;br /&gt;
After choosing your difficulty path, you will pick your class — skipping Novice 10 and First Class entirely. You will instantly become a non-transcended Second Class character.&lt;br /&gt;
&lt;br /&gt;
Available classes:&lt;br /&gt;
&lt;br /&gt;
🛡️ Knight&lt;br /&gt;
&lt;br /&gt;
✝️ Crusader&lt;br /&gt;
&lt;br /&gt;
🗡️ Assassin&lt;br /&gt;
&lt;br /&gt;
🧙 Wizard&lt;br /&gt;
&lt;br /&gt;
📘 Sage&lt;br /&gt;
&lt;br /&gt;
✝️ Priest&lt;br /&gt;
&lt;br /&gt;
🧘 Monk&lt;br /&gt;
&lt;br /&gt;
🏹 Hunter&lt;br /&gt;
&lt;br /&gt;
⚠️ Note: These are the only available classes for now.&lt;br /&gt;
&lt;br /&gt;
== ⚒️ Hybrid Class Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Some classes are merged or modified:&lt;br /&gt;
&lt;br /&gt;
Assassin has access to Rogue skills.&lt;br /&gt;
&lt;br /&gt;
Knight includes Blacksmith abilities.&lt;br /&gt;
&lt;br /&gt;
Sage is the only class with full access to 3rd and 4th job skills.&lt;br /&gt;
&lt;br /&gt;
Other classes currently have access only to their first row and column of those higher-tier skills.&lt;br /&gt;
&lt;br /&gt;
Merchant classes are not available.&lt;br /&gt;
&lt;br /&gt;
Their skills (e.g., from Whitesmith and Creator) are distributed among other classes in a limited fashion.&lt;br /&gt;
&lt;br /&gt;
== 🧪 Skill Leveling Differences ==&lt;br /&gt;
&lt;br /&gt;
🧩 Skill scaling has been rebalanced server-wide.&lt;br /&gt;
&lt;br /&gt;
Nearly all skills have a lower max level than in official servers. This is to encourage tactical builds and reduce power creep.&lt;br /&gt;
&lt;br /&gt;
Original Max Level&lt;br /&gt;
&lt;br /&gt;
Ragnamex Max Level&lt;br /&gt;
&lt;br /&gt;
10&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
3 or less&lt;br /&gt;
&lt;br /&gt;
Usually remains the same or becomes 1&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
Vulture’s Eye from Hunter, originally Lv10, is now capped at Lv4.&lt;br /&gt;
&lt;br /&gt;
🔔 Some skill descriptions still reflect outdated levels. Please be cautious and experiment — updates are ongoing.&lt;br /&gt;
&lt;br /&gt;
== 📝 Summary ==&lt;br /&gt;
&lt;br /&gt;
Ragnamex Hardcore offers a refreshing take on Ragnarok Online with:&lt;br /&gt;
&lt;br /&gt;
💀 Real risk and real punishment.&lt;br /&gt;
&lt;br /&gt;
🛠️ Unique crafting and leveling systems.&lt;br /&gt;
&lt;br /&gt;
⚔️ Custom skill trees and stat growth.&lt;br /&gt;
&lt;br /&gt;
Be ready to explore, adapt, and overcome the challenges that await in this roguelike-inspired version of Rune Midgard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A &#039;Forsaken&#039;s Bandana I [NA]&#039; is just the start. Survive long enough, and you may one day earn the right to wear a &#039;Legendary&#039;s Bandana of Havoc V [A]&#039;.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=18</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=18"/>
		<updated>2025-05-31T21:39:41Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🧭 Getting Started in &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Upon entering the server, all new players will begin in the final floor of Thanatos Tower: &#039;&#039;&#039;thana_boss&#039;&#039;&#039;. You will start as any class at max level 60 Base / 50 Job. To begin your adventure, you must seek out the wandering boss – the &#039;&#039;&#039;Dark Lord&#039;&#039;&#039; – and allow it to kill you. This death sequence is currently part of an in-progress lore system developed by the server creator, &#039;&#039;&#039;Triedge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once defeated, you will respawn as a &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039; inside the &#039;&#039;&#039;St. Abbey&#039;&#039;&#039; map. Your first interaction will be with the NPC &#039;&#039;&#039;Receptionist&#039;&#039;&#039;. They will mock your demise and then offer you three unique paths to shape your gameplay experience:&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Difficulty Modes ==&lt;br /&gt;
&lt;br /&gt;
=== 🔥 Hardcore Mode ===&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;One life. One mistake. Everything lost.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon death, your character is reset to 1/1 Novice.&lt;br /&gt;
&lt;br /&gt;
You lose all your equipment, Zeny, and quest progress.&lt;br /&gt;
&lt;br /&gt;
Intended for players who seek the ultimate challenge.&lt;br /&gt;
&lt;br /&gt;
Even going AFK, looking away, or answering a call without securing a safe zone can be fatal.&lt;br /&gt;
&lt;br /&gt;
{{Warning|This mode is brutal and punishing. Only for the boldest adventurers.}}&lt;br /&gt;
&lt;br /&gt;
=== 🐢 Slow but Surely ===&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Patience is power.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You lose nothing on death.&lt;br /&gt;
&lt;br /&gt;
Only receive 5% EXP penalty.&lt;br /&gt;
&lt;br /&gt;
All monsters and quests give 50% reduced EXP.&lt;br /&gt;
&lt;br /&gt;
Ideal for learning enemy patterns and pacing yourself.&lt;br /&gt;
&lt;br /&gt;
=== 🛠️ Craftsman&#039;s Way ===&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Forge your legacy.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Receive only 10% EXP from quests.&lt;br /&gt;
&lt;br /&gt;
0% EXP gain from monsters.&lt;br /&gt;
&lt;br /&gt;
EXP is earned through crafting and gathering activities.&lt;br /&gt;
&lt;br /&gt;
Recommended for crafters with large material reserves.&lt;br /&gt;
&lt;br /&gt;
== 🧙‍♂️ Available Classes ==&lt;br /&gt;
After choosing your path, you will be allowed to pick your starting class. Currently, all characters start directly as 2nd Job (non-transcendent).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available classes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
&lt;br /&gt;
Crusader&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
&lt;br /&gt;
Wizard&lt;br /&gt;
&lt;br /&gt;
Sage&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
&lt;br /&gt;
Hunter&lt;br /&gt;
&lt;br /&gt;
{{Info|You immediately become the second job. There is no rebirth system in place.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain classes merge skills from other job paths. For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; has access to several &#039;&#039;&#039;Rogue&#039;&#039;&#039; skills (Rogue is not a selectable class).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight&#039;&#039;&#039; includes a selection of &#039;&#039;&#039;Blacksmith&#039;&#039;&#039; abilities (Merchants are not playable).&lt;br /&gt;
&lt;br /&gt;
Skills from 3rd and 4th jobs are selectively added to each class.&lt;br /&gt;
&lt;br /&gt;
Currently, only the &#039;&#039;&#039;Sage&#039;&#039;&#039; has all advanced skills fully unlocked.&lt;br /&gt;
&lt;br /&gt;
Other classes may have only the first row and column of their advanced skill trees available.&lt;br /&gt;
&lt;br /&gt;
== 📊 Custom Skill Level Scaling ==&lt;br /&gt;
In Ragnamex Hardcore, the skill system is modified significantly:&lt;br /&gt;
&lt;br /&gt;
Many skills have different max levels than their official counterparts.&lt;br /&gt;
&lt;br /&gt;
Some skills are capped at level 1, 3, or 4 instead of their usual maximums.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;&#039;Vulture&#039;s Eye&#039;&#039;&#039; for Hunters only goes up to level 4 (instead of 10).&lt;br /&gt;
&lt;br /&gt;
{{Warning|Some skill descriptions still show outdated level caps and effects. Please verify manually when assigning points.}}&lt;br /&gt;
&lt;br /&gt;
This system is designed to encourage diversity and balance — don&#039;t worry if skills feel weaker at first, as their power may have been adjusted accordingly.&lt;br /&gt;
&lt;br /&gt;
== 💡 Final Thoughts ==&lt;br /&gt;
&#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039; offers a unique and punishing take on classic Ragnarok Online. With roguelike mechanics, custom skill scaling, crafting-focused paths, and flexible class builds, it&#039;s a server that rewards knowledge, planning, and persistence.&lt;br /&gt;
&lt;br /&gt;
Choose your path wisely, adventurer — and don&#039;t get too attached to your loot. 🪦&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=17</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=17"/>
		<updated>2025-05-31T21:37:38Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Class System and Difficulty Modes in Ragnamex Hardcore =&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039;, a bold reinterpretation of the classic Ragnarok Online experience. This server introduces unique mechanics inspired by games like &#039;&#039;World of Warcraft&#039;&#039; and roguelike elements — emphasizing risk, challenge, and rewarding gameplay.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
Upon creating your character, you will begin at the final map of Thanatos Tower (thana_boss) at max level 60 Base and 50 Job. Here, you will encounter a roaming boss — &#039;&#039;&#039;Dark Lord&#039;&#039;&#039; — whose purpose is to kill you. This death is required to progress your journey. The setting is currently a placeholder for future lore being developed by the server creator, &#039;&#039;&#039;Triedge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After dying, you will respawn inside &#039;&#039;&#039;St. Abbey (inside)&#039;&#039;&#039; as a humble &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;. Speak with the NPC &#039;&#039;&#039;Receptionist&#039;&#039;&#039;. They’ll mock your death and, after some dialogue, offer you three distinct paths:&lt;br /&gt;
&lt;br /&gt;
== Difficulty Paths ==&lt;br /&gt;
Each path determines how your character progresses — and how harshly you are punished upon death.&lt;br /&gt;
&lt;br /&gt;
=== Hardcore Mode ===&lt;br /&gt;
&#039;&#039;For masochists and challenge-seekers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon death, you return to &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You lose all &#039;&#039;&#039;equipment, Zeny, and progress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You must choose your class path all over again.&lt;br /&gt;
&lt;br /&gt;
Even going AFK or answering a phone call in a non-safe zone may be your doom.&lt;br /&gt;
&lt;br /&gt;
=== Slow but Surely ===&lt;br /&gt;
&#039;&#039;For cautious adventurers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do not lose gear or levels upon death.&lt;br /&gt;
&lt;br /&gt;
You lose 5% of your current EXP.&lt;br /&gt;
&lt;br /&gt;
All monsters and quests give 50% less EXP.&lt;br /&gt;
&lt;br /&gt;
Ideal for scouting areas and learning mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Craftsman&#039;s Way ===&lt;br /&gt;
&#039;&#039;For artisans and material hoarders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Monster EXP: &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quest EXP: &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;crafting and gathering professions&#039;&#039;&#039; grant EXP.&lt;br /&gt;
&lt;br /&gt;
Great for players who focus on production and trade.&lt;br /&gt;
&lt;br /&gt;
== Available Classes ==&lt;br /&gt;
Upon choosing a path, you will immediately advance to a non-rebirth second class. Current available classes are:&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
&lt;br /&gt;
Crusader&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
&lt;br /&gt;
Wizard&lt;br /&gt;
&lt;br /&gt;
Sage&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
&lt;br /&gt;
Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You start directly at your 2nd class.&lt;br /&gt;
&lt;br /&gt;
== Class Fusion and Skill Adjustments ==&lt;br /&gt;
Ragnamex Hardcore does not follow the traditional skill tree restrictions:&lt;br /&gt;
&lt;br /&gt;
Some classes are &#039;&#039;&#039;fused&#039;&#039;&#039; — e.g., Assassin includes Rogue abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merchant class is unavailable&#039;&#039;&#039;. Instead, some Merchant/Blacksmith skills are distributed to classes like Knight.&lt;br /&gt;
&lt;br /&gt;
=== Skill Scaling and Limits ===&lt;br /&gt;
The skill system has been drastically rebalanced:&lt;br /&gt;
&lt;br /&gt;
Many skills no longer reach their original max levels.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;Vulture’s Eye&#039;&#039; now caps at level &#039;&#039;&#039;4&#039;&#039;&#039; (originally 10).&lt;br /&gt;
&lt;br /&gt;
Several skills now cap at level &#039;&#039;&#039;3&#039;&#039;&#039; or even &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This balance ensures meaningful decisions in point allocation.&lt;br /&gt;
&lt;br /&gt;
=== Skill Description Warnings ===&lt;br /&gt;
Some skill descriptions still display outdated effects or level caps.&lt;br /&gt;
&lt;br /&gt;
Don’t be alarmed — these will be updated in time.&lt;br /&gt;
&lt;br /&gt;
Always test your skills in-game to verify their actual behavior.&lt;br /&gt;
&lt;br /&gt;
== Final Thoughts ==&lt;br /&gt;
Ragnamex Hardcore offers a uniquely brutal and strategic gameplay experience, mixing classic elements with custom systems. Whether you want to dominate through combat or craft your way to greatness, your choices carry lasting weight. Choose wisely — and may you survive long enough to thrive.&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=16</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=16"/>
		<updated>2025-05-31T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Classes and Difficulty Modes in Ragnamex Hardcore =&lt;br /&gt;
&lt;br /&gt;
When you begin your journey in &#039;&#039;&#039;Ragnamex Hardcore&#039;&#039;&#039;, you’ll find yourself in the map thana_boss, which is the final floor of Thanatos Tower. Here, you&#039;ll spawn as any class at max level (Base 60 / Job 50). To start the game properly, you&#039;ll need to find a boss monster roaming the area and let it kill you. Currently, the story behind this is under development by the server&#039;s developer, &#039;&#039;&#039;Triedge&#039;&#039;&#039;, but for now, simply let yourself be defeated by the &#039;&#039;&#039;Dark Lord&#039;&#039;&#039; to proceed.&lt;br /&gt;
&lt;br /&gt;
== Starting Point: St. Abbey ==&lt;br /&gt;
After your death, you’ll respawn inside inside St_Abbey as a &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;. Speak to the NPC &#039;&#039;&#039;Receptionist&#039;&#039;&#039;, who will first mock your death and then present you with three choices:&lt;br /&gt;
&lt;br /&gt;
== Difficulty Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Hardcore ===&lt;br /&gt;
&lt;br /&gt;
Death is severely punished.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll return to level 1/1 (Novice).&lt;br /&gt;
&lt;br /&gt;
You lose all your gear, zeny, and progress.&lt;br /&gt;
&lt;br /&gt;
Recommended for players who love extreme challenges. Even going AFK or answering a phone call can result in your demise if you&#039;re not in a safe zone!&lt;br /&gt;
&lt;br /&gt;
=== Slow but Surely ===&lt;br /&gt;
&lt;br /&gt;
You do not lose your character on death.&lt;br /&gt;
&lt;br /&gt;
You only lose 5% of your current EXP.&lt;br /&gt;
&lt;br /&gt;
All monsters and quests grant 50% less EXP.&lt;br /&gt;
&lt;br /&gt;
Ideal for scouting monsters, testing damage, or exploring.&lt;br /&gt;
&lt;br /&gt;
=== Craftsman&#039;s Way ===&lt;br /&gt;
&lt;br /&gt;
You gain only 10% EXP from quests.&lt;br /&gt;
&lt;br /&gt;
You gain 0% EXP from monsters.&lt;br /&gt;
&lt;br /&gt;
However, all crafting and gathering professions grant EXP.&lt;br /&gt;
&lt;br /&gt;
Perfect for players focused on crafting or who have large material stockpiles.&lt;br /&gt;
&lt;br /&gt;
== Class Selection ==&lt;br /&gt;
After choosing your path, you will be allowed to select your class for the adventure. You will skip directly to your &#039;&#039;&#039;Second Job Class (Non-Rebirth)&#039;&#039;&#039;. The following classes are available:&lt;br /&gt;
&lt;br /&gt;
Knight&lt;br /&gt;
&lt;br /&gt;
Crusader&lt;br /&gt;
&lt;br /&gt;
Assassin&lt;br /&gt;
&lt;br /&gt;
Wizard&lt;br /&gt;
&lt;br /&gt;
Sage&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
&lt;br /&gt;
Hunter&lt;br /&gt;
&lt;br /&gt;
These are the only available classes for now. Some classes are fused — for example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039; has access to &#039;&#039;&#039;Rogue&#039;&#039;&#039; skills.&lt;br /&gt;
&lt;br /&gt;
There is no standalone Rogue class.&lt;br /&gt;
&lt;br /&gt;
All classes have access to a mix of skills:&lt;br /&gt;
&lt;br /&gt;
1st and 2nd Job skills&lt;br /&gt;
&lt;br /&gt;
Some 3rd and even 4th Job skills (limited for now)&lt;br /&gt;
&lt;br /&gt;
Currently, only &#039;&#039;&#039;Sage&#039;&#039;&#039; has full access to all their extended skill trees. Other classes are still being balanced and currently only have their first row and column of advanced skills unlocked.&lt;br /&gt;
&lt;br /&gt;
There is no Merchant class available, so Whitesmith and Creator are not obtainable. Some of their abilities have been redistributed:&lt;br /&gt;
&lt;br /&gt;
Example: Knight has some &#039;&#039;&#039;Blacksmith&#039;&#039;&#039; skills.&lt;br /&gt;
&lt;br /&gt;
== Custom Skill Level System ==&lt;br /&gt;
The skill point distribution system in Ragnamex Hardcore differs from the official server:&lt;br /&gt;
&lt;br /&gt;
Many skills now have a reduced max level.&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;&#039;Vulture’s Eye&#039;&#039;&#039; from the Hunter used to go up to level 10. Here, it caps at level 4.&lt;br /&gt;
&lt;br /&gt;
Other skills may max out at level 1 or 3.&lt;br /&gt;
&lt;br /&gt;
This is intentional and ensures balance within the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Many skill descriptions still reflect their old (official) effects. Don&#039;t be confused — the server will gradually update these tooltips, so players should test or ask for clarification until then.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
You start strong, but death resets everything depending on your mode.&lt;br /&gt;
&lt;br /&gt;
Choose your path and class wisely.&lt;br /&gt;
&lt;br /&gt;
Enjoy a mix of known mechanics with deep customization and a hardcore roguelike twist.&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=15</id>
		<title>Difficulty System and Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Difficulty_System_and_Classes&amp;diff=15"/>
		<updated>2025-05-31T21:28:15Z</updated>

		<summary type="html">&lt;p&gt;Balthier: Created page with &amp;quot;== Ragnamex Hardcore: Class System and Difficulty Modes Overview ==  In &amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039;, your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a &amp;#039;&amp;#039;&amp;#039;level 60/50 character&amp;#039;&amp;#039;&amp;#039; with any class, but your first objective is to &amp;#039;&amp;#039;&amp;#039;die&amp;#039;&amp;#039;&amp;#039; — on purpose.  This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the &amp;#039;&amp;#039;&amp;#039;Dark Lord&amp;#039;&amp;#039;&amp;#039; roaming the map kill...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ragnamex Hardcore: Class System and Difficulty Modes Overview ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Ragnamex Hardcore&#039;&#039;, your adventure begins in the deepest floor of Thanatos Tower, specifically on the map thana_boss. Upon logging in, you will start as a &#039;&#039;&#039;level 60/50 character&#039;&#039;&#039; with any class, but your first objective is to &#039;&#039;&#039;die&#039;&#039;&#039; — on purpose.&lt;br /&gt;
&lt;br /&gt;
This is part of the server’s lore, still under development by the creator, Triedge. To advance, let the &#039;&#039;&#039;Dark Lord&#039;&#039;&#039; roaming the map kill you.&lt;br /&gt;
&lt;br /&gt;
== Respawning into the Real Game ==&lt;br /&gt;
&lt;br /&gt;
Once defeated, you’ll respawn inside &#039;&#039;&#039;St. Abbey&#039;&#039;&#039; (inside_st_abbey) as a &#039;&#039;&#039;Novice 1/1&#039;&#039;&#039;. Here, you&#039;ll encounter the NPC &#039;&#039;&#039;Receptionist&#039;&#039;&#039;, who mocks your death before offering you three distinct gameplay paths:&lt;br /&gt;
&lt;br /&gt;
=== Hardcore Mode ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death penalty&#039;&#039;&#039;: Severe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On death&#039;&#039;&#039;: Your character is reset to 1/1 Novice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You lose&#039;&#039;&#039;: All your gear, zeny, and progress&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for&#039;&#039;&#039;: Masochists and hardcore challenge-seekers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Even going AFK or checking your skill window in the wild can result in death&lt;br /&gt;
&lt;br /&gt;
=== Slow but Surely Mode ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death penalty&#039;&#039;&#039;: Mild&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On death&#039;&#039;&#039;: You lose &#039;&#039;&#039;5% of your current EXP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You gain&#039;&#039;&#039;: &#039;&#039;&#039;50% less EXP&#039;&#039;&#039; from quests and monsters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for&#039;&#039;&#039;: Players who want to explore and test enemy behavior and damage without huge risks&lt;br /&gt;
&lt;br /&gt;
=== Craftsman&#039;s Way ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death penalty&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXP from quests&#039;&#039;&#039;: Only &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXP from monsters&#039;&#039;&#039;: &#039;&#039;&#039;0%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXP from crafting&#039;&#039;&#039;: Earn experience through &#039;&#039;&#039;crafting weapons, armor, leather, and gathering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for&#039;&#039;&#039;: Players who want to roleplay as crafters or have gathered large amounts of resources&lt;br /&gt;
&lt;br /&gt;
== Available Classes ==&lt;br /&gt;
&lt;br /&gt;
After choosing a mode, you’ll proceed to select your &#039;&#039;&#039;base class&#039;&#039;&#039;. Note that you’ll skip directly to &#039;&#039;&#039;2nd non-transcended class&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Current Playable Classes ===&lt;br /&gt;
&lt;br /&gt;
Knight (with partial Blacksmith skills)&lt;br /&gt;
&lt;br /&gt;
Crusader&lt;br /&gt;
&lt;br /&gt;
Assassin (merged with Rogue skills)&lt;br /&gt;
&lt;br /&gt;
Wizard&lt;br /&gt;
&lt;br /&gt;
Sage (complete with 3rd &amp;amp; 4th job skills available)&lt;br /&gt;
&lt;br /&gt;
Priest&lt;br /&gt;
&lt;br /&gt;
Monk&lt;br /&gt;
&lt;br /&gt;
Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Only Sage currently has full access to third and fourth job skill trees. Other classes only have access to their first skill tree/column from higher classes as balancing is ongoing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Missing Classes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Merchant class&#039;&#039;&#039;: Whitesmith and Creator do not exist&lt;br /&gt;
&lt;br /&gt;
Some of their crafting/support skills are shared among other classes, but &#039;&#039;&#039;not all&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Rogue&#039;&#039;&#039;: Assassin includes Rogue skills by design&lt;br /&gt;
&lt;br /&gt;
This system provides flexibility and a layered challenge depending on your preferred playstyle. Whether you want punishing death mechanics, methodical pacing, or a focus on crafting, &#039;&#039;Ragnamex Hardcore&#039;&#039; has a path for you.&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Equipment_System&amp;diff=14</id>
		<title>Equipment System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Equipment_System&amp;diff=14"/>
		<updated>2025-05-31T20:46:53Z</updated>

		<summary type="html">&lt;p&gt;Balthier: Created page with &amp;quot;= Equipment System in Ragnamex Hardcore =  __TOC__  In &amp;#039;&amp;#039;Ragnamex Hardcore&amp;#039;&amp;#039;, gear progression plays a vital role in a player&amp;#039;s journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival.  == Equipment Categories ==  Equipment is classified into named sets ba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Equipment System in Ragnamex Hardcore =&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Ragnamex Hardcore&#039;&#039;, gear progression plays a vital role in a player&#039;s journey. While the game uses the classic Ragnarok Online foundation, its equipment system is heavily inspired by World of Warcraft and roguelike elements — where gear is lost on death. This makes item management, power scaling, and risk assessment central to your survival.&lt;br /&gt;
&lt;br /&gt;
== Equipment Categories ==&lt;br /&gt;
&lt;br /&gt;
Equipment is classified into named sets based on their source. These categories define how and where you can acquire certain gear, ranging from simple vendor items to legendary crafted equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Equipment Set !! Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forsaken&#039;s&#039;&#039;&#039; || Trash loot from low-level monsters&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vendor&#039;s&#039;&#039;&#039; || NPC Shops&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adventurer&#039;s&#039;&#039;&#039; || Quest rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;s&#039;&#039;&#039; || Mob drops&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sentinel&#039;s&#039;&#039;&#039; || Gear from faction/intendant vendors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Artisan&#039;s&#039;&#039;&#039; || Basic crafting recipes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explorer&#039;s&#039;&#039;&#039; || World treasure chests&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warden&#039;s&#039;&#039;&#039; || Dungeon mob drops&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master&#039;s&#039;&#039;&#039; || Advanced crafting&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Luxuriant&#039;s&#039;&#039;&#039; || Cash shop equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chamber&#039;s&#039;&#039;&#039; || Dungeon treasure chests&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Champion&#039;s&#039;&#039;&#039; || Boss drops&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;s&#039;&#039;&#039; || Legendary-level crafted gear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tier and Player Level Ranges ==&lt;br /&gt;
&lt;br /&gt;
Each piece of gear also belongs to a &#039;&#039;&#039;Tier&#039;&#039;&#039;, which indicates the level range in which it is usable. Higher tiers are more powerful but also more difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Suggested Player Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Tier I || Level 1 – 8&lt;br /&gt;
|-&lt;br /&gt;
| Tier II || Level 8 – 22&lt;br /&gt;
|-&lt;br /&gt;
| Tier III || Level 18 – 34&lt;br /&gt;
|-&lt;br /&gt;
| Tier IV || Level 30 – 46&lt;br /&gt;
|-&lt;br /&gt;
| Tier V || Level 42 – 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note: * Any equipment type listed above (like &#039;&#039;&#039;Slayer&#039;s&#039;&#039;&#039; or &#039;&#039;&#039;Explorer&#039;s&#039;&#039;&#039;) can appear in any tier depending on the strength of the enemy or location. For example, a weak monster may drop a Tier I &#039;&#039;&#039;Slayer’s Blade&#039;&#039;&#039;, while a strong dungeon mob could drop a Tier IV &#039;&#039;&#039;Slayer’s Cleaver&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Grades and Stat Scaling ==&lt;br /&gt;
&lt;br /&gt;
In addition to Tiers, gear can also come with a &#039;&#039;&#039;Grade&#039;&#039;&#039;, which affects the value of its random stats (called &#039;&#039;&#039;Traits&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Grade !! Stat Quality Example&lt;br /&gt;
|-&lt;br /&gt;
| No Grade || +2 POW /  WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade D || +3 ~ +4 POW /  WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade C || +4 ~ +5 POW /  WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade B || +5 ~ +7 POW / WIS&lt;br /&gt;
|-&lt;br /&gt;
| Grade A || +7 ~ +11 POW /  WIS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher grades offer better trait values, making even the same item significantly more powerful depending on its roll.&lt;br /&gt;
&lt;br /&gt;
== Traits (Random Stats) Explained ==&lt;br /&gt;
&lt;br /&gt;
Each piece of gear may contain &#039;&#039;&#039;Traits&#039;&#039;&#039;, which are randomized stat bonuses that enhance your performance. Here’s a breakdown of the most important ones:&lt;br /&gt;
&lt;br /&gt;
=== 🌀 WIS (Wisdom) ===&lt;br /&gt;
&lt;br /&gt;
📘 &#039;&#039;&#039;What does WIS do?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
🔹 Extends the duration of ALL buffs and debuffs ⏳  &lt;br /&gt;
🔹 Enhances buff effects — with high WIS, certain skills may be doubled! 💪🌀  &lt;br /&gt;
🔹 Improves magical shield resistance 🛡️🔮&lt;br /&gt;
&lt;br /&gt;
🎯 &#039;&#039;&#039;Who benefits most from WIS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
✔️ Support characters maximizing blessing uptime 🩷  &lt;br /&gt;
✔️ Debuffers who want longer negative effects 😈  &lt;br /&gt;
✔️ Spell tanks who value magical durability ⚡&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== ⏱️ HST (Haste) ===&lt;br /&gt;
&lt;br /&gt;
🌀 &#039;&#039;&#039;What does Haste do?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
🗡️ Increases Attack Speed (ASPD)  &lt;br /&gt;
 🔹 Scales with AGI and DEX.  &lt;br /&gt;
🧘 Boosts SP regeneration  &lt;br /&gt;
⏱️ Reduces fixed casting times  &lt;br /&gt;
🔥 Reduces intervals of DoT (Damage-over-Time) skills  &lt;br /&gt;
🧊 Reduces cooldowns of skills&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 💥 POW (Power) ===&lt;br /&gt;
&lt;br /&gt;
Today we&#039;re breaking down the &amp;quot;Pow&amp;quot; attribute — a crucial stat for all playstyles.&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Increases final damage&#039;&#039;&#039;  &lt;br /&gt;
 🔹 The higher your Pow, the more total damage you deal. Can even double your output!  &lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Enhances healing&#039;&#039;&#039;&lt;br /&gt;
 🔹 Support skills heal more with high Pow.  &lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Reduces final damage taken&#039;&#039;&#039;  &lt;br /&gt;
 🔹 Essential in PvP and boss fights.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 🎯 CRT (Critical) ===&lt;br /&gt;
&lt;br /&gt;
CRT boosts your chance to land &#039;&#039;&#039;Critical Hits&#039;&#039;&#039;, affecting:&lt;br /&gt;
&lt;br /&gt;
✔️ Physical skills and attacks: &#039;&#039;&#039;+100%&#039;&#039;&#039; damage  &lt;br /&gt;
✔️ Healing skills: &#039;&#039;&#039;+100%&#039;&#039;&#039; bonus  &lt;br /&gt;
✔️ Offensive spells: &#039;&#039;&#039;+50%&#039;&#039;&#039; bonus&lt;br /&gt;
&lt;br /&gt;
== Equipment Examples ==&lt;br /&gt;
&lt;br /&gt;
To better illustrate how the system works:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Forsaken&#039;s Bandana I [NA]&#039;&#039;&#039;  &lt;br /&gt;
 ⮞ A low-level item dropped from weak mobs. No grade, no traits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legendary&#039;s Bandana of Havoc V [A]&#039;&#039;&#039;  &lt;br /&gt;
 ⮞ High-level crafted gear with max tier and grade, tailored for level 60. Carries powerful traits like +8 POW, +8 WIS, and more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Ragnamex Hardcore rewards players who explore dangerous areas, challenge stronger foes, and engage with the crafting system. Understanding how &#039;&#039;&#039;Tiers&#039;&#039;&#039;, &#039;&#039;&#039;Grades&#039;&#039;&#039;, and &#039;&#039;&#039;Traits&#039;&#039;&#039; interact will be key to surviving — and thriving — in a roguelike world where every piece of gear can make a difference.&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Main_Page&amp;diff=5</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Main_Page&amp;diff=5"/>
		<updated>2025-05-31T19:54:46Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ragnamex Hardcore - An Extreme Challenge in MMO =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; is a highly modified MMO server designed to deliver a completely different experience from the classic version. Many traditional mechanics and elements have been altered or removed, making way for new systems that align with the server’s core challenge: &#039;&#039;&#039;Hardcore Mode&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🛠 A New Way to Play ==&lt;br /&gt;
&lt;br /&gt;
In this mode, we have eliminated most classic elements, such as cards and traditional equipment. However, &#039;&#039;Ragnamex Hardcore&#039;&#039; introduces a vast array of new features, including:&lt;br /&gt;
&lt;br /&gt;
* Custom weapons&lt;br /&gt;
* Unique gear&lt;br /&gt;
* Socketable gems&lt;br /&gt;
* Enchantments&lt;br /&gt;
&lt;br /&gt;
These are all obtainable throughout the adventure or via the &#039;&#039;&#039;Professions System&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To support the server’s economy, we have implemented an &#039;&#039;&#039;Auction House&#039;&#039;&#039;, allowing players to trade dynamically. Additionally, many classes have undergone mechanical and skill changes, making them unique in their playstyle.&lt;br /&gt;
&lt;br /&gt;
== 🧩 Game Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; offers three unique game modes. Choose the path that best suits your playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Available Game Modes&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#d9534f; color:white;&amp;quot; | Slow and Steady&lt;br /&gt;
| &#039;&#039;&#039;🛡️ A safer journey.&#039;&#039;&#039;&amp;lt;br /&amp;gt;You reduce the experience gained from monsters and quests by &#039;&#039;&#039;50%&#039;&#039;&#039;.&amp;lt;br /&amp;gt;Dying incurs a small &#039;&#039;&#039;5% penalty&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, &#039;&#039;&#039;you keep all your progress&#039;&#039;&#039;, inventory, equipment, and Zeny.&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#5a5a5a; color:white;&amp;quot; | Hardcore Mode&lt;br /&gt;
| &#039;&#039;&#039;⚔️ The core challenge.&#039;&#039;&#039;&amp;lt;br /&amp;gt;This is the &#039;&#039;&#039;default mode&#039;&#039;&#039; of the server.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Upon death, you &#039;&#039;&#039;return to level 1/1&#039;&#039;&#039;, and lose &#039;&#039;&#039;everything&#039;&#039;&#039;:&amp;lt;br /&amp;gt;inventory, equipment, and Zeny.&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#f0ad4e; color:white;&amp;quot; | Craftman&#039;s Way&lt;br /&gt;
| &#039;&#039;&#039;🛠️ For the creators.&#039;&#039;&#039;&amp;lt;br /&amp;gt;Monsters give &#039;&#039;&#039;no EXP&#039;&#039;&#039;. Quests give &#039;&#039;&#039;less EXP&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But every &#039;&#039;&#039;crafted item grants EXP&#039;&#039;&#039;.&amp;lt;br /&amp;gt;The more you craft, the faster you level up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Do You Have What It Takes? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; is a server built for those seeking a truly unique, intense, and unforgiving challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do you have what it takes to survive?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 📊 Rates ==&lt;br /&gt;
&lt;br /&gt;
* We use a custom experience table.&lt;br /&gt;
* EXP given by monsters is completely different from official servers — no valid comparison can be made.&lt;br /&gt;
* Drop Rate:&lt;br /&gt;
** Classic ETC item drops: &#039;&#039;&#039;x1&#039;&#039;&#039;&lt;br /&gt;
** Classic cards and equipment: &#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
** All items are &#039;&#039;&#039;custom-designed and newly implemented&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Join the most extreme Ragnarok Online challenge yet. Welcome to Ragnamex Hardcore.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
	<entry>
		<id>https://wiki.ragnamex.com/index.php?title=Main_Page&amp;diff=4</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ragnamex.com/index.php?title=Main_Page&amp;diff=4"/>
		<updated>2025-05-31T19:47:49Z</updated>

		<summary type="html">&lt;p&gt;Balthier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ragnamex Hardcore - An Extreme Challenge in MMO =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; is a highly modified MMO server designed to deliver a completely different experience from the classic version. Many traditional mechanics and elements have been altered or removed, making way for new systems that align with the server’s core challenge: &#039;&#039;&#039;Hardcore Mode&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== 🛠 A New Way to Play ==&lt;br /&gt;
&lt;br /&gt;
In this mode, we have eliminated most classic elements, such as cards and traditional equipment. However, &#039;&#039;Ragnamex Hardcore&#039;&#039; introduces a vast array of new features, including:&lt;br /&gt;
&lt;br /&gt;
* Custom weapons&lt;br /&gt;
* Unique gear&lt;br /&gt;
* Socketable gems&lt;br /&gt;
* Enchantments&lt;br /&gt;
&lt;br /&gt;
These are all obtainable throughout the adventure or via the &#039;&#039;&#039;Professions System&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To support the server’s economy, we have implemented an &#039;&#039;&#039;Auction House&#039;&#039;&#039;, allowing players to trade dynamically. Additionally, many classes have undergone mechanical and skill changes, making them unique in their playstyle.&lt;br /&gt;
&lt;br /&gt;
== 🧩 Game Modes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; offers three unique game modes. Choose the path that best suits your playstyle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Available Game Modes&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#d9534f; color:white;&amp;quot; | Slow and Steady&lt;br /&gt;
| &#039;&#039;&#039;🛡️ A safer journey.&#039;&#039;&#039;&amp;lt;br /&amp;gt;You reduce the experience gained from monsters and quests by &#039;&#039;&#039;50%&#039;&#039;&#039;.&amp;lt;br /&amp;gt;Dying incurs a small &#039;&#039;&#039;5% penalty&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, &#039;&#039;&#039;you keep all your progress&#039;&#039;&#039;, inventory, equipment, and Zeny.&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#5a5a5a; color:white;&amp;quot; | Hardcore Mode&lt;br /&gt;
| &#039;&#039;&#039;⚔️ The core challenge.&#039;&#039;&#039;&amp;lt;br /&amp;gt;This is the &#039;&#039;&#039;default mode&#039;&#039;&#039; of the server.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Upon death, you &#039;&#039;&#039;return to level 1/1&#039;&#039;&#039;, and lose &#039;&#039;&#039;everything&#039;&#039;&#039;:&amp;lt;br /&amp;gt;inventory, equipment, and Zeny.&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background:#f0ad4e; color:white;&amp;quot; | Craftman&#039;s Way&lt;br /&gt;
| &#039;&#039;&#039;🛠️ For the creators.&#039;&#039;&#039;&amp;lt;br /&amp;gt;Monsters give &#039;&#039;&#039;no EXP&#039;&#039;&#039;. Quests give &#039;&#039;&#039;less EXP&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;But every &#039;&#039;&#039;crafted item grants EXP&#039;&#039;&#039;.&amp;lt;br /&amp;gt;The more you craft, the faster you level up.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🏆 Do You Have What It Takes? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ragnamex Hardcore&#039;&#039; is a server built for those seeking a truly unique, intense, and unforgiving challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do you have what it takes to survive?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 📊 Rates ==&lt;br /&gt;
&lt;br /&gt;
* We use a custom experience table.&lt;br /&gt;
* EXP given by monsters is completely different from official servers — no valid comparison can be made.&lt;br /&gt;
* Drop Rate:&lt;br /&gt;
** Classic ETC item drops: &#039;&#039;&#039;x1&#039;&#039;&#039;&lt;br /&gt;
** Classic cards and equipment: &#039;&#039;&#039;Removed&#039;&#039;&#039;&lt;br /&gt;
** All items are &#039;&#039;&#039;custom-designed and newly implemented&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Join the most extreme Ragnarok Online challenge yet. Welcome to Ragnamex Hardcore.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introducción ==&lt;/div&gt;</summary>
		<author><name>Balthier</name></author>
	</entry>
</feed>